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[RA2] GLA Cobra Chemical Heavy Tank
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Shepherd Moons
Soldier


Joined: 12 Jul 2011

PostPosted: Wed Jun 25, 2014 8:28 am    Post subject:  [RA2] GLA Cobra Chemical Heavy Tank
Subject description: Just a new toy for ra2!
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I made a new toy to celebrate the end of the exam week,I think the color is too dark,so the ingame is bad ,maybe you can change the color by yoursef Sad I don't know if  anyone like it, anyway,enjoy!

Original Model created by Contra team.



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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Wed Jun 25, 2014 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

BLACK DOTS! Fill your voxel bits!

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Shepherd Moons
Soldier


Joined: 12 Jul 2011

PostPosted: Wed Jun 25, 2014 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaRTzO wrote:
BLACK DOTS! Fill your voxel bits!

In fact, I did fill the voxel, I don't know why it was so bad Crying or Very sad

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Wed Jun 25, 2014 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks better in TS Exclamation



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If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 25, 2014 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you changed the voxel bounds for TS?

It's the first time i notice how different both games render the voxel.
TS seems to render each voxel a tad bigger than RA2.
Thus there are less black holes and no gaps between the wheels. Really interesting.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jun 25, 2014 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a quick note: I've renamed this topic in order to make easier the task of browsing this forum to find interesting voxels. I think it is a gattling cannon. Anyway, the expression "New toy" doesn't really describe the voxel at all.

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Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Thu Jun 26, 2014 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

No I have changed nothing at all it is completely untouched!

Btw.: This unit is the GLA Cobra chemical heavy Tank
from Contra mod as I know Wink  Exclamation

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If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jun 26, 2014 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I trust you.

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Shepherd Moons
Soldier


Joined: 12 Jul 2011

PostPosted: Fri Jun 27, 2014 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
Just a quick note: I've renamed this topic in order to make easier the task of browsing this forum to find interesting voxels. I think it is a gattling cannon. Anyway, the expression "New toy" doesn't really describe the voxel at all.

Thank you for reminding me, I'll pay attention next time! Smile

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Shepherd Moons
Soldier


Joined: 12 Jul 2011

PostPosted: Fri Jun 27, 2014 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Do you changed the voxel bounds for TS?

It's the first time i notice how different both games render the voxel.
TS seems to render each voxel a tad bigger than RA2.
Thus there are less black holes and no gaps between the wheels. Really interesting.

What's the meaning of "changed the voxel bounds "?
I did nothing actually. Smile

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jun 27, 2014 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

In HVA Builder you can shrink a Voxel further with Transform Option.

Also LKO the rendering process might be slightly different as well since in RA2 by default all Units are 20% Brighter. Not sure if Moon Moon changed Extra Unit Lighting.

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