2 The DvD: With TMP Editor. But they are based on old ones. There are two 2x2 TMP files on screen, modified copy of 0038 (Pavement). Any way, TMP code inside without changes. They are unused and "just present" in my tile set.
2 TerroR: Sorry, pal. I dont now (yet) whats mean "pwn"
- I've used cameo from scr-shot, hands and brain
- No. I've made only temperate and snow images. No build up. No Active anims. No even cameo. Because i've planed it like civ building.
BTW I've upload it for public download this summer on TumSun forum. Where are you been before this moment?
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Thu Nov 04, 2004 11:25 pm Post subject:
dawkeb wrote:
Theres only 1 thing when dropping vehicles.
The shadow´s and firing fire´s (i dont know the correct word) goes to wrong position.
Actually, no. These things are perfectly OK. It's the vehicle itself that is drawn too low.
Just put it in the repair bay; you'll see.
Picking the unit up with a chinook again and then releasing it by clicking the Deploy cursor on the Chinook fixes the bug. _________________ QUICK_EDIT
Gangster, where can i get those buildings. TD style Refineries and that thing south-west of the tech center (i need it's buildup). Also, where can i get your temperate versions of the snow buildings? the're really nice!
SMIFFGIG wrote:
holy crap gangster your stuff is amazing
especially that Beta GDI Tech center !!!!!!!!!!
has it got a buildup, i wanna see more
how did u create it ?
I have it too, i'll upload it if you want but it has no buildup. I hope Gangster has the buildup. I also want him to give me the TD refinery (the one in the game not the one with blue around it. ).
EDIT: oops forgeot the building. Also, the Command Center was supposed to call upon reinforcements by drop pods. (DvD has an image of it with a drop pod node in the center instead of the statue wich he put in TSTW but it was cut from the complete image .) I also made a Retro-style icon and an original one for the building.
EDIT2: DAMN! I forgot the snow frames!
gtfcent.shp
Description:
GDI Command Center (i need the buildup!!!!!) (snow frames)
Fist of all.
Maybe we should talk about my artwork at Graphics Hut section? Ask me there next time, ok?
2 Alex05
1) Beta Tech Center. Ive already said that i havnt extra anims... At all. Ive ONLY made TEMPERATE and SNOW frames (that youve uploaded above).
2) TD Refinery. I havent finished it yet. Its still required bib, damage frames n buildup. There are to ways 2 have it:
Fist. I can upload a 3D model of it n you can finish it by yourself.
Second. You can wait and pray.
3) Civ Buildings. I have only two complete buildings. I'll upload them at Graphics Hut section in day or two.
4) Misc. Maybe ill upload some misc stuff, like Hand of Nod with bib or
Original Nod pyramid n tiberium silo... i dont know. Ive start them already but i havent enough time to finish it right now
PS Have anyone the hi-res image of TD Adv Guard Tower (not Renegade one)? QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Nov 07, 2004 9:08 pm Post subject:
Hard Battle: Seaman vs Blue AI. Seaman has nearly destroyed the enemy construction yard, but... failed . This picture shows the start of the invasion...
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Nov 21, 2004 3:01 pm Post subject:
Yup.. I havent paid attention to that. You're right.
In these cases, the best thing to do is to make their turrets useless by attacking through another way... or... start taking his harvesters.... sometime he would need to start selling turrets O.o. _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
the new concrete wall is but the nuke missile looks a bit wierd, I understand you can make it vertical cos this isn't RA2 but perhaps the missile should be more dark grey and have a exhaust flare instead of durasmoke trailer or whatever.
Also low tech wars are wierd, guard towers are only really good against infantry from personal experience, also do both sides get rocket soldiers but on different tech levels (like in singleplayer) or is this orignal multiplayer (which I haven't played) _________________ QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Mon Nov 22, 2004 3:06 pm Post subject:
Allied General wrote:
the new concrete wall is but the nuke missile looks a bit wierd, I understand you can make it vertical cos this isn't RA2 but perhaps the missile should be more dark grey and have a exhaust flare instead of durasmoke trailer or whatever.
making it dark grey is no big problem, but what do you mean with 'exhaust flare'? sorry but my english is average...
