Posted: Tue Nov 11, 2014 8:54 pm Post subject:
attack move
dunno if it possible to apply attack move feature [like starcraft , age of empire] to this engine. it will help player to manage battle easier and allow unit micro more effect. QUICK_EDIT
Ctrl + Shift = Attack Move
It's like this since forever (at least in RA2).
And no, attack move isn't micro.
If anything, i would like the AMove hotkey to be customizable, but it's not up to me if it gets done (and soon others would probably want other hotkeys to get customizeable too ). QUICK_EDIT
no A-Move isn't micro but it make micro more effect and easier to handle. think about some simple micro like Marine kite Zealot in SC. you can't do that easily with out A-Move.
and ctrl+shift in ra2 work really poor IMO since unit just try to move at there target before try to clear enemy around them.
other than that it's better to press one key and choose target than keep holding 2 key and choose target. QUICK_EDIT
If you're going to press the AttackMove button on the bottom bar each time, in the end you're going to waste a lot of time. That's why in SC no good player uses the Attack Move button on the command bar, but presses A. Much faster and efficient instead of looking for a button with the mouse.
Holy_Master wrote:
and ctrl+shift in ra2 work really poor IMO since unit just try to move at there target before try to clear enemy around them.
Never noticed it. Not if you click on the ground. The only issue is that the units (especially infantry) will move to get closer to the targeted area between each shot, while in SC2 they stop the very moment they start shooting. It definitely won't get changed, though.
Anyway, don't really expect too much micro on TS/RA2/YR engine. This engine wasn't built for micro, but for mindless spam. You can only force microing to a certain degree, until bad pathfinding kicks in, Yuri Clones get bugged out when you deploy them, or you get too many units selected at once (which will make you able to give command to only some of them, the rest will ignore you). You can't even type any message properly if you get laggy! QUICK_EDIT
and ctrl+shift in ra2 work really poor IMO since unit just try to move at there target before try to clear enemy around them.
Being a veteran competitive player I can say that RA2's attack move is just fine and works perfectly, it just needs practice to use really well.
Here's some examples how attack move works with some units.
IFV : Attack move can be used to make this unit shoot while moving. This makes it possible to chase a group of rocketeers and planes, also while avoiding missiles from the planes, especially when the IFV is on elite status it's possible to dodge the plane's shot and fire at it simultaneously.
FLAK TRACK : Same as IFV but less effective.
MIRAGE TANKS : With repetitive attack move orders it's possible to easily destroy a retreating group of enemy tanks and even advancing Desolators in certain circumstances.
PRISM TANKS : It is essential to move prism tanks with attack move when attacking to make the fire at the enemy units as you micro manage other unit groups/types.
KIROV AIRSHIPS : Moving Kirovs with attack move makes it possible to order the airship bombard the units below, which can be used to lure unsuspecting enemies into terrible terrible damage.
DESOLATOR + APOCALYPSE : This is the mean machine against allied high tech forces and it requires attack move orders to be effective as neither of the units fire while moving. With attack move the the combination of these units becomes a deathball of radiation and soviet armor which will shoot planes, rocketeers straight out of the sky.
INFANTRY : As most infantry doesn't shoot while moving this is very useful for micro managing things like Yuri's, Desolators, Tesla troopers and even Ivans, it's also used while scouting with attack dogs to make them more dangerous to enemy scouts or engineers.
In summary the attack move order works perfectly, the only thing that's separating it from SC2 like attack move is the fact that when used for kiting the attacking units seem to prioritize attacking over moving, so in many cases only spamming the command rapidly will make the units move back. QUICK_EDIT
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