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PreRA2 Progress Thread
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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Fri Sep 13, 2013 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Parasite03 wrote:
Also, it tried to put the underground battle lab in shp and it has glichy remap. The game doesn't recognize some of red spots as remaps and SHP Builder too. Tried doing Red -> Remappable too.

Ripping Brian's work I see Confused  Mad
Ever considered that people slightly edit their work previews before posting them like a watermark against theft #Tongue

The Prism Cannon(Pre-Alpha name Solar Reflector) was just my speculation based on the cameo, it ain't happening unless we find a screenshot or the HQ cameo, or Mark can confirm that it looked like that.

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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Fri Sep 13, 2013 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe they recycled part of its design in that Allies Navy Seal mission where the Soviets have an Aztec temple thing with a laser on it.



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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Sep 13, 2013 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Tomson mentioned & showed to me that the Early Development Prism Tower (I'll call it Prism Cannon to define the difference to the PreRelease/Release one)just used the Mayan Tower One. They probably just updated the design and recycled it as the Prototype the Soviets used.

Otherwise the Prism Cannon looks like a combination of the one on the Mayan Prism Cannon + the Base of the Patriot Missile.

I don't have my laptop at the moment but if Tomson needs it I made a Turret-less version of the Patriot Missile if he wants to continue on that "Prism Cannon"

I remember the pre-release Prism Tower looking like the final one, to be honest. Got a pic?

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Wed Oct 09, 2013 4:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, it feels good doing some work for the first time in awhile.

Finally finished up what was, to be quite honest, one of the hardest things I've had to do.  A LOT of subtle things are different.

Enjoy the psychic sensor!  Scaled down to 90% to prevent ripping.



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Oct 09, 2013 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Its all assumptions on my end. I'm assuming they recycled the very early model of the prism tower (where they're not showing screenshots yet) into the Mayan Prism Cannon.

Sweet looking Psychic Sensor though thats already in the In-game palette too I reckon?

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Wed Oct 09, 2013 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Its all assumptions on my end. I'm assuming they recycled the very early model of the prism tower (where they're not showing screenshots yet) into the Mayan Prism Cannon.

Sweet looking Psychic Sensor though thats already in the In-game palette too I reckon?


Not quite.  I think I'm going to need a custom palette for it.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Oct 09, 2013 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cute. Finish something else then. #Tongue

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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Tue Oct 15, 2013 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's still left to be done, on the mod?

Very nice Psychic Sensor there. Don't have any original game screenshots to compare though.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Oct 16, 2013 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread


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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Wed Oct 16, 2013 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
http://www.betaarchive.com/forum/viewtopic.php?t=26014
Just passing by.

Confused
If you had bothered to read the thread you would know its a fake.\
Not to mention the screenshots are a dead giveaway

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Wed Oct 16, 2013 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't try to look studip. I thing you should have guessed that it's a mod. I've played it a couple years ago and it's not as good as this mod is going to be.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Oct 16, 2013 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just wasn't sure if anyone on PPM knew about it and whether or not it used your resources, or if it were older.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Wed Oct 16, 2013 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

At first glance it uses some assets from earrrrly PreRA2 dev, back when some of the stuff was leaked by an old teammate (and occasionally surfaces in random crappy mods)

Sorry, *some* assets from early PreRA2, followed by excessive defecation.

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Fri Oct 18, 2013 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I played that mod, and it doesnt even compare to this one.The quality of the buildings made there are terrible, i deleted it immediately.

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Fri Oct 18, 2013 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

tekka, do u know Russian? I believe it doesn't have an English version.

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DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Fri Oct 18, 2013 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is one on moddb.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Wed Dec 18, 2013 11:15 am    Post subject:   Reply with quote  Mark this post and the followings unread

I added a few magazine scans to the archive
https://picasaweb.google.com/113361105083292812413/RedAlert2Beta?noredirect=1
For the fist time ever feast your eyes on a colored nonblurry/nonjpg'd version the Soviet UI as well as colored Beta Chronosphere, Spysat,Tesla Reactor,Naval yard,War factory, Nuke Reactor,radar,Refinery,Sentry,Battlelab,Dreadnought, Dual barreled mirage tank(wait WAT  Laughing ) cameos as well as a RA1 beta screenshot  Laughing

If anyone can provide me with a higher quality scan and/or the preview video on PC Gamer CD that would be AWESOME!

