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My upgrade won't show up
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Jan 10, 2014 6:59 pm    Post subject:  My upgrade won't show up
Subject description: advanced power plant upgrade
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I've cut up Nod's advanced power plant by removing the 2 power things at the back and turning them into a upgrade.

My Problem is that the 2 power things upgrade art does not show up ingame but still provides the bonus power and stuff, it's just the art not showing up.

Here's some code...

Code:

;Nod Power Plant
[NAPWRP]
;Image=NAPWRP
Normalized=yes
Remapable=yes
Cameo= ;POWRICON
Foundation=2x3
Buildup=NAPWRPMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Height=2
PowerUp1Anim=NAPWRP_B
PowerUp1AnimDamaged=NAPWRP_BD
PowerUp1LocXX=0
PowerUp1LocYY=0
PowerUp1LocZZ=0- ;32
PowerUp1YSort=0 ;-5
ActiveAnim=NAPWRP_A
ActiveAnimDamaged=NAPWRP_AD
ActiveAnimZAdjust=-55 ;-100

; Nod Power Plant Active Animation
[NAPWRP_A]
;Image=NAPWRP_A
Normalized=yes
NewTheater=yes
Surface=yes
Start=0
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=220
DetailLevel=1

; Nod Power Plant Active Animation Damaged
[NAPWRP_AD]
Image=NAPWRP_A
Normalized=yes
;NewTheater=yes
Surface=yes
LoopStart=9
LoopEnd=17
LoopCount=-1
Rate=220
DetailLevel=1

; Nod Powerplant Upgrade
[NAPWRP_B]
Cameo= ;TURBICON
NewTheater=yes
Normalized=yes
Surface=yes
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=220
;Layer=top

; Nod Powerplant Upgrade Damaged
[NAPWRP_BD]
Cameo= ;TURBICON
NewTheater=yes
Normalized=yes
Surface=yes
LoopStart=9
LoopEnd=17
LoopCount=-1
Rate=220
;Layer=top

; Nod Power Plant
[NAPWRP]
Name=Power Plant
Prerequisite=NACNST
Strength=750
Armor=wood
TechLevel=1
Adjacent=2
Sight=4
Owner=Nod,Special
Cost=500 ;300
Points=40
Power=100 ;150
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Upgrades=1
MaxDebris=6
ThreatPosed=0   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no

; Nod Power Plant Upgrade.
[NAPWRPUP]
Name=Advanced Power Plant Upgrade
Prerequisite=NAPWRP ;NAPWRP,NARADR,NAWEAP
Image=NAPWRP_B
TechLevel=2 ;1
Armor=wood
Sight=1
Owner=Nod,Special
Cost=300 ;250
Points=30
Power=200 ;150 ;250
Crewed=no
Capturable=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
PowersUpBuilding=napwrp
PowersUpToLevel=-1
ThreatPosed=0   ; This value MUST be 0 for all building addons


Hopefully this is all understandable and someone has the solution to my problem. I can upload my modified power plant art if you want. thanks in advance.



up 0000.png
 Description:
this is the upgrade art that doesn't show up ingame
 Filesize:  1.96 KB
 Viewed:  2452 Time(s)

up 0000.png



Untitled.png
 Description:
As you can see the upgraded power plant is supposed to have the advanced power plants 2 back power things when upgraded but the art doesn't show up
 Filesize:  28.23 KB
 Viewed:  2464 Time(s)

Untitled.png



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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Fri Jan 10, 2014 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it listed in the animations list? It is an animation for the upgrade. Look at GDI's Power Turbine and you will find that it is an animation.

OR

You need to have file for the snow , temperate and other types of maps. Because if you have only NAPOWRUP (or what ever building you name it) you will need NTPOWRUP for temparete maps. If you don't want to make it deferent animations name it NGPOWRUP (G is for all maps).

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Jan 10, 2014 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course My upgrade is an animation like the turbine, look at NAPWRP_B.

I have done everything you have listed, but thanks anyway.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat Jan 11, 2014 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just turned my upgrade animation into a active animation and it still doesn't show up

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: City Trial

PostPosted: Sat Jan 11, 2014 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had a simlar problem with a building that had 2nd letter as A, but not sure if this is the same.
I would try playing on a snow map, and then building the upgrade.
If it shows up then,
then try renaming it from NAPWRP to NGPWRP (or whatever the upgrade was named), or replacing the 2nd letter with anything but A or T (like N or L or whatever).

Also I would try to remove the NewTheater tag from the upgrade.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat Jan 11, 2014 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agent Z wrote:
I had a simlar problem with a building that had 2nd letter as A, but not sure if this is the same.
I would try playing on a snow map, and then building the upgrade.
If it shows up then,
then try renaming it from NAPWRP to NGPWRP (or whatever the upgrade was named), or replacing the 2nd letter with anything but A or T (like N or L or whatever).

Also I would try to remove the NewTheater tag from the upgrade.
I've tried it on snow maps still doesn't show up and removing NewTheater also makes no difference

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jan 11, 2014 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

either the shp is not in an ecache**.mix file
or the entry in the animations list is missing/wrong

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat Jan 11, 2014 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
either the shp is not in an ecache**.mix file
or the entry in the animations list is missing/wrong
The shps are in a ecache mix and animations are in the animations list. But i've finally found what the problem was after 2 days, just now. It was my idiocy I'd missed a small mistake in the animations list, I'd put 894-NAPWRP_B instead of 894=NAPWRP_B. Cheers everyone who replied anyway.

Although the damged upgrade art still doesn't seem to be working, but thats another thing, does PowerUp1AnimDamaged tag work?.

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