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Unfinished Nod Refinery from the concept.
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Jah
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Joined: 23 Nov 2002

PostPosted: Tue Nov 23, 2004 4:33 pm    Post subject:  Unfinished Nod Refinery from the concept. Reply with quote  Mark this post and the followings unread

Was bored...

I corrected the view angle, cuz it was in perspective, but due to the shape of a building it still looks wrong...



sketch13.jpg
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Gangster
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Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Tue Nov 23, 2004 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is GREAT, Jah! it have a few tiny errors, but still great.

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Nov 23, 2004 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

*jaw drops* Shocked
Incredible! Really Incredible.

Will you be doing any of the other Nod building concepts? As there are some really nice designs which could be worked on there.

*jaw is still firmly on the ground*

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W/P
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Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Nov 25, 2004 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

looks good but dont gdi and nod have to share the same harvs and refineries?

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Nov 25, 2004 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

WP wrote:
looks good but dont gdi and nod have to share the same harvs and refineries?


Same harvs yes, same refs no..

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Thu Nov 25, 2004 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
WP wrote:
looks good but dont gdi and nod have to share the same harvs and refineries?


Same harvs yes, same refs no..


actually you can have diffrent of both, the only snag is that you have to either ditch the horv, or make a new one that looks similar to both gdi and nod one.



*fiding it hard to spek as mi jaw is stuk to ma tos*
Shocked  Shocked  Shocked

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Jah
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Joined: 23 Nov 2002

PostPosted: Thu Nov 25, 2004 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanx!

How do you think should I make the bib flat as in WW one, or leave it like now?

Muldrake wrote:

Will you be doing any of the other Nod building concepts? As there are some really nice designs which could be worked on there.


Yes. For first I wanna make a series of scrin ships from the concept. Then maybe these ones:



GFCONCEPT4.jpg
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There's an odd looking obelisk and some kind of a tech center
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Last edited by Jah on Thu Nov 25, 2004 5:52 pm; edited 1 time in total

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Gangster
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Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Nov 25, 2004 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

leave it so.

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Thu Nov 25, 2004 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

the refinery should b in the same direction. idon't like the way it's faceing

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Thu Nov 25, 2004 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

the direction doesnt matter, i can make another unfolding harv anim

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christophski the great
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Joined: 21 May 2004
Location: England

PostPosted: Thu Nov 25, 2004 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

please do the silo because the one we have atm really sucks.

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Gangster
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Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Nov 25, 2004 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

silo as on sketch sucks too..(

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Nov 25, 2004 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

christophski the great wrote:
please do the silo because the one we have atm really sucks.


Yeah, but the current one goes better with the refinery style than the concept version.


Big Jah - Thats the original nod command center (before the Montauk was brought up). You should talk to Smiffgig about it.
That would be fab if you made that. Would go well against Ganster's GDI Command Center Wink.

The tower is very interesting too, although I'm not entirely sure it would fit with Nod style, but it would be very nice to make.

And I think your refinery bib should be flat like the WW one.

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christophski the great
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Joined: 21 May 2004
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PostPosted: Sat Nov 27, 2004 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

just waqnt to ask before i try it, have you got an shp of that refinery?

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Jah
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Joined: 23 Nov 2002

PostPosted: Sat Nov 27, 2004 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Post subject: Unfinished Nod Refinery from the concept

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun Nov 28, 2004 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Big Jah wrote:
the direction doesnt matter, i can make another unfolding harv anim


Impossible... the harv defaults to a certain direction while unloading..it'll look real odd.

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Nov 29, 2004 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

*points at pic*
that spire thing would make a good stealth generator methinks

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Mon Nov 29, 2004 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mean it will dock as usual, but the tank with harvested tiberium will slide not backwards but to left or right. Do you understand now?

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