Posted: Wed May 28, 2014 7:29 pm Post subject:
Freeze on start
Mod was working fine, made a few too many changes without testing in between and now the game will load and then freeze with you looking at your MCV/starting units. The mouse still moves but clicking produces an internal error.
Tried testing the newest AI file with the last known working rulesmd and the game had an internal error on the loading screen. Are there any most likely parts of my AI file that need checked? QUICK_EDIT
You'll achieve more if you post the full except.txt file here, since the error might be caused by anything (like wrong/missing/broken AI building). QUICK_EDIT
This would be the first change I would revert. I can't get a sense of your full prerequisite system since you haven't posted any other code, but it looks like these -AI] are not listed as a prerequisite to enable any other buildings in the tech tree... so essentially the AI gets stuck being unable to build anything after its power plant. If I recall correctly, if the AI cannot build at least 3 buildings from its AIBuildXX= categories then it will cause a freeze/crash as soon as the AI deploys its MCV and begins basebuilding routines.
Along that train of thought, you replaced many of the stock structures' generic prerequisites with specific ones, which might also be hindering the AI from properly progressing through the tech tree if there are any mistakes in your prereq/tech tree model for your AI. That would be the next batch of changes I would target.
All that being said though, mevitar is right. Posting the except.txt here would get you answers much quicker _________________ New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
Independent from the Except.txt route, you could, of course, just revert to the source and re-do your changes one by one. _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
Thanks for the responses! I've attached my except.txt
Worminator was right about the prereqs, changed it back and that problem is now solved, thanks! However with the most recent AI file it still crashes at the loading screen. The only thing that sticks out to me is the order that things are in the lists is not how they are in the file. So its like
1=...
2=...
.....
170=TEAMTYPE1
but TEAMTYPE1 is actually at the top of all the teamtypes occupying the first spot. Does this have an effect or does in not matter?
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat May 31, 2014 6:45 pm Post subject:
A TeamType referenced an unlisted/non-existant TaskForce. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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