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Common IE
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CabalCore
Cyborg Soldier


Joined: 23 Oct 2013

PostPosted: Sat Oct 11, 2014 9:41 pm    Post subject:  Common IE
Subject description: I don't know what triggers is but it's the same almost every time.
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I get this IE a lot and it's frustrating and I have no idea what causes it.



EXCEPT.TXT
 Description:
Here is the IE

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 Filename:  EXCEPT.TXT
 Filesize:  20.75 KB
 Downloaded:  30 Time(s)


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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Oct 11, 2014 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Strange... We've had issues with an IE with the same EIP over a year ago; Hyper explained it as "BaseNode from HouseClass::AI_Raise_Money()". The cause turned out to be that the AI was unable to replace its harvesters because the HarvesterUnit= and BuildRefinery= keys only accept one entry and this is why all factions now share the same refinery and harvester (although the art changes depending on the faction you're playing as).

I haven't encountered an IE with this EIP ever since, so I have no idea what could be causing it now.
With a little luck I've already fixed this issue for version 1.13 without even realizing, but in case I didn't, could you tell me some of the game options you use when this normally happens?
I'm assuming there are always AI players present when this happens; do you know whether this only happens when there are Allied and Soviet AIs present or whether it happens also when there are only GDI and Nod AIs present?
Also, are you playing in Classic mode or Enhanced mode when the IE happens?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Oct 11, 2014 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's your DTA version? Are you using the latest public DTA version?
Maybe you have an outdated version and just have to update.

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CabalCore
Cyborg Soldier


Joined: 23 Oct 2013

PostPosted: Sun Oct 12, 2014 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
Strange... We've had issues with an IE with the same EIP over a year ago; Hyper explained it as "BaseNode from HouseClass::AI_Raise_Money()". The cause turned out to be that the AI was unable to replace its harvesters because the HarvesterUnit= and BuildRefinery= keys only accept one entry and this is why all factions now share the same refinery and harvester (although the art changes depending on the faction you're playing as).

I haven't encountered an IE with this EIP ever since, so I have no idea what could be causing it now.
With a little luck I've already fixed this issue for version 1.13 without even realizing, but in case I didn't, could you tell me some of the game options you use when this normally happens?
I'm assuming there are always AI players present when this happens; do you know whether this only happens when there are Allied and Soviet AIs present or whether it happens also when there are only GDI and Nod AIs present?
Also, are you playing in Classic mode or Enhanced mode when the IE happens?


I always play as either GDI or Nod on classic (not allies or soviets or even enhanced mode) and I like playing against hard and extreme AI. This IE I get the most when playing against extreme AIs. I also encounter this IE more so on techlevel 7. I get the IE less on lower techlevels.

Lin Kuei Ominae wrote:
What's your DTA version? Are you using the latest public DTA version?
Maybe you have an outdated version and just have to update.


No, I'm using the latest version, but I've modified the INI files to fit my tastes but I was extremely careful not to do anything that would potentially cause any IEs.

BTW What is this IE related to?

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Oct 12, 2014 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

BaseNode from HouseClass::AI_Raise_Money()

From my experience, it's most likely trying to sell structures and trying to build something that will allow it to increase its income, but for some reason it can't build whatever it's trying to build.

Edit:
I just set up a match between a GDI AI and a Nod AI (and myself as a spectator) in classic mode with Extreme AI enabled and the match ended perfectly fine with no IE.
I was using the latest Dev build however, so I can't say for sure whether this also goes for the public version, but for as far as I'm aware there's really nothing in the public version's code that could be causing this IE.



IMG_12102014_170544.png
 Description:
 Filesize:  21.94 KB
 Viewed:  2925 Time(s)

IMG_12102014_170544.png



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CabalCore
Cyborg Soldier


Joined: 23 Oct 2013

PostPosted: Sun Oct 12, 2014 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting. I've been able to play against an extreme AI on classic mode without the IE but not always and most of the time I have an AI ally.

So if I'm understanding this correctly the IE is related to income. The only thing I did as far as income was double the value of Tiberium, doubled it's growth/spread and double the Harvesters dump rate. I did this so I could have income like the AI.

Is Hyper's orca transport fix going to be added in a future release to completely fix the Chinook?

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Oct 13, 2014 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hyper's fix doesn't work in combination with Carryall=yes and the Chinook needs this to allow it to carry vehicles as well. Considering DTA's maps are much larger than TD's (and RA's) and it's impossible to add naval vehicle transports with the TS engine, it needs to be possible airlift vehicles (especially MCVs).

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CabalCore
Cyborg Soldier


Joined: 23 Oct 2013

PostPosted: Sat Oct 18, 2014 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see, so thats Hyper's patch hasn't been added.

BTW, I noticed something else. Whenever I try to play the map "composite", it always gives me an IE everytime the map starts after loading. I looked up the IE it gave me and apparently it's related to the AI being unable to deploy something correctly.

I know it took me a few days to reply but I was busy.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Oct 18, 2014 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Strange, but you're right; this map crashes in the public version as soon as the game starts (even when there are no AI players present).

It doesn't happen in the staff build however, so you can at least expect this to be fixed in version 1.13.

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CabalCore
Cyborg Soldier


Joined: 23 Oct 2013

PostPosted: Wed Nov 05, 2014 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMFG can someone please tell me what this IE is. I am so sick of IEs that I could vomit.

Sorry to bumb an old topic but I can't even play a decent game anymore without an IE popping up out of nowhere, doesn't matter if it's vanilla TS or a mod.



EXCEPT.TXT
 Description:
The IE I also get often.

Download
 Filename:  EXCEPT.TXT
 Filesize:  20.75 KB
 Downloaded:  21 Time(s)


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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu Nov 06, 2014 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

According to Hyper that IE is one that happens when you try to close the game.
I don't know the cause of this since it happens in vanilla TS as well, but having the game crash when you're trying to exit it is surely something you can bear living with.

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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Thu Nov 06, 2014 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

HouseClass::AI_Raise_Money() sells buildings to raise money.

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Thu Nov 06, 2014 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Exiting? The post doesn't sound like closing the game is an issue. Isn't this one in a function that's clearing "dead" objects while the game is running? It's in the deleting destructor of an infantry unit afaics. Maybe a double free?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Nov 06, 2014 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

AlexB wrote:
Exiting? The post doesn't sound like closing the game is an issue. Isn't this one in a function that's clearing "dead" objects while the game is running? It's in the deleting destructor of an infantry unit afaics. Maybe a double free?


It seems I pasted the wrong offset while multitasking...

Is there any chance you can produce a Minidump, CabalCore?

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CabalCore
Cyborg Soldier


Joined: 23 Oct 2013

PostPosted: Fri Nov 07, 2014 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

CCHyper wrote:
AlexB wrote:
Exiting? The post doesn't sound like closing the game is an issue. Isn't this one in a function that's clearing "dead" objects while the game is running? It's in the deleting destructor of an infantry unit afaics. Maybe a double free?


It seems I pasted the wrong offset while multitasking...

Is there any chance you can produce a Minidump, CabalCore?


The Game.exe for TS and DTA.exe for DOTTA does crash sometimes when I exit the game. It'll sometimes say that "Tiberian sun has stopped working and has to close" but I don't know why it does that. I have never gotten an IE for closing the game but this IE I got during gameplay.

What can I do to play this correctly without those IEs?

And what's a Minidump?

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