Set the undeployed state to use a dummy weapon then set the deployed state to use the weapon. That should do it. _________________ Discord: princess_marisa
Steam QUICK_EDIT
Or set DeployFireWeapon=0 (default is 1 which means Secondary, which doesn't exist on your deployed unit, thus no weapon is fired) _________________ SHP Artist of Twisted Insurrection: Nod buildings
Set the intended weapon as secondary of the main unit entry since you are using simpledeployer, the unloadingclass= unit entry is NOT USED except for art.
Set the primary to dummy weapon with 0% verses warhead or Range=0 etc...
Admittedly there is some chance it will bypass the 0% weapon and use secondary when not deployed :/
You may also try DeployToFire=yes (Nod artillery)/DeployFire=yes logics. QUICK_EDIT
Or make it deploy into a building. Since its an artillery anyway it would need a stable flat ground when firing anyway. _________________ ~ Excelsior ~ QUICK_EDIT
Does Primary=none // Secondary=test not accomplish the goal? I used something like this before, I just looked at how the Siege Chopper did things and followed this as a base. Plus Harvesters have Primary=none, I don't think I had issues. QUICK_EDIT
Errr you won't experience it (sorry the pun) if you make the resulting Structure able to gain veterancy too. _________________ ~ Excelsior ~ QUICK_EDIT
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