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Something of superweapons
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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RehteA
Soldier


Joined: 16 Oct 2013

PostPosted: Fri Aug 01, 2014 3:03 am    Post subject:  Something of superweapons Reply with quote  Mark this post and the followings unread

1.SW.ShowCameo
Why "SW.ShowCameo=" is ignored when SW.AutoFire=no?
I know that player can't fire an AutoFire=no superweapon without cameo.
But it is exactly what we want if we need an AI-only superweapon.
Hiding the cameo is the easist way.

2.AutoTargeting
We need a tag to make a superweapon which don't allow player to select location but be fired at preset target or using AITargeting=.

3.How to make use of "SW.PostDependent=" logic?
It doesn't seem to work on any other types of superweapons.

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Glukv48
Cyborg Firebomber


Joined: 11 Nov 2012
Location: Russia, Krasnodar.

PostPosted: Fri Aug 01, 2014 3:20 am    Post subject: Re: Something of superweapons Reply with quote  Mark this post and the followings unread

RehteA wrote:
1.SW.ShowCameo
Why "SW.ShowCameo=" is ignored when SW.AutoFire=no?
I know that player can't fire an AutoFire=no superweapon without cameo.
But it is exactly what we want if we need an AI-only superweapon.
Hiding the cameo is the easist way.

It is simply "fool proof". I agree that it would be better to abandon this protection.

RehteA wrote:
3.How to make use of "SW.PostDependent=" logic?
It doesn't seem to work on any other types of superweapons.
Ares documentation wrote:
It made no sense to have the values PreClick, PostClick, and PreDependent customizable. Ares hardcodes these values and they have no effect any more. Instead, SW.PostDependent takes their place.

This is only for ChronoSphere

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RehteA
Soldier


Joined: 16 Oct 2013

PostPosted: Fri Aug 01, 2014 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it will be great if SW.PostDependent= can be used to link two or more different types of superweapons.

e.g
fire three nukes in a row at different targets
bombard target area and then drop reinforcements  etc.

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Fri Aug 01, 2014 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

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