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Repair Ring
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Apr 10, 2013 7:26 am    Post subject:  Repair Ring
Subject description: has SHP source
Reply with quote  Mark this post and the followings unread

Code:

[GAWEAP]
AlphaImage=RepairRing
Primary=RepairWeapon1
GuardRange=255
AttackFriendlies=yes
DeathWeapon=RepairWeapon





[RepairWeapon1]
Damage=1
ROF=65
Range=-2
Projectile=RepairPj1
Speed=40
Warhead=RailShot



[RepairPj1]
Image=120MM
Arcing=true
Dropping=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=RepairWeapon
Airburst=yes

[RepairWeapon]
Damage=10
ROF=65
Range=-2
Projectile=RepairPj
Speed=40
Warhead=RepairWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[RepairPj]
Image=120MM
ROT=100
Dropping=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[RepairWH]
Verses=-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%
Rocker=no
CellSpread=4.5
AnimList=PIFFPIFF
ProneDamage=100%
InfDeath=2
AttachEffect.Animation=SparkleMaker


[SparkleWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Rocker=no
CellSpread=4.5
AnimList=PIFFPIFF
ProneDamage=100%
Particle=WeldingSys2

[WeldingSys2]
HoldsWhat=WeldingSpark
BehavesLike=Spark
ParticleCap=3
SparkSpawnFrames=5
LightSize=10
OneFrameLight=true
SpawnSparkPercentage=.4






;artmd
[SparkleMaker]
Image=INVISO
Warhead=SparkleWH
Damage=1




Tested on gear zero. Not sure if sparkles will work on ares.
Only slightly adapted code for Ares,not tested on Ares at all.

Factory cannot produce units if it is firing the weapon. Give it to your service depot or any special purposed building.



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Last edited by kenosis on Wed Apr 10, 2013 10:38 am; edited 2 times in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Apr 10, 2013 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I was just thinking about making a tech building that does this...

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Wed Apr 10, 2013 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

.



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Last edited by Gangster on Wed Apr 10, 2013 10:40 am; edited 1 time in total

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Apr 10, 2013 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

now I can post it.



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Apr 10, 2013 10:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Could I get the original non isometric version?

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Apr 10, 2013 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Problem with your code is... wouldn't it heal non-friendlies as well?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Apr 10, 2013 12:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh,which tag Ares uses?
DoesntAffectEmenies, from NPExt.
I just removed this tag from RepairWH because.....Few still uses NPExt, right?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Apr 10, 2013 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

AffectsEnemies=no

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Apr 11, 2013 4:50 am    Post subject: Reply with quote  Mark this post and the followings unread

OK, I will find some time to make a special Ares version.

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Last edited by kenosis on Thu Apr 11, 2013 11:59 am; edited 1 time in total

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Apr 11, 2013 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

kenosis, Very Happy

Awesome idea! I was always thinking of making War Factory to be able to repair vehicles near it.

Mig Eater gave idea for tech Building, maybe Tech machine Shop or Outpost.
I did not know that war factory cannot produce units if it is firing weapon. I though those abilities are separated.
Service Depot then seems the best choice for that purpose because it is useless mostly. (In our mods even more useless)

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Apr 11, 2013 8:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Instead of a airburst weapon I'm using a repair SW that auto-fires at the building every few seconds.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Thu Apr 11, 2013 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

That limits itself to one building though.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Apr 11, 2013 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Well the building is also garrisonable so I cant use a normal weapon, I also plan to put only one on each map so...

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Thu Apr 11, 2013 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Don't superweapons make the building work incorrectly with garrisons? I tried making the Soviet Palace garrisonable but units wouldn't fire out.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Apr 11, 2013 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

I haven't encountered any problems, it's kinda funny watching it damage & then repair units at the same time :3

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Apr 11, 2013 11:48 am    Post subject: Reply with quote  Mark this post and the followings unread

THIS USES ATTACHEFFECT!!!!!!11111
You can modify it to a generic warhead superweapon so that you can have other features untouched.