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Sun Dec 22, 2013 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

MOAR! MOAR! MOARRRR!

I created a video archive and the image archive has been updated Razz
Links are in my signature

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Thu Dec 26, 2013 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Recently I found a bunch of official DOC by WW on RA2 such as interviews and unit and building descriptions, story details etc.
Note, the doc are from different stages of development so there are inconsistencies.

I also made a easy to view cameo DB, it comes in docx and doc format, the doc might look like crap tho, not sure.



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Last edited by tomsons26lv on Fri Jan 24, 2014 3:25 pm; edited 2 times in total

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Dec 26, 2013 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice job with databases

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sat Dec 28, 2013 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Making progress... more soon.  Promise! Very Happy



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sat Dec 28, 2013 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Love this!

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Sun Dec 29, 2013 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you going to put that in the mod? I dont think RA2 war factory ever had black roof. But its good otherwise.

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What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sun Dec 29, 2013 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Parasite03 wrote:
Are you going to put that in the mod? I dont think RA2 war factory ever had black roof. But its good otherwise.


It did, and there are a number of other changes.

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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Sun Dec 29, 2013 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you post those .DOC files as PDF or put them on Google Docs?

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sun Dec 29, 2013 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here you go.



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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Mon Dec 30, 2013 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks!

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Mon Dec 30, 2013 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't recall seeing a pre release pic, with the temperate Wf in it.I saw it only in the big image with both the soviet and allied bases battling., and the roof was covered up with snow.

I'm guessing thats why the temperate version roof is black.(I know you said the roof was this way, but im just taking a guess)

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Dec 31, 2013 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Wf roof using same material as doors. Bluish dark grey which resulted to become a just dark grey in game because of colour limit. It is grey on open-roof artwork. EA artist just altered it with chrome effect later making it look white.

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Tue Dec 31, 2013 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Understood thank you.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Tue Jan 21, 2014 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy ztype what did i just find
Ladies and gentlemen i present to you the NEVER SEEN BEFORE RED ALERT 2 CONCEPT UI'S, INSTALLER MENU AND ALPHA CAMEOS

UI designed by Dan Lyons
http://www.dan-lyons.com/

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Jan 21, 2014 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm nox one sucked quite bit

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jan 22, 2014 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I wonder if those sidebars could be SHPified. Tho even Allied one would use Soviet layout as it seems.

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Katz
Disk Thrower


Joined: 01 Sep 2007
Location: Russia, Katzburg

PostPosted: Wed Jan 22, 2014 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Just write him a letter and ask for PSD sources

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Jan 22, 2014 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Presuming the artist has kept so old stuff as PSDs...

Either way, much more impressive sidebars than what came with actual game, however main problem I see is the difference in right side as it duplicates the power bar design rather than what retail game went with and obviously how it fits into retail templates.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Jan 22, 2014 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
I wonder if those sidebars could be SHPified.

Challenge accepted!

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Wed Jan 22, 2014 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Katz wrote:
Just write him a letter and ask for PSD sources

I contacted him yesterday, sadly he lost this CD archive while moving  Crying or Very sad
Mig Eater wrote:
Challenge accepted!

If you are really going to do it note you will need to remake a lot of the elements because JPG compression messed them up, also look carefully at the final UI's, there are a few of elements of the final main menu UI in that are in that UI.

Some facts about those UI's
They almost were the final RA2 UI's but Dan was on a deadline, he had them already cut up and ready for the game but he sent the UI's to the devs too late
Dan joined the RA2 team later in the development so these are actually earlyish Beta UI's

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jan 22, 2014 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Allied one is cool, but I don't like the Soviet one at all.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jan 22, 2014 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Vanilla sidebars are better for both IMO though with different logos they would be useful for other sides. The radar looks smaller on these.

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Thu Jan 23, 2014 2:15 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Vanilla sidebars are better for both IMO though with different logos they would be useful for other sides. The radar looks smaller on these.


Are you an angel?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Jan 26, 2014 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
The Allied one is cool, but I don't like the Soviet one at all.


The soviet sidebar's power indicator reminds me of lightsabers too much Sad

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