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Get an Error everytime i try and start a game
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Valcrist
Civilian


Joined: 12 Jan 2014

PostPosted: Sun Jan 12, 2014 6:44 am    Post subject:  Get an Error everytime i try and start a game Reply with quote  Mark this post and the followings unread

every time I try and play a game when it loads the game just crashes.  I posted the error I get every time I try and play.  I looked through the forums, and tried 16bit, I downloaded the game manually and I also tried downloaded just the launcher and installing it that way and both fail to work.  I am out of Ideas, any suggestions would help, I would really like to play this Mod again.



error.JPG
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 Filesize:  21.72 KB
 Viewed:  2202 Time(s)

error.JPG



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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Jan 12, 2014 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Would help if you clarify your operating system and conditions run in.
The error message by itself is really not useful at all unlike except.txt potentially.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Jan 12, 2014 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like ApollTD said, we're going to need more info than just a secreenshot of the error dialog.
As soon as the error has happened again, please upload the EXCEPT.TXT and DTA.LOG files here and then we can further look into the cause of this.

Also, have you tried running the game as administrator already?

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Valcrist
Civilian


Joined: 12 Jan 2014

PostPosted: Mon Jan 13, 2014 3:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Here is the except.txt

Windows 8,
Tried Run as Admin
Tried Run in 16 bit and 8bit
Its in window mode like it should for windows 8
Tried compatibility mode
Tried installing with and without music.



EXCEPT.TXT
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 Filename:  EXCEPT.TXT
 Filesize:  20.75 KB
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Valcrist
Civilian


Joined: 12 Jan 2014

PostPosted: Mon Jan 13, 2014 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

It wont let me upload the DTA log it says its not allowed so here it is copy and pasted.

illisecondTimerClass low = 0, high = 7266536
WinsockInterface constructed
WinsockInterface init.
About to call WSAStartup
Winsock initialised OK
Winsock version is 1.1
GetCDClass constructor
CD drive found - H:
Create AppMutex okay.
Create AutoPlayMutex.
Got AutoPlayMutex okay.
Checking available disk space
Using GetDiskFreeSpaceEx
Free disk space is 78393 Mb
Focus_Restore()
Focus_Restore(): _MouseCaptured = false
Focus gained
Audio timer resolution is 10 milliseconds
Prep direct draw.
DSurface::Create_Primary
DSurface::AllowStretchBlits = true
DSurface::AllowHWFill = true
DSurface::Create_Primary - Creating surface
CreateSurface OK
DSurface::Create_Primary done
Allocating new surfaces
CompositeSurface (2392x1440) SYSTEM MEMORY
TileSurface (2392x1440) SYSTEM MEMORY
SidebarSurface (168x1440) SYSTEM MEMORY
HiddenSurface (2560x1440) SYSTEM MEMORY
AlternateSurface (2560x1440) SYSTEM MEMORY
Calc_Confining_Rect(3,26,2560,1423)
Capture_Mouse()
Main_Game
Init Game
Init Encryption Keys.
Init_Keys - declarations
Init_Keys - Load
Init_Keys - Init fast key
Bootstrap..... MIX\ECACHE01.MIX CACHE.MIX CACHE.MIX LOCAL.MIX ...OK
Init Mouse
Init CDROM
-CD parameter was specified. No CD init - all files must be local
Init Secondary Mixfiles..... CONQUER.MIX MIX\MISSIONS.MIX MAPS.MIX SOUNDS01.MIX SOUNDS.MIX SCORES.MIX SCORES01.MIX MIX\MOVIES.MIX ...OK
Init Campaigns
Init Heaps
Init Threads
Reading Game Settings
--------- Loading SUN.INI settings ---------------
GameSpeed = 1
Difficulty = 1
ScrollMethod = 0
ScrollRate = 6
AutoScroll is ON
DetailLevel = 2
SideBar on RIGHT
Sidebar Text is OFF
ActionLines are OFF
ToolTips are ON
Resolution = 2560 X 1440
StretchMovies is OFF
AllowHiRes is OFF
SoundVolume = 0.800000
VoiceVolume = 1.000000
ScoreVolume = 0.700000
ScoreRepeat is OFF
ScoreShuffle is ON
Emulated sound card latency default = 9
--------- Complete -------------------------------
Init Anim System
Init Color Remap Tables
Creating TacticalMap
Init Bulk Data
RadarClass::One_Time()
Set_View_Dimensions(0,16,2392,1424)
Deleting ZBuffer
Allocating ZBuffer (2392x1424)
Deleting ABuffer
Allocating ABuffer (2392x1424)
MessageListClass::Init(Width: 2384)
MessageListClass::Set_Width(2384)
Set_View_Dimensions(exit)
Checking available disk space
Using GetDiskFreeSpaceEx
Free disk space is 78393 Mb
Session one time init. UniqueID is 2b37590a
Reading SOUND.INI
Reading THEME.INI
Init Rules
Init random number
Seed is 02a002f9
Init Commands
Game Init Completed.
ExceptionReturnStack = 0018F514
ExceptionReturnAddress = 004629A7
Unable to locate scenario BLANK.MAP - No digest info will be loaded
Unable to locate scenario COMPSTOMP.MAP - No digest info will be loaded
Unable to locate scenario BLANK.MAP - No digest info will be loaded
Unable to locate scenario KINGOFTHEHILL.MAP - No digest info will be loaded
Unable to locate scenario BLANK.MAP - No digest info will be loaded
Unable to locate scenario CUSTOM.MAP - No digest info will be loaded
Init random number
Seed is 02a00308
WinsockInterface constructed
WinsockInterface init.
About to call WSAStartup
Winsock initialised OK
Winsock version is 1.1
About to open a UDP socket
About to bind the UDP socket
About to query the host name
About to call gethostbyname
Found local address: 192.168.1.15
Socket option SO_RCVBUF set OK
Socket option SO_SNDBUF set OK
UDP Socket init complete
IPX Manager: RetryDelta = 60
MaxAhead is 9
About to open a UDP socket
About to bind the UDP socket

