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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Feb 01, 2014 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool, but i think they're quite too big compare to my standard. :p

and i not sure that you give remap color on his body arm and feet is a good idea.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Feb 01, 2014 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

nah, the remap texture is randomly painted.......

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Feb 02, 2014 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

gift2
Redeemer!

*sigh*
It is too big. Can fit in 2x2 cells like a power station.
Anyway it is epic so.......let its size be epic is OK #Tongue
If you need a smaller one like in the GIF to fit in your TS mod you can pm me.



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redeemer big+small.rar
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Last edited by kenosis on Fri Mar 21, 2014 7:44 pm; edited 1 time in total

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Feb 10, 2014 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any chance for the Shinobi?

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Feb 10, 2014 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

No lie, I want to see the Shogun Executioner like this... LOL.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Feb 11, 2014 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHINOBI bone animation totally sucks so there is no chance for it unless you want to see a shinobi fight with a twisted blade.



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Last edited by kenosis on Fri Mar 21, 2014 7:45 pm; edited 1 time in total

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Feb 11, 2014 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about its Shuriken Throw Attack? I'm only after it specifically if it has a throwing attack.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Feb 11, 2014 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

But he always has the blade with him. And it is always twisted.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Feb 11, 2014 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

redeemer look great i like it but his fire animation seem ti long for ra2.

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Tue Feb 11, 2014 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks awesome ingame!



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Holy_Master
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Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Feb 12, 2014 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

would you mind to give me model of c & c 4 zone trooper? i want to use him to study to make low polygon infantry unit.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Feb 12, 2014 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't you delete the Sword from the model maybe? If not how twisted is the sword?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Feb 14, 2014 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

So..........Some pictures will show.



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Default W3DSkin (Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!!!)
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Actually the hook problem is NOT THAT SERIOUS.....Perhaps.
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3DMAX Skin modifer (you saw his hook? )
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Animation1.gif
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Adapted W3DSkin (I won't use such a creature with tentacles )
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base model.rar
 Description:
Open it with max9 or higher. Use animations from W3X Pack.

Download
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ninja.rar
 Description:
W3X PACK, you will need the script to use them. Find my toolkit in this thread.

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 Filename:  ninja.rar
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Last edited by kenosis on Fri Feb 14, 2014 9:13 pm; edited 3 times in total

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Feb 14, 2014 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

With the help of mevitar the hook problem is gone. A little edit in bone skin weight made that.



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The hook is no more
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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Fri Feb 14, 2014 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great!

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Mar 03, 2014 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

A new play of multiple textures on a single model.
Don't tell me the texture is too yellow, I know it myself Very Happy



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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Mar 03, 2014 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

This gigantic Soviet pod-silo thing is amazing. Beautiful. I love it. Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Mar 03, 2014 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like a mechanical sand worm.

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tomsons26lv
Cyborg Artillery


Joined: 30 Dec 2009
Location: Latvia

PostPosted: Mon Mar 03, 2014 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL
That's the Vacuum Imploder from RA3
At first i thought for a second what's with that horrible buildup, then i remembered that's how the buildup anims look in RA3 if you take away the scaffolding's  Laughing

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Mar 07, 2014 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHINOBE PNG PACK
WATER FRAMES INCLUDED

1755 frames not including the water frames shadows.
AAAAAAAAAAAHHHHHHHHHHHHH   who can spend a little time on the convertion plz #Mad



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 Filename:  ninja.rar
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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Fri Mar 07, 2014 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it just me, or the files are corupted......

And that is with all of them.....

When I look at them they look ok, but when I open the file it is like this:



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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Mar 07, 2014 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don‘t directly use them. Use Jasc Animation Shop.

And an adjusted base model+animation+texture for the imperial warrier



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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Fri Mar 07, 2014 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am close to ready with it, it will take just a little longer since my comp is not
the fasters posible (yet #Tongue) and OS SHP Builder for some reason imports
multiple pictures very slowly.
(when importing on the color secton I am using the last one, fast and very good)

Edit: Job's finished!
             -Starcraft II SCV

Kenosis, I could use a tutorial about making these base models. Smile



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 Filename:  shi.shp
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"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Mar 08, 2014 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Shinobi looks alright except for the remap. That'll be left to individuals though.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Mar 08, 2014 3:16 am    Post subject: Reply with quote  Mark this post and the followings unread

kenosis, can you do some of Scrin infantry please?
I haven't seen any of those converted.

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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Mar 08, 2014 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
kenosis, can you do some of Scrin infantry please?
I haven't seen any of those converted.


I gues you are making a faction that is based on the tiberium?  Very Happy

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Mar 08, 2014 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy
And how do you know this information? That was classified Very Happy

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PillBox20
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Joined: 28 Sep 2013
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PostPosted: Sat Mar 08, 2014 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Ares Documentation: http://ares-developers.github.io/Ares-docs/
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MasterHaosis
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PostPosted: Sat Mar 08, 2014 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread


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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Mar 09, 2014 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I converted the shinobe myself and fixed the colors with a green remap palette.

FRAME ORDER IS DIFFERENT

About base model:
use 3dsmax_w3d_xml_asset_importer_11015.ms from the scripts
get a max8 or max9 with wwskin plugin
import with skin modifier and without  wwskin.
First import the bone and then the skn.





