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RA2 heuristic AI
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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Thu Jan 16, 2014 7:26 pm    Post subject:  RA2 heuristic AI
Subject description: Is it possible?
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Hello.

I always wondered, is it possible to make the AI use the heuristic system rather than scripted?

It would really make the AI alot better.

Thanks in advance.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jan 16, 2014 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope. They have some kind of 'learning' logic to see if a certain team is effective or not (depending on how many times it gets killed or completes its script), but I haven't seen much result of it ingame.

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Thu Jan 16, 2014 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I understand, thank you.

I think i remember , that an attempt has been made to make the AI heuristic, by adding or changing deltas or something... i dont know.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Jan 17, 2014 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

;-RTO
; AI trigger weighting parameters
AITriggerSuccessWeightDelta=20 ;5
AITriggerFailureWeightDelta=-50 ; -20
AITriggerTrackRecordCoefficient=1

But altering those won't really make the AI heuristic as its built to be scripted from ground up, it may only act as saving grace for AI to change tactic when it fails enough many times, namely switch an attack team for another.

Modders work within set boundaries, if it wasn't built to be heuristic, then there is NOTHING you can do to make it act as one truly.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jan 17, 2014 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
;-RTO
; AI trigger weighting parameters
AITriggerSuccessWeightDelta=20 ;5
AITriggerFailureWeightDelta=-50 ; -20
AITriggerTrackRecordCoefficient=1

But altering those won't really make the AI heuristic as its built to be scripted from ground up, it may only act as saving grace for AI to change tactic when it fails enough many times, namely switch an attack team for another.

Modders work within set boundaries, if it wasn't built to be heuristic, then there is NOTHING you can do to make it act as one truly.

The ones I meant, but as said, never saw the AI not use a specific team when it failed repeatedly.

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Sat Jan 18, 2014 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
;-RTO
; AI trigger weighting parameters
AITriggerSuccessWeightDelta=20 ;5
AITriggerFailureWeightDelta=-50 ; -20
AITriggerTrackRecordCoefficient=1

But altering those won't really make the AI heuristic as its built to be scripted from ground up, it may only act as saving grace for AI to change tactic when it fails enough many times, namely switch an attack team for another.

Modders work within set boundaries, if it wasn't built to be heuristic, then there is NOTHING you can do to make it act as one truly.


Ok i got it, thanks anyways.

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