Code:


[GAWEAP]
AlphaImage=RepairRing
Primary=RepairWeapon
GuardRange=255
AttackFriendlies=yes
DeathWeapon=RepairWeapon


[RepairWeapon]
Damage=1
ROF=100
Range=-2
Projectile=RepairPj
Speed=40
Warhead=AnimGenerator
AreaFire=yes

[RepairPj]
Image=120MM
ROT=100
DetonationAltitude=0
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes


[AnimGenerator]
Verses=0%,0%,0%,5%,5%,5%,0%,0%,0%,5%,5%
Rocker=no
CellSpread=4.5
AttachEffect.Animation=APLACEHOLDER
AffectsEnemies=no
AttachEffect.Duration=100

[RepairWH]
Verses=0%,0%0%,-100%,-100%,-100%,0%,0%,0%,0%,0%
CellSpread=.5










[APLACEHOLDER]
Rate=400
TrailerSeperation=20
Trailer=REPAIR1
TrailerAnim=REPAIR1
SpawnDelay=20
YSortAdjust=1024

[REPAIR1]
Image=INVISO
Damage=10
Warhead=RepairWH



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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Apr 12, 2013 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

a hornetlauncher with negative damage



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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Fri Apr 12, 2013 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I actually like the hornet repairing. It gives a sense of drone repairing feeling. Love it.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Aug 02, 2013 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Mentalmeisters

you should say something about dennis in your page, we got plenty of noobs shouting at us "ripping MO", and I am fed up with them.

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Fri Aug 02, 2013 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Amazing. I actually liked the second one though.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 02, 2013 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
@Mentalmeisters

you should say something about dennis in your page, we got plenty of noobs shouting at us "ripping MO", and I am fed up with them.


Credits List is still being compiled. It would be sorta troublesome to keep updating a credits page each time a new asset is added. It would be easier and I assume this is how Speeder plans to do it is when once game is completed Credits will be rolled out.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Aug 02, 2013 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is also troublesome for me to deal with such MO fans all day long. It would be easier if you just add a single line in your page.
Afert all this thing is not "each time", THIS TIME I got some troublesome MO fans condemning ME RIPPING YOUR MOD

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 02, 2013 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well probably just try to ignore them then. Ff they have any brain cells at all they should know that the repair ring is publicly available. And would know that credits will be given in due time.

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mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Fri Aug 02, 2013 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

We'll tell Speeder to update the credits list when he's back, but it might take a while. I doubt it will change anything, though, as this kind of people usually doesn't care about "fluff" stuff like credits. :/

In the end, if showing them the public download link for that ring won't help, you might indeed need to ignore them.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Aug 02, 2013 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or let's just all go there and flame them noobs to death.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Aug 02, 2013 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn these noobs.
Their logic is that I RIPPED YOUR MOD and RELEASED IT IN PUBLIC, that explains why it is public downloadable.
#Mad  #Mad  #Mad  #Mad  #Mad  #Mad
How you can expect simple players(YOUR FANS) to check PPM and know it is a public source ?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 02, 2013 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

So you didn't post the Repair Ring Tutorial first which had the ring in DIY First? Either way just ignore those fools.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sat Aug 03, 2013 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any chance of an Infantry version (medical "+" in red) please?

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 03, 2013 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't be silly. Alpha images can't be coloured. #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Aug 03, 2013 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

They don't have to be alphas.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sat Aug 03, 2013 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK then, just a plain Medics symbol then...

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Aug 04, 2013 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh sure because none of us have anything better to do.



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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Aug 04, 2013 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Bah here's my own set for Repair & Medical Ring as well. They're supposed to be for a 3x3 Heal Support Power for Vehicles & Infantry. Nothing fancy just a red cross & spanner that spins before dissipating. They're anim palette.



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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sun Aug 04, 2013 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

the attach effect version needs the repair animation to be small enough to display on each unit

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Aug 04, 2013 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
Or let's just all go there and flame them noobs to death.

