Posted: Fri Aug 01, 2014 3:03 am Post subject:
Something of superweapons
1.SW.ShowCameo
Why "SW.ShowCameo=" is ignored when SW.AutoFire=no?
I know that player can't fire an AutoFire=no superweapon without cameo.
But it is exactly what we want if we need an AI-only superweapon.
Hiding the cameo is the easist way.
2.AutoTargeting
We need a tag to make a superweapon which don't allow player to select location but be fired at preset target or using AITargeting=.
3.How to make use of "SW.PostDependent=" logic?
It doesn't seem to work on any other types of superweapons. QUICK_EDIT
Posted: Fri Aug 01, 2014 3:20 am Post subject:
Re: Something of superweapons
RehteA wrote:
1.SW.ShowCameo
Why "SW.ShowCameo=" is ignored when SW.AutoFire=no?
I know that player can't fire an AutoFire=no superweapon without cameo.
But it is exactly what we want if we need an AI-only superweapon.
Hiding the cameo is the easist way.
It is simply "fool proof". I agree that it would be better to abandon this protection.
RehteA wrote:
3.How to make use of "SW.PostDependent=" logic?
It doesn't seem to work on any other types of superweapons.
Ares documentation wrote:
It made no sense to have the values PreClick, PostClick, and PreDependent customizable. Ares hardcodes these values and they have no effect any more. Instead, SW.PostDependent takes their place.
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