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Double turret tank problem
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Wolfsangel
Cyborg Soldier


Joined: 25 Jul 2014
Location: Unkown

PostPosted: Sun Sep 14, 2014 5:26 pm    Post subject:  Double turret tank problem
Subject description: Like Apocalypse tank
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Double-turreted tanks firing only one turret, How can firing two turret

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Sep 14, 2014 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

On the weapon, Burst=2

you might want to halve Damage= too, or it'll be twice as powerful.

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Wolfsangel
Cyborg Soldier


Joined: 25 Jul 2014
Location: Unkown

PostPosted: Sun Sep 14, 2014 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried it but it does not, maybe I'm doing something wrong I think I should add more apparent projectile

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Sep 14, 2014 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Set the FLH to have a middle value. That's the distance apart the Anim image will play.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Sep 14, 2014 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, neither the original question nor the answers in this topic make any sense. Confused

Wolfsangel: 2 turrets on 1 unit is impossible
If you mean 2 weapons on 1 turret, like the apocalypse, then yes, this is no problem.


Use PrimaryFireFLH in art.ini on the unit to set the bullet starting location for the primary weapon.
SecondaryFireFLH for the secondary weapon.
See the tutorial Primary/SecondaryFireFLH, TurretOffset & PBarrelLength how the keys work.

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Wolfsangel
Cyborg Soldier


Joined: 25 Jul 2014
Location: Unkown

PostPosted: Mon Sep 15, 2014 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Wow, neither the original question nor the answers in this topic make any sense. Confused

Wolfsangel: 2 turrets on 1 unit is impossible
If you mean 2 weapons on 1 turret, like the apocalypse, then yes, this is no problem.


Use PrimaryFireFLH in art.ini on the unit to set the bullet starting location for the primary weapon.
SecondaryFireFLH for the secondary weapon.
See the tutorial Primary/SecondaryFireFLH, TurretOffset & PBarrelLength how the keys work.


It's Worked! Thanks again LKO

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