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Quick Heads Up!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 07, 2014 4:44 am    Post subject:  Quick Heads Up!
Subject description: It's time show activity and for some shameless self promotion as well!
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Hello everyone! I've spent many days fighting in two fronts. One was a massive amount of error 503s that haunted this website and everything under it and.. the second was my thesis.

The error 503s were reduced to acceptable levels after some heavy tweaks at our website and News Tracker system. The site is running much faster now.

I've also taken the time to change the CAPTCHA system, although I think that isn't being used as I expected, unfortunately.

We also have a 'cloning vats' feature that should help to increase a bit the activity of this news sector, although not much. It allows me to clone a post as a new topic in a different forum. So, posts about mod releases or new tools could be duplicated at the Community News section or even as an official news post. It's not like every post could be cloned and show up as a presentable news at this place, but it's better than nothing.

Another thing that was done discreetly is that we have revealed our advertisement plans, if anyone desire to spread the word about its products here with an interesting partnership. We need to keep this place running and that, unfortunately, costs money. So, this is our deal. If you are interesting, make sure you identify yourself, your company and product when you send us an email, otherwise I'll understand that as a spam post and it won't be responded. I'm already flooded with spam daily at all my email accounts.

Regarding my thesis for my doctorade, that's a much more complicated issue. I've been spending a very long time trying to create a method to generate proper texture coordinates to models exported by Voxel Section Editor III. The program has many methods to do that, but none would be useful to export these models into games or do anything useful with the models at the moment. The problem of automatically partitioning a polyhedron and parametrizing it as a polygon projected in a plane is an open issue, although there are many solutions, where the vast majority may take hours (literally) to run on highly dense and detailed models such as the ones generated by VXLSE III. I'm not looking for something optimal, but for something fast that somehow minimizes the amount of seams and distortion generated when creating triangles and cutting vertices.

I.e:


A sample polyhedron with a shape of a 'V'.


The texture obtained from the parametrization of the polyhedron.



Once I handle this issue, I'll be able to simplify the mesh and provide a non-animated model to be exported. Unfortunately, this is just a small part of the pre-requirements to start my thesis and I have about an year to actually defend its viability. My situation is really complicated, but I'm sure I'll figure out a way to progress with that.

Last edited by Banshee on Wed May 07, 2014 8:01 pm; edited 3 times in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed May 07, 2014 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

I never thought you would apply for doctorade with this... on the other hand, good choice as your thesis.

Good luck with it.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 07, 2014 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

My thesis is not on parametrization. It requires it to start. As I said:

Quote:
Unfortunately, this is just a small part of the pre-requirements to start my thesis and I have about an year to actually defend its viability. My situation is really complicated, but I'm sure I'll figure out a way to progress with that.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed May 07, 2014 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

I understood, I'm not as blinded as I seem to be. #Tongue  Considering what you did so far and what were your recent aims in VXLSE, I'd guess your thesis is more about accurate meshes from voxels, (and optimized 3D mesh generation) as your previous papers. (which I did read and actually used as examples during an IEEE paper I had to do as my research methodology course)

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed May 07, 2014 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately, I'm far more insane than that. I'll not reveal what is the objective of my thesis right now, for several reasons such as: it might be simplified in a near future and the thesis must be something that was never done before... so I don't want people copying my idea at the moment.

By the way, I'm honored that you've read my papers and used that in a research. I hope they were helpful in some way.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed May 07, 2014 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ofcourse, I also understand that. Good luck with it, regardless. Yes, your papers were helpful, maybe not as references, but moreso RL examples of how a correctly written paper should feel like.

That did helped a lot.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun May 11, 2014 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wish you luck in your endeavor, as a 3D modeler I know it's a very, very hard thing to simplify a mesh into something useable for most people simply by generation alone, and that's with regular polys that aren't cut into triangles and sometimes 2 dimensions. This is the entire reason why it takes hours to skin a model, just for the sheer fact it's something that must be done by hand.

Not having a doctorate myself, I couldn't (shouldn't) even begin to suggest anything helpful, but I do again wish you luck.

As far as advertisement goes, and being this is a modding community, I don't know of any mod at the moment that would advertise, but maybe there's some standalones in the works that might.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

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