Posted: Sat Feb 15, 2014 6:47 pm Post subject:
A few question
Subject description: Graphical and modding probleams...
Question 1 : -How to resize engineer to ra2 format ?
-How to change spotlight to spin around ?
-How to make Heal Ring for hospital ?
-How do I fix missing fonts
Question 2 : -How to fix soviet tank bunker graphical error
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sat Feb 15, 2014 7:01 pm Post subject:
1. What engineer? All RA2 engineers are in RA2 format
2. It can't spin. I can be only infront of the building/unit.
3. Make an allies-only weapon with negative damage and apply it to the hospital. Make sure it can only fire on infantry
4. Which missing fonts?
5. No clue. Did you make it as the Yuri bunker and does its textures look like Yuri's?
P.S. Link for the tank bunkers and the allied bunker?
P.P.S. Fix the gates not connecting with walls and not being able to place them in walls by doing this:
1. Add the 2st allied gate to GDIGateOne
2. Add the 2nd allied gate to the GDIGateTwo
3. Add the 1st soviet gate to NodGateOne
4. Add the 2nd soviet gate to NodGateTwo
These tags can only hold 1 building. There are no tags like this for Yuri's gates cuz it's left from TS.
Also, these tags make you be able to put gates in walls and connect them to walls
5. Add all North-South gates to NSGates
6. Add all East-West gates to EWGates
These tags can hold any amount of gates. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sat Feb 15, 2014 7:35 pm Post subject:
1. Open the shp in SHP Builder and resize it.
4. Find the ra2md.csf file and copy it to your mod folder. If you have Ares, you can rename it to stringtable00.csf. Then, open XCC Mixer->click Launch->Stringtable Editor->Open and browse your scf file. Find the string you want (it's specified in UIName=, for example NAWEAP has UIName=Name:naweap) and search for it. When you find it, doubleclick it and edit the contents. To create a new one, select the category on the left and name it. The name should be as follows: categoryname:whatevernameyourpicked for the string. For example: if you create a sting called name:gamybg and put the Name:GAMYBG on something, it will display the string.
Also, if you have Ares there is a much simpler way:
make UIName be equal to NOSTR:Type the name you want here.
5. Have you looked at the TS medic? That should work. Try to give the hospital the [Heal] weapon. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Heal Ring, Add an AttachEffect Animation that has negative Verses on infantry on the WH. Make sure if can only affect your own units. (AffectsEnemies=no on WH)
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sun Feb 16, 2014 10:28 am Post subject:
Spotlights do move, they just don't spin around. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
I don't think he was talking about spinning. I think he was referring to moving as if searching. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Heal Ring, Add an AttachEffect Animation that has negative Verses on infantry on the WH. Make sure if can only affect your own units. (AffectsEnemies=no on WH)
Thanks Atomic_Noodles
P.S I dont know how to translate it ---> (Etrafında dönmesi anlamında kullanmak istemiştim) QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sun Feb 16, 2014 1:24 pm Post subject:
He meant to use the spinning around, not just the moving of the spotlight infront of the building. Google Translate! Yay!
And also,
Quote:
-How to change spotlight to spin around ?
This proves that he meant round-spinning. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
not really, because normal spot lights don't spin. The problem is most people who post up don't make their point clear. Some don't speak English or barely and they use google translator and that can be an issue all its own..... _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sun Feb 16, 2014 7:32 pm Post subject:
Even if they can, he meant thet they should always spin around, not via the trigger. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
In short, change SpotlightAngle to 6.28 or more. The bigger the value, the more it will rotate around the tower before reversing the direction. This behaviour is only avoided by pre-placing the tower in the map-editor and using the spotlight controls there. _________________
In short, change SpotlightAngle to 6.28 or more. The bigger the value, the more it will rotate around the tower before reversing the direction. This behaviour is only avoided by pre-placing the tower in the map-editor and using the spotlight controls there.
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