Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 4:51 am
All times are UTC + 0
Help!!!
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Jun 11, 2014 3:27 am    Post subject:  Help!!!
Subject description: This is maybe unseen problems???
Reply with quote  Mark this post and the followings unread

The building wont take a self damage??? why???

Code:
Rules:

;REAPERZ New
[GAGAPDUMMY]
Image=GAGAPDUMMY
UIName=NOSTR:Shrouder
Name=Shrouder
BuildCat=Combat
IsBase=no
Selectable=no
Insignificant=yes
RadarVisible=no
Nominal=yes
Invisible=yes
TypeImmune=yes
InvisibleInGame=yes
LegalTarget=no
Unsellable=yes
Prerequisite=GATECH,GACNST
GapGenerator=yes
GapRadiusInCells=11
SuperGapRadiusInCells=11
TechLevel=11
Adjacent=0
HasRadialIndicator=true
Strength=600
Armor=def
Sight=0
Points=0
Cost=0
Power=0
ExtraPower=0
Powered=false
Capturable=false
Crewed=no
Explosion=DUMMYANIM
MaxDebris=0
ThreatPosed=0   ; This value MUST be 0 for all building addons
;DamageSmokeOffset=450, 200, 150
AIBuildThis=no ; commented out so that it's easier to debug base building
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
BaseNormal=no ;UMP
ClickRepairable=no
Repairable=no
ImmuneToPsionics=yes
Drainable=no
CrateBeneath=true
CrateBeneathIsMoney=true
Adjacent=0
IsBaseDefense=no
TargetSelf=yes
DamageSelf=yes
AttachEffect.Duration=-1
AttachEffect.Animation=DUMMYANIMS

;REAPERZ SW
[ShrouderSpecial]
UIName=NOSTR:Shrouder
Name=Shrouder
IsPowered=true
RechargeVoice=00-I156
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=.5
Type=UnitDelivery
Action=Custom
SidebarPCX=shrdicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=11
LineMultiplier=0
FlashSidebarTabFrames=60
Cursor.Frame=537
Cursor.Count=13
Cursor.Interval=4
Cursor.MiniFrame=516
Cursor.MiniCount=1
Cursor.HotSpot=Center,Middle
NoCursor.Frame=570
NoCursor.Count=1
NoCursor.Interval=4
NoCursor.MiniFrame=52
NoCursor.MiniCount=-1
NoCursor.HotSpot=Center,Middle
SW.FireIntoShroud=no
SW.AITargeting=base
SW.Animation=DUMMYANIM
Deliver.Types=GAGAPDUMMY
Deliver.Buildups=no
SW.Deferment=60
SW.CreateRadarEvent=no
Ripple.Radius=50

[GAGAPDUMMY]
CameoPCX=shrdicon.pcx
Remapable=no
Foundation=1x1
Height=1
Buildup=GAGAPDUMMYMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=GAGAPDUMMY_A
ActiveAnimDamaged=GAGAPDUMMY_A   ;goes to default
ActiveAnimZAdjust=-120
ActiveAnimPowered=True
ActiveAnimYSort=362
CanHideThings=True
CanBeHidden=False
OccupyHeight=1

[GAGAPDUMMY_A]
Normalized=no
LoopCount=-1
Layer=ground
NewTheater=yes
Shadow=no
Damage=10000
;Trailer=DUMMYANIMGAGAP

[DUMMYANIMS]
Image=DUMMYANIM
Normalized=no
Translucent=no
Damage=1000
Warhead=SelfDestructWH


Anyone can help me???

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Wed Jun 11, 2014 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you actually have SelfDestructWH somewhere in your rulesmd.ini? And if you do, is it in the [Warheads] list? Also, is DUMMYANIMS listed in [Animations]?

Back to top
View user's profile Send private message
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Jun 11, 2014 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

i have it and i listed it

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Jun 11, 2014 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Invisible=yes, InvisibleInGame=yes...

lol Laughing

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Wed Jun 11, 2014 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe TypeImmune=yes has something to do with it?

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 11, 2014 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

no, TypeImmune is only valid when an object has a weapon and then uses this warhead to be immune against that warhead.

InvisibleInGame makes anything completely immune and indestructible (except against C4 and in TS also sonic weapons).
That's why GD laughed.

Last edited by Lin Kuei Ominae on Wed Jun 11, 2014 9:33 am; edited 1 time in total

Back to top
View user's profile Send private message
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Jun 11, 2014 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn you're right, Graion and LKO! Thanks!

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Jun 11, 2014 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

what ever happened to listing the topic other than HELP! it is not a proper topic title. isn't there a topic on here that explains how to post a proper topic

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

Back to top
View user's profile Send private message Send e-mail Skype Account
deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Jun 11, 2014 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anyway, why the GapGen is not working???

_________________
Quote:
Humans were born for two things: to pray and be productive.


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1505s ][ Queries: 11 (0.0087s) ][ Debug on ]