[SHINSequence]
Ready=8,1,1
Guard=0,1,1
Walk=16,9,9
Idle1=288,25,0,S
Idle2=326,58,0,E
Crawl=416,10,10
Prone=496,1,9
Die1=568,22,0
Die2=590,36,0
FireUp=88,10,10 ;飞镖
SecondaryFire=168,15,15 ;刀
FireProne=496,9,9
Down=284,2,2
Up=400,2,2
Paradrop=1128,1,0
Cheer=326,58,0,E
Tread=626,25,25
Swim=826,10,10
WetAttack=906,20,20
WetIdle1=626,25,25,S
WetIdle2=626,25,25,E
WetDie1=1066,31,0
WetDie2=1097,31,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Panic=8,9,9

Sequence by Dennis



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ninja.shp
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 Filename:  ninja.shp
 Filesize:  1.01 MB
 Downloaded:  323 Time(s)


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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Mar 10, 2014 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

annihilator tripod in vehicle formation
I know TS modders would love this


If you want multiple fire FLH use Cyclic Gattling

[ANHLTRPD]
PixelSelectionBracketDelta=-50

[ANHLTRPD] ; aPod
Voxel=no
Remapable=yes
Cameo=DRONICON
PrimaryFireFLH=100,50,400   ;Not exact. Adjust it yourself
WalkFrames=15
StartFiringFrame=120
FiringFrames=15
StartStandFrame=240
StandingFrames=1
Facings=8



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anhltrpd.shp
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 Filename:  anhltrpd.shp
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Last edited by kenosis on Tue Mar 11, 2014 6:33 pm; edited 10 times in total

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Mar 10, 2014 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice, but as far as I remmember, the tripod never actualy fired all of its lasers in front. Every single "arm" had its own direction so that it can fire in all directions.

Very impressive.  Smile

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Mar 10, 2014 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

a projectile SHP for the shinobe



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 Filename:  kunai.shp
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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Mar 11, 2014 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

The annihilator looks good, but I can't help but feel it'd look better as an infantry with some sort of idle animations. The standing without its tentacle head beam thingers moving looks weird.

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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Mar 11, 2014 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

size is the problem

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Mar 11, 2014 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Firing could be fixed by reversing the attack frames. or changing the stand frames to be the last frames of the firing frames.

Shinobi also needs to be 25% smaller if you want them to blend in with RA2 sized infantry

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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Mar 11, 2014 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tripod updated

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Mar 14, 2014 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis awesome! 10+
Now, some Scrin infantry please Smile
more alines, more aliens!

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Mar 15, 2014 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

MARV!

But should I make it bigger.........like most vxl ones?
The shp one looks too small.



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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sat Mar 15, 2014 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

О.О

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Mar 15, 2014 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Png packs of zone trooper& raider

They are 7z files. Just don't want take the time to repack them....



zoneraider.7z.rar
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 Filename:  zoneraider.7z.rar
 Filesize:  440.62 KB
 Downloaded:  284 Time(s)


zonetrooper.7z.rar
 Description:

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 Filename:  zonetrooper.7z.rar
 Filesize:  401.73 KB
 Downloaded:  288 Time(s)


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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Mar 16, 2014 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

eradicator hexapod in max view. Not sure if SHP will come out later.Maybe I should make a larger MARV first.



20140316212608.jpg
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 Viewed:  19873 Time(s)

20140316212608.jpg



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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Mar 16, 2014 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't know.... Even if you make them bigger, in game they will still ocupy only 1x1 cell. The part with the EPIC units in TS/RA2 is that it can't really be an EPIC unit because of that 1x1 ocupation wall of every unit, and the only thing that can ocupy more than one cell is a structure. It is not bad for the files to be big, because there will be more detail. The problem is that the EPIC unit will overlap with everything oround it.

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Ares Documentation: http://ares-developers.github.io/Ares-docs/
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Last edited by PillBox20 on Mon Mar 17, 2014 9:41 pm; edited 1 time in total

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Mar 17, 2014 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

EXTRA LARGE.........



ultra size.png
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ultra size.png



marvepic.shp
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 Filename:  marvepic.shp
 Filesize:  226 KB
 Downloaded:  117 Time(s)


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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Thu Apr 10, 2014 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Your works is awesome. I love you <3

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Natit_Titan
Grenadier


Joined: 20 May 2012

PostPosted: Mon May 05, 2014 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can you make this?



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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Mon May 05, 2014 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

won't these huge shp tanks look weird when climbing up/going down the slope ?

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sat May 10, 2014 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kenosis, you are a beautiful person. Thanks for Shinboi! Please keep the great work! <3

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Zero18
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Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Sun May 11, 2014 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

btw Kenosis, you should try making Peacekeeper from RA3.

When you can give it deploy state, it will crouch and put shield in front of the peacekeeper with shotgun next to the shield.

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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun May 11, 2014 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
btw Kenosis, you should try making Peacekeeper from RA3.


I too would be very happy if you convert it! I assume that it will be messy as the Shinobi. The Peacekeeper has a shield as secondary weapon just like the Shinobi has the sword.

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Ares Documentation: http://ares-developers.github.io/Ares-docs/
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