I tried it but it does not, maybe I'm doing something wrong I think I should add more apparent projectile _________________ Call me as " Xenaga " QUICK_EDIT
Set the FLH to have a middle value. That's the distance apart the Anim image will play. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Wow, neither the original question nor the answers in this topic make any sense.
Wolfsangel: 2 turrets on 1 unit is impossible
If you mean 2 weapons on 1 turret, like the apocalypse, then yes, this is no problem.
Use PrimaryFireFLH in art.ini on the unit to set the bullet starting location for the primary weapon.
SecondaryFireFLH for the secondary weapon.
See the tutorial Primary/SecondaryFireFLH, TurretOffset & PBarrelLength how the keys work.
It's Worked! Thanks again LKO _________________ Call me as " Xenaga " QUICK_EDIT
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