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Hydra [TS/RA2]
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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Nov 17, 2004 10:13 pm    Post subject:  Hydra [TS/RA2] Reply with quote  Mark this post and the followings unread

CABAL hydra assult gun as seen in concepts



hydra.vxl
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Nov 17, 2004 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

HOT Damn! amazing voxel. id love to see the T.rex from the concept done as voxel,with working HVA,of course. Wink

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Nov 17, 2004 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

i could....try i suppose. wheres holy masters hva skills when you need them?

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Nov 17, 2004 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probally off making some giant 20 legged mech.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Wed Nov 17, 2004 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

i wish i had his skills perhaps if i kill him and eat his heart..........

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Nov 18, 2004 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Not sure if it's useable, but it looks neat.



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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Nov 19, 2004 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMGWTF!!!??? It's the Cabal Hydra cannon from the TS concept art. It looks nice! Cool

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Nov 20, 2004 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

shame you couldnt have moving heads

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Nov 20, 2004 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

WTF? Of course it's possible! If you make it a SHP or if you separate the units in different parts it can be done. (anim will not be so good however)

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Nov 20, 2004 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

i will refrain from yelling at you and simply say i dont think that will work

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sun Nov 21, 2004 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

You'd need like 20 separate sections animated.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sun Nov 21, 2004 1:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the color+normal combination makes it look strange... it just like a white blob in the front

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Paradox
Soldier


Joined: 23 Nov 2004

PostPosted: Sat Nov 27, 2004 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah the front is kinda hard to make out

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Sat Nov 27, 2004 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

the shape was hard to get i didnt do it very well i have to admit

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Paradox
Soldier


Joined: 23 Nov 2004

PostPosted: Sun Nov 28, 2004 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

it looks like a futuristic cleaning robot with a bucket on the front, and it drives around your carpet and hoovers things up.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Nov 28, 2004 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, it looks kinda like a harvester with gun barrels in it's front.

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