Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 10:34 am
All times are UTC + 0
How to use personal map in a Skirmish and LAN in DTA
Moderators: Dawn of the Tiberium Age Staff
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
ZIMBRO
Guest




PostPosted: Sat Mar 08, 2014 4:05 am    Post subject:  How to use personal map in a Skirmish and LAN in DTA
Subject description: Don't Know How to play in the maps I created with Final Sun
Reply with quote  Mark this post and the followings unread

Hello people. So, here is the thing. I like to create maps to play in Skirmish or in LAN with some friends.

But the thing is that I don't know how to load any of these maps and play them in Skirmish. I can play only the maps that are already in the list.


And there is a second problem. How do I play in LAN in the newest DTA version (v. 1.1228)? Is it posible to play on LAN, or I just have to play via CnCnet?

PD: Thanks for working in such a great game!
PD2: Sorry about my english. Im still learning

Back to top
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Mar 08, 2014 12:13 pm    Post subject: Re: How to use personal map in a Skirmish and LAN in DTA Reply with quote  Mark this post and the followings unread

ZIMBRO wrote:
Hello people. So, here is the thing. I like to create maps to play in Skirmish or in LAN with some friends.

But the thing is that I don't know how to load any of these maps and play them in Skirmish. I can play only the maps that are already in the list.

Currently custom maps aren't really supported by DTA yet, but support for them will be added somewhere in spring (likely in April).
If you already want to play a custom map right now, you can do this by either replacing an existing map with it or by adding it to the MPMaps.ini file, but take in mind that if you do this, the person you're playing with will need to have the map on his computer as well and his MPMaps.ini file also needs to be identical to yours.
ZIMBRO wrote:
How do I play in LAN in the newest DTA version (v. 1.1228)? Is it posible to play on LAN, or I just have to play via CnCnet?

Currently you'll indeed have to play via CnCNet. Support for LAN games might also be added in spring, but no guarantees can be made.
ZIMBRO wrote:
PD: Thanks for working in such a great game!
PD2: Sorry about my english. Im still learning

You're welcome and your English is perfectly fine (as far as this post goes anyhow #Tongue).

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
ZIMBRO
Guest




PostPosted: Sun Mar 09, 2014 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Bittah Commander! I'll wait until april to play on LAN, so. In the meanwhile, we will playing through CnCnet.

Also, I'll switch MPMaps.ini file to play my maps. Thanks!

Back to top
^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Sun Mar 09, 2014 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

ZIMBRO wrote:
Thanks Bittah Commander! I'll wait until april to play on LAN, so. In the meanwhile, we will playing through CnCnet.

Note that he didn't promise that I will add LAN support into the client during this spring; he just said that it's possible #Tongue In other words, I don't yet know whether I'll implement LAN this spring or not.

_________________
CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered


Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
Guest





PostPosted: Mon Mar 10, 2014 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I understand that it is not confirmed you will add LAN multiplayer mode. But it is good for me, we still have CnCnet. Thanks again for doing this amazing work with the mod.

In the other hand, I tried adding one of my maps to the MPMaps file and also replacing one of that already exist, but it didn't work. What did I do wrong?

This is what I did in the MPMaps file

(2-8)14=Maps\Default\SHIFTED_WAR_AREAS
(2-8)15=Maps\Default\PERILOUS_ISLANDS
(2-8)16=Maps\Default\(DTA)_ZIMBRO

Might it be the archive tipe (since Final Sun write *.dpr files, and all the maps are *.map files)?

Back to top
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Mar 10, 2014 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

The extension of your map indeed needs to be .map, but you can just manually rename it from .dpr to .map yourself. Additionally you also need to add a code section for your map at the bottom of the MPMaps.ini file:
Code:
[Maps\Default\(DTA)_ZIMBRO]
Description=Your Map's Name
Author=ZIMBRO
CD=0,1,2
MinPlayers=2
MaxPlayers=8

Replace the number for MaxPlayers if your map allows fewer than 8 players.

Also, it seems you might have misunderstood something; if you're adding your map to the MPMaps.ini file, you don't need to replace any of the existing maps. You only had to do this if you weren't going to edit the MPMaps.ini file, so you're better off just changing the part of the [MultiMaps] list you edited to this:
Code:
(2-8)14=Maps\Default\SHIFTED_WAR_AREAS
(2-8)15=Maps\Default\PERILOUS_ISLANDS
(2-8)16=Maps\Default\TIBER
(2-8)17=Maps\Default\(DTA)_ZIMBRO


And if you prefer, you can also change Default to something else (like Custom) and then also place your map in a directory with the same name.

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
ZIMBRO
Guest




PostPosted: Fri Mar 14, 2014 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

OK, so, I had a lot of work this week, so I coudln't test your suggestiones Bittah until yesterday.

It realy worked out. But, for dome reason, the AI begun to die by them selves

I played solo against 5 medium AI and 2 Hard AI, and I could only face 3 of them, cause the rest were already dead when I tried to attack them. Did they die by viceroid attacks? (I must say that my map have a lot of tiberium, so massive amount of viceroid are very usual to see)

Also, when I won, the game throwed me an error  and automaticly shut down. Dunno why

Back to top
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Mar 14, 2014 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

There needs to be enough free space around every starting location so that the MCV that starts there can instantly deploy without having to move first. If the AI can't immediately deploy, it won't deploy at all and if Short Game is enabled, it will then instantly die in about 30 seconds or so because it owns no structures.

When making sure there is enough free space for an MCV to deploy, you need to take in mind that the MCV doesn't start exactly on the starting location, but always on one of the cells next to it. So of the cells that surround the starting location, you need to keep at least a 5x5 foundation free.


I can't say what caused the error when you won however. Maybe it was just a one-time thing; if not, please upload the except.txt and DTA.LOG files here right after the error has happened.

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1663s ][ Queries: 11 (0.0097s) ][ Debug on ]