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Some sort of floating tank of sorts.
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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Jun 03, 2014 10:58 pm    Post subject:  Some sort of floating tank of sorts.
Subject description: Based on some concept art from online
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If anyone wants this crappy voxel you can have it... it has crappy shadows, and it also has screwed up colors #Tongue
HVA Builder:

In-game:

Based on this Concept art:



FLOATYTANk.zip
 Description:
Yup... crap

Download
 Filename:  FLOATYTANk.zip
 Filesize:  13.71 KB
 Downloaded:  133 Time(s)


Last edited by gistop on Tue Jun 03, 2014 11:20 pm; edited 1 time in total

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jun 03, 2014 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why didn't you put the voxel in one entire section. :/

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Jun 03, 2014 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

because I was too lazy to actually make a equilateral triangle voxel...
EDIT: I was also apparently too lazy to actually put in a full description #Tongue

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Wed Jun 04, 2014 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks impressive. Was only one leg made and then duplicated and rotated?

Unfortunately, it's not so good to do voxels with such thin parts because then it's a nightmare to light because where is the normals direction going to be pointing if parts are just one voxel cube in diameter?

The shadow is of only one leg. Can it be changed to the body at least?

Why are there those weird streaks on the GIF?

Also, why do we keep having 360 views where the voxel is taking up only a small portion of the image? I don't know what the format of GIF is like, but maybe all that extra wasted space on the image is also wasting a lot of data space.

Last edited by ViPr on Thu Jun 05, 2014 10:47 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 04, 2014 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

For such fine details, you're better off making an SHP instead. Especially since a hover unit usually isn't tilting anyway.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Jun 04, 2014 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

is ugly in game :/

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Jun 04, 2014 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
For such fine details, you're better off making an SHP instead. Especially since a hover unit usually isn't tilting anyway.

I had the same thought, but then I remembered that no 32-facing hack has been made available for RA2/YR yet.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Jun 04, 2014 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The design is ridiculously weak, all it would take is single missile to make scrap metal of it. More of a kids toy than any serious design that could work and frankly it should have been altered heavily to make it sensible.

Voxel basicly is done wrong, way too thin (normals will never work good!) and you should have done it in single section.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Jun 04, 2014 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

i like the voxel, but the shadows.... aarrgh and its not smooth. BTW, can you change the grayscale color to Yuri's color??? maybe it will be awesome

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed Jun 04, 2014 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
The design is ridiculously weak, all it would take is single missile to make scrap metal of it. More of a kids toy than any serious design that could work and frankly it should have been altered heavily to make it sensible.

Voxel basicly is done wrong, way too thin (normals will never work good!) and you should have done it in single section.

It can be as tough as who ever is using it likes in there mod. It's only a game, YR is hardly a realistic game is it? If it was a tank would likely be destroyed by a single anti-tank missile.

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