If you go in that rampage, just call me.

kenosis wrote:
Damn these noobs.
Their logic is that I RIPPED YOUR MOD and RELEASED IT IN PUBLIC, that explains why it is public downloadable.

Yes, because you stole everything and release to public. Razz
kenosis the ripper  haha!
And how long they disturb you?
You should tell me cause we talk often (either via PMs or Skype, whatever), so I could go there and say few sweet words.
Although I am busy as hell these days. I still did not check your attachment in PM but I did not forgot about it. I will see it tonight.
And ignore fools.

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Mon Aug 05, 2013 2:47 am    Post subject: Reply with quote  Mark this post and the followings unread

How about use this one as a Support type Superweapon for all sides? Not a bad idea is it?

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Aug 05, 2013 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I said you can change it to a generic warhead superweapon, to use the attach effect ver.
or you can deliver a unit that launches the weapon ver.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Tue Aug 06, 2013 1:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Cheers guys, some good stuff here Smile

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Aug 09, 2013 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kenosis, I added a credit on the ModDB now, maybe this'll shut them up.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Thu Jul 24, 2014 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any chance of the repair rings getting released in anim.pal?

Or at least ring.png in a non anti-aliased form?

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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Jul 24, 2014 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

can't you just convert it yourself? too afraid to use shp builder?

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Thu Jul 24, 2014 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
can't you just convert it yourself? too afraid to use shp builder?


Yeah, that's why I asked for a version without anti-aliasing, so when I convert to anim.pal it doesn't have black borders.



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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Thu Jul 24, 2014 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

ummm.... afaik it's supposed to but that might be just me.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Jul 24, 2014 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Color Schemes - Custom Scripts - Binarize, then replace 255 with white, done.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Thu Jul 24, 2014 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Color Schemes - Custom Scripts - Binarize, then replace 255 with white, done.


Or not, it's scruffy looking and misshapen.



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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Fri Jul 25, 2014 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Afraid of cleaning up a few pixels?

Back in my days, we drew SHP's on cavewalls and scanned them in with rocks and sticks!

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Jul 27, 2014 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread


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kingoni909
Medic


Joined: 14 Dec 2012

PostPosted: Thu Apr 21, 2022 5:56 pm    Post subject: Re: Repair Ring Reply with quote  Mark this post and the followings unread

kenosis wrote:
Code:

[GAWEAP]
AlphaImage=RepairRing
Primary=RepairWeapon1
GuardRange=255
AttackFriendlies=yes
DeathWeapon=RepairWeapon





[RepairWeapon1]
Damage=1
ROF=65
Range=-2
Projectile=RepairPj1
Speed=40
Warhead=RailShot



[RepairPj1]
Image=120MM
Arcing=true
Dropping=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
AirburstWeapon=RepairWeapon
Airburst=yes

[RepairWeapon]
Damage=10
ROF=65
Range=-2
Projectile=RepairPj
Speed=40
Warhead=RepairWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

[RepairPj]
Image=120MM
ROT=100
Dropping=yes
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[RepairWH]
Verses=-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%,-100%
Rocker=no
CellSpread=4.5
AnimList=PIFFPIFF
ProneDamage=100%
InfDeath=2
AttachEffect.Animation=SparkleMaker


[SparkleWH]
Verses=0%,0%,0%,0%,0%,0%,0%,0%,0%,0%,0%
Rocker=no
CellSpread=4.5
AnimList=PIFFPIFF
ProneDamage=100%
Particle=WeldingSys2

[WeldingSys2]
HoldsWhat=WeldingSpark
BehavesLike=Spark
ParticleCap=3
SparkSpawnFrames=5
LightSize=10
OneFrameLight=true
SpawnSparkPercentage=.4






;artmd
[SparkleMaker]
Image=INVISO
Warhead=SparkleWH
Damage=1




Tested on gear zero. Not sure if sparkles will work on ares.
Only slightly adapted code for Ares,not tested on Ares at all.

Factory cannot produce units if it is firing the weapon. Give it to your service depot or any special purposed building.

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