----- Starting scenario: spawnmap.ini -----
Player Count: 1
Reading scenario: spawnmap.ini
Scen->IsRandom = false
Read_Scenario_INI - Filename is spawnmap.ini
Clearing old scenario
Map.Init_Clear()
MapClass::Init_Clear entry
MapClass::Init_Clear done
RadarClass::Init_Clear
RadarClass::Init_Clear done
Logic.Init()
CurrentObjects.Clear()
Scen->Clear_All_Waypoints()
Init_Campaigns()
Creating new tactical map
Initializing Theater
Init theater DESERT
Calling Prep_For_Side()
    Initializing MIX\SIDE02.MIX
    Initilizing MIX\SIDENC02.MIX
RadarClass::Init_For_House()
Initializeing Rules
Processing sides.
Side 0: GDI
 GDI
Side 1: Nod
 Nod
Side 2: Civilian
 Neutral
Side 3: Mutant
 Special
Side 4: Allies
 Allies
Side 5: Soviet
 Soviet
Processing sides.
Calling Prep_Speech_For_Side()
    Initilizing MIX\SPEECH02.MIX
Calling Scen->Read_Global_INI(*RuleINI);
Calling Rule->Addition() with scenario overrides
Processing sides.
Finished Rule->Addition() with scenario overrides
MapClass::Init_Clear entry
MapClass::Init_Clear done
RadarClass::Init_Clear
RadarClass::Init_Clear done
Loaded 189 isometric tiles consuming 1055 Kb
Creating 1 units - Random seed is 00000004
UniqueID is 000f8aa2
Multiplayer start waypoint found at cell 26,56
Multiplayer start waypoint found at cell 78,56
Generating units for house 0 (Nod)
House Nod deployed object EMNMCV
Finished unit generation. Random number is 32903
MessageListClass::Init(Width: 2384)
Exception!
Dump exception info
Found IMAGEHLP.DLL - linking to required functions
SymLoad failed with code 6 - (null)
Exception is access violation
Found exception description
SymGetSymFromAddr failed with code 126 - (null)
Register dump...
EIP bytes dump...
Stack dump...
Exception_Dialog()
Resource found
WM_INITDIALOG

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Jan 13, 2014 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

This seems like a strange error; according to CCHyper it's related to either the power button or sell button on the sidebar, but since no one else is getting this error, there can't be anything wrong with the mod's files on the server at least.

In case the files are somehow corrupted on your hard drive, one thing you could try is opening the MIX folder and deleting the Side01.mix, Side02.mix, Side03.mix and Side04.mix files, then make sure your virus scanner/firewall is turned off (just in case) and then starting the launcher.
This should make the "Version mismatch detected" dialog appear, asking you if you wish the repair your DTA installation. Click Yes to let it redownload those files you just deleted and then start the game to see if it still crashes.

If it does still crash, one last thing you could try (just to confirm that the issue is not caused by the spawner) is to make a copy of dta.dat, rename the copy to dta.exe and then start the game via that. Just try starting a skirmish match from there and then report back to let us know whether it worked or not (try it both with the Bases option enabled and disabled).

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Valcrist
Civilian


Joined: 12 Jan 2014

PostPosted: Tue Jan 14, 2014 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread

sadly I tried all those options you requested in the post and I still get same crash no matter what I do as soon as the game begins to load to start playing the match it crashes. Sad

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Jan 14, 2014 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Try running the game in Windows 98 compatibility mode.

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