Allied General wrote:
Also low tech wars are wierd, guard towers are only really good against infantry from personal experience, also do both sides get rocket soldiers but on different tech levels (like in singleplayer) or is this orignal multiplayer (which I haven't played)
guard tower is just like bunker in RA1. It is MEANT to be good against infantry only. In TD, it did not even have a chance against buggies because its mg had lwer range.
and yes, this is original multiplayer about the rocket soldiers. to make each side get them on different techlevels I would have to duplicate it, and then if you capture the enemies hon/barrack you would have two identical rocket soldiers.
also, in singleplayer grenadiers and flamer infantry had different techlevels also, nod didn't have apaches, didn't have chem troopers, didn't have ssms, didn't have apcs...
if we would make the game like singleplayer Nod would be in disadvantage, that's why WW did it this way in MP, and they were right about it. QUICK_EDIT
okay cool ^__^ but I thought everyone said Nod pawn too badly?
I'm sure buggies got owned by guard towers, I thing recon bikes and definately artillery had longer range but in the "old" days, most people rely on splash (area damage) to kill enemy defenses ...
exhaust flare, is a little fire that appears behind the engine, its hard to think of a example but the GPS Satellite in RA1 had a little blue fire behinds its back. _________________ QUICK_EDIT
Joined: 26 Apr 2003 Location: Somewhere in Germany
Posted: Mon Nov 22, 2004 4:34 pm Post subject:
Allied General wrote:
exhaust flare, is a little fire that appears behind the engine, its hard to think of a example but the GPS Satellite in RA1 had a little blue fire behinds its back.
that's difficult, because th missile isn't an 2D image, and you can't draw flames on voxels (or at least they wouldn't move and that wouldn't look good). QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Mon Nov 22, 2004 8:37 pm Post subject:
Reaperrr wrote:
and yes, this is original multiplayer about the rocket soldiers. to make each side get them on different techlevels I would have to duplicate it, and then if you capture the enemies hon/barrack you would have two identical rocket soldiers.
Talking about capturing... you should NOT be able to capture the Temple and ACC. I thought that'd be fixed in 2.3 _________________ QUICK_EDIT
utterly amazing...i'm going to install TS into another directory and make a new shortcut on my desktop for this mod, as it's so much like a new game =) QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Nov 23, 2004 11:08 pm Post subject:
It doesnt, Nyerguds. I have more than 7 TS copies here and I dont have any problems. You just need to install it once. Then, you simply copy the TS dir. _________________
Mods, Mods Support, Public Researchs, Map Archives, Tutorials, A Friendly Community and much more. Check it out now! QUICK_EDIT
Nope, DvD, you got it wrong. I could install TS 5 times on my comp. I explored the TS disks and ran "setup.exe" entered the cd key, accepted the license, set a directory and it installed the game. I did it 5 times. It works. TS uses no registry keys. The single C&C game using registry keys is generals. TS uses no registry key because i can actually put the CD in each of my 2 different drives and it works on both. A game using registry keys would only work with the drive it's been installed from and it can only be installed once. (generals uses a data folder in My documents that's why.) So, i am right. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Thu Nov 25, 2004 10:53 am Post subject:
Yes... you'll have trouble UNINSTALLING because the registry stores only one install path. And if you run updates, only the one you installed last will be updated.
And I'm 100% sure all C&C games, even C&C95, use the registry. I've messed with the RA1 version numbers a lot to get RA 1.08 to work on WOL/XWIS
And that CD thing is total bullshit. _________________ Last edited by Nyerguds on Thu Nov 25, 2004 6:57 pm; edited 1 time in total QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Thu Dec 09, 2004 12:45 am Post subject:
I just played a 1v1 game of ROTD without WOL/XWIS
And this is thanks to the mighty cool method of 1v1 null-modem games over IP developed by Myg (irc: quakenet.com - #C&C.ie) which doesn't only bring back C&C1/C&C95 LAN play but also provides an easy way of playing online again.
This method, explained here, works for C&C1, RA1 and TS, and thus obviously for ROTD too :p
(do note there's a 1 hour use limit on the shareware version of the proggie used to emulate the COM ports. Smart people know how to fix that with google )
anyway... meh screenies!
rotd_over_IP.jpg
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the general interface of the NULL modem game setup
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pl_ss.jpg
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We first played a game of 1v1 SS. Was pretty cool :)
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pl_mammothrush.jpg
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and then, on JP... light tank rush vs mammoth rush :D
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sun Dec 12, 2004 9:57 pm Post subject:
wewt! I totally pwned some ppl in FFA
Alkov tried to block my base with his upcoming Light tank rush, so I took two crate-cloaked Light tanks of my own and destroyed his CY. His desperate end rush ws no match for my three obbies and the couple of tanks and choppers I had in my base
and then Car pwned... eh, who was that actually? Never saw anything of that guy :p
But before I could start my attack on Car he got scared of me and resigned.
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