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RA3 Japanese Logic in RA2
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datmax2014
Vehicle Driver


Joined: 15 Sep 2014
Location: World of Red Alert

PostPosted: Mon Sep 15, 2014 3:30 pm    Post subject:  RA3 Japanese Logic in RA2 Reply with quote  Mark this post and the followings unread


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Last edited by datmax2014 on Fri Sep 19, 2014 4:28 am; edited 2 times in total

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Mon Sep 15, 2014 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

how you let your AI work normally

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datmax2014
Vehicle Driver


Joined: 15 Sep 2014
Location: World of Red Alert

PostPosted: Mon Sep 15, 2014 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont know Very Happy. And i need help now Rolling Eyes

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Tue Sep 16, 2014 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

datmax2014 wrote:
I dont know Very Happy. And i need help now Rolling Eyes


But you can learn how to mod, correct?

I doubt logic like this will work out for AI. However, it will work well with human player.

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Wolfsangel
Cyborg Soldier


Joined: 25 Jul 2014
Location: Unkown

PostPosted: Tue Sep 16, 2014 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this logic Doesn't work AI. Although it is possible it should  AlexB spend all his time, I do not think it is still possible and I'm sorry this is not great idea... ( for me )

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Sep 16, 2014 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

It shouldn't be that hard to get the AI to use this system.

Make a trigger that if you have less then 1 power/barracks/warfac then it will build the "core unit" & then just script it to deploy after it's built. Once deployed you'll have the power/barracks/warfac so the trigger wont activate again until the building is destroyed. The same type of trigger/script is used in many mods to make the AI build a new MCV & deploy it if the first one is destroyed.

You'd probably need to use UseMinDefenseRule=no as the AI would get stuck trying to make it's defense teams before the "core units".

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datmax2014
Vehicle Driver


Joined: 15 Sep 2014
Location: World of Red Alert

PostPosted: Tue Sep 16, 2014 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zero18 wrote:
datmax2014 wrote:
I dont know Very Happy. And i need help now Rolling Eyes


But you can learn how to mod, correct?

I doubt logic like this will work out for AI. However, it will work well with human player.


I can use XCC, SHP builder, OS HVA, VXLSE, can edit rules file, etc... to make a MOD for myself, but i don't know how to edit Aimd.ini #evil


Mig Eater wrote:
It shouldn't be that hard to get the AI to use this system.

Make a trigger that if you have less then 1 power/barracks/warfac then it will build the "core unit" & then just script it to deploy after it's built. Once deployed you'll have the power/barracks/warfac so the trigger wont activate again until the building is destroyed. The same type of trigger/script is used in many mods to make the AI build a new MCV & deploy it if the first one is destroyed.

You'd probably need to use UseMinDefenseRule=no as the AI would get stuck trying to make it's defense teams before the "core units".


Can you help me to make a new Aimd.ini file for my idea?

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Fri Oct 03, 2014 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is not really a new idea, although you presented it very well... the use of this deploy-building system in RA2 mods predates RA3 even I think, and ARES too, although your upgrade teching method isn't something I've seen used in combination with deploying buildings yet...
and yes, so far, the AI does not work with this system at all!

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sat Oct 04, 2014 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

the upgrade cameo insignia seems familiar, where did i saw that insignia before this?

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Sat Oct 04, 2014 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Mental Omega tech upgrades!

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