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Robot Infantry [RA2/YR]
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Quiet
Vehicle Drone


Joined: 08 Oct 2014
Location: UK

PostPosted: Sat Nov 01, 2014 10:27 pm    Post subject:  Robot Infantry [RA2/YR]
Subject description: A robot infantry with a machinegun
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This is a Robot Infantry that i imagine could be an Allied counterpart to my Soviet Wheel Drone.

It has prone moving , prone firing and a Para frames , but no deploying frames.

I've made 4 shadow variants and included 7 Cameos ( 1 for TS ).

I've included the renders which i used for the Cameos and also i've added a .shp file containing the firing frames minus the muzzle flash just in case.

The code for Infantry and Vehicle are in a Readme contained in the zip file.

Feel free to use it in a mod but please credit me if you do.

Also any suggestions or constructive comments are welcome.



Shadow Comparison.png
 Description:
Includes Cameos
 Filesize:  318.96 KB
 Viewed:  7500 Time(s)

Shadow Comparison.png



Robot Infantry 01.zip
 Description:
4 Shadow Versions , 7 Cameos , 8 Renders , 2 Readme files

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 Filename:  Robot Infantry 01.zip
 Filesize:  365.52 KB
 Downloaded:  768 Time(s)


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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Nov 02, 2014 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice Shp ill try find somewhere to fit in my mod. Good job and goodluck with your future creations.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Nov 04, 2014 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
Nice Shp ill try find somewhere to fit in my mod. Good job and goodluck with your future creations.


Not much to say except the same thing I guess.  Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Nov 04, 2014 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

The details and animation are excellent. Good job.
Also nice that you included all the different shadow versions.

The only thing that could be improved in future would be the lighting on the unit.
With the sun in south-west, the units front should be brighter when facing southwest than when facing southeast.
A stronger lighting/shadowing on the unit itself would also give it a better 3d effect (make it look more round). Right now it looks a tad flat with the uniform lighted surfaces.

Improved material settings to give metal parts shiny reflections and plastic/leather etc a matte surface would be nice too.

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