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Creating a limpet mine effect with AttachEffect
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri May 23, 2014 10:08 pm    Post subject:  Creating a limpet mine effect with AttachEffect Reply with quote  Mark this post and the followings unread

AttachEffect seems to be fairly flexible, but I was trying to combine the ForceDecloak tag with the parasite tag to make a sort of limpet mine like weapon that could be fired from a spy place or observation balloon that would track a unit's movement. Of course I ran into the problem that parasite is designed for, well, parasite units and has several side effects and problems.

So I propose the possibility of including a AttachEffect.Reveal tag or something.

If someone has some other idea on how to create such a weapon, I'm all ears. I've already brainstormed maybe making an animation that spawns dummy parasite infantry, but that wouldn't really work in an area of effect and AttachEffect loops the animation. Besides, parasite always rock the unit, which is unintended here.

Last edited by Darkstorm on Fri May 23, 2014 10:40 pm; edited 2 times in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri May 23, 2014 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't understand what's a limit mine. Maybe my English.

On the other hand, if I got the intention right, a dummy voxel spawned aircraft with a low ROF and Splits logic (Projrange=.5) where first stage spawn inf which gives sight then gets killed via AE in alr almost instantly achieves what you wanted there to do.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Fri May 23, 2014 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
I don't understand what's a limit mine. Maybe my English.


Limpet Mine from TS Firestorm I think. Attaches itself to an unit and and reveals shroud around it wherever it goes and slows it down slightly IIRC.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri May 23, 2014 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah sorry, I guess I poorly spellchecked my post. I meant limpet mine. I'll try what you suggested.

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