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Exodus vehicle 01 (test unit) v.1 [TS/RA2]
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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Mar 12, 2014 9:38 pm    Post subject:  Exodus vehicle 01 (test unit) v.1 [TS/RA2] Reply with quote  Mark this post and the followings unread

>>>>>MODEL: EXODUS
>>>>>RENDER BASE: EXODUS
>>>>>ANIMATION: Harry?


ART:
Titan codes

RULES:
titan codes too.... #Tongue
...
turret=yes
...
...



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Mar 13, 2014 2:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you just take those from Gangster's model pack and render them?

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"Reality is a lovely place, but I wouldn't want to live there." -Adam Young

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Mar 13, 2014 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

wheels are not round

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how did we end up here ?

this place is horrible ...

smells like balls ...


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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Mar 13, 2014 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

those buildings look weird.... are they in game or di u copy and paste them in to the pic?

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Mar 13, 2014 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

@daTS
yes, is the model of the pack "EXODUS"

@Nikademis

the problem is the lighting of the terrain...
the palette of the bulding is new palette....

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Mar 15, 2014 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

you might wanna ask permission from Gangster to do that. Just a heads up. I'm sure he won't mind, but it's better you ask him regardless.

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Milky Way
Civilian


Joined: 16 Mar 2014
Location: Brotherhood of the Milky Way

PostPosted: Sun Mar 16, 2014 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

The civilian building is very strange...

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sun Mar 16, 2014 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

actually its not

he is using RA2 and not TS
he enlarged TS buildings and they are pixelated

I like those crystals tho, looks more like emeralds
and better than RA2 gold ore

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Quote:

how did we end up here ?

this place is horrible ...

smells like balls ...


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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Mar 16, 2014 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

@daTS , OK and thanks Wink

.....



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