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LMAO
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MadHQ
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Joined: 07 Nov 2003

PostPosted: Fri May 16, 2014 1:58 am    Post subject:  LMAO Reply with quote  Mark this post and the followings unread

LMAO!!!!



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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Fri May 16, 2014 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

wat... wat is this

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri May 16, 2014 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey buddy!

Welcome back! This new game is looking interesting. Is it really working or just a design thing?

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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Fri May 16, 2014 3:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Long time no see...As you should be in my history book...
whatever glad to see you!

And,what is it?

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri May 16, 2014 5:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Judging from the "sidebar", I'm guessing it's an OpenRA mod. I think I missed the joke though Rolling Eyes

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Fri May 16, 2014 6:11 am    Post subject: Reply with quote  Mark this post and the followings unread

As for what this is, I am making an attempt to create my own RTS game.  Laughing

I have made smaller games, now I want to try and go for some thing more difficult.

This is being done in C#, using XNA's framework.

I am not to worried about graphics as of right now I am mostly focused on developing functioning systems.



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri May 16, 2014 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

nice.... how many cells wide would this be and max players?

I take the vehicles will be voxels and buildings and people shps?

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri May 16, 2014 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

So this is an entirely new engine? Nice, but is it really worth your time (with OpenRA already available, I mean)?
Not that I have anything against having an alternative of course, but it might save you work if you just contribute to their engine instead, since they've surely already done half the work of what's necessary for your needs.

Either way I'm interested to see where this is headed Smile

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri May 16, 2014 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not MadHQ anymore, it's InsaneHQ. Very Happy

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Fri May 16, 2014 3:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow!!! Welcome back MadHQ and it seems that you're reason of long time inactivity must've lead you into making this own RTS game of yours HEHERHEHEHE but on the other hand, we're glad to have you and you have leveled-up Very Happy

Aro wrote:
It's not MadHQ anymore, it's InsaneHQ. Very Happy

Lol xD

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri May 16, 2014 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking good! How much can the engine already do?

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri May 16, 2014 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

OpenRA2? #Tongue

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Aug 12, 2014 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing



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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Tue Aug 12, 2014 4:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd build it.

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Wolfsangel
Cyborg Soldier


Joined: 25 Jul 2014
Location: Unkown

PostPosted: Tue Aug 12, 2014 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Impressive, this is lego wars  Very Happy

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Tue Aug 12, 2014 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I must say that Everything is Awesome here Very Happy

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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Tue Aug 12, 2014 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the lego thing... Looks promising... I'll try to keep in touch about news of your projects| Very Happy

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Aug 12, 2014 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Freaking YES. it's what I always wanted

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 12, 2014 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

When you think this further it actually has some interesting aspects. For example if the single lego pins are the smallest "tile", then this would imply that there are units covering more than a 1x1 tile by default (e.g.the infantry covering 2 pins), and thus allow a much finer control over unit sizes and collisions.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Aug 12, 2014 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

are we bringing back Brick Wars? I believe I still have some of the material I was working on

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Wed Aug 13, 2014 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
When you think this further it actually has some interesting aspects. For example if the single lego pins are the smallest "tile", then this would imply that there are units covering more than a 1x1 tile by default (e.g.the infantry covering 2 pins), and thus allow a much finer control over unit sizes and collisions.


Ya, it would be interesting to do it like that. However, I am not interested in doing this project like that. This is mostly for fun.

Quote:
are we bringing back Brick Wars? I believe I still have some of the material I was working on


No, this is some thing completely different.





Anyways...   Laughing



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warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Wed Aug 13, 2014 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

MadHQ wrote:
Quote:
When you think this further it actually has some interesting aspects. For example if the single lego pins are the smallest "tile", then this would imply that there are units covering more than a 1x1 tile by default (e.g.the infantry covering 2 pins), and thus allow a much finer control over unit sizes and collisions.


Ya, it would be interesting to do it like that. However, I am not interested in doing this project like that. This is mostly for fun.

Quote:
are we bringing back Brick Wars? I believe I still have some of the material I was working on


No, this is some thing completely different.





Anyways...   Laughing


Awesome... Lego Tiberium Wars! Deffinetly interesting! O.O

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Aug 13, 2014 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

the stud scale on the buildings is painfully different, IMO.
not to be nitpicky


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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Sat Aug 16, 2014 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread



J/K... Still so much to do. (as you can see buildings can be build on water.) Laughing



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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat Aug 16, 2014 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Bricking fulliant.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Aug 18, 2014 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

If only I had damage values set...

Then poor little infantry unit would have been annihilated.  Laughing



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 18, 2014 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks really interesting.

As Team Black mentioned, the stubs/pins should have a uniform scale. Because then, if you think this further,
you could make each pin a passable/dockable terrain.
And if you then think this further, each unit,building, object with a free pin on top would allow other objects to connect there.
e.g.
-have infantry walk on top of defense tower platforms for higher range and little protection
-units providing a few pins to dock there some extra weaponry or have big units which allow even smaller buildings to be build on top of them

the possibilities of such a customizable object system is mind blowing awesome.

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Mon Aug 18, 2014 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is an interesting concept. Perhaps the currency could literally be bricks that are mined, and each building/vehicle would be purchased by the number of bricks it requires to build it. I've always felt the costs of things in many RTS games to be a bit arbitrary; also, such a scheme necessitates the more advanced buildings and units to be bigger, giving players an immediate idea of what kind of threat they're dealing with even if they've never seen it before.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Aug 26, 2014 6:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Its growing!!!  Laughing



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 26, 2014 7:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Are these pre-rendered assets used only in form of 2D sprites
or are these real 3d models rendered by the engine?

Are you importing lego models directly or are these made in 3ds max from scratch and just look like lego?

Since the complexity of the models raises, i think they would benefit a lot from a better lighting. In case these are real 3d models rendered by the engine, some kind of ambient occlusion lighting for the render engine would improve things a lot, giving the complex models more depth.

Anyway, nice progress and improvement.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Aug 26, 2014 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

awesome =)

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Aug 26, 2014 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is your RTS engine something that can compete with OpenRA(when the TS and RA2 mods are done that is)?

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