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Threat Rating Logic
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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Tue Jan 28, 2014 1:45 pm    Post subject:  Threat Rating Logic
Subject description: What is it?
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Hello.

I was wondering, what is the threat rating logic?

According to Deezire's AI Guide, the script 0,1 makes the task force attack the first thing they encounter,and it utilizes the threat rating logic.

Does this have something to do with tag "ThreatPosed=x" in a certain unit or building section in rules(md).ini? If not what is it? And can it be modified?

Thanks in advance.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Jan 28, 2014 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread


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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Jan 28, 2014 2:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Nikademis, stop posting links without any description.

And yes, the ThreatPosed= tag, in addition to the TechnoType's Strength and distance away, also including the barely used SpecialThreatValue, all make up the system of choosing which unit to target first.

See the correct link: http://modenc.renegadeprojects.com/The_Threat_System

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tekka warrior
Stealth Laser Trooper


Joined: 21 May 2012
Location: Beirut,Lebanon

PostPosted: Tue Jan 28, 2014 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for replying.

So let's say i want the AI to attack a certain building first, i will need to increase the threat posed of that building?

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