You do remember that we need the entire except, not just an EIP to help, right? _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jun 02, 2014 10:28 am Post subject:
Re: Internal Errors!!!
deathreaperz wrote:
Can someone tell me what EIP are this???
007564BD - corrupted voxel section, you sure your hva contains data for every sections?
006880AD - corrupted house during loading, like if player ended up a multiplayerpassive house or something like such
752A812F - this is probably within Ares, needs except
00517446 - needs except, I'd guess missing default sidebar palette likely
Quite certain that second error would be dumped out via debug logging tbh. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jun 02, 2014 10:50 am Post subject:
Doublepost, because wtf
except.txt - http://modenc.renegadeprojects.com/Internal_Error#eip_0071AF4D
except(2).txt - corrupted terrain cell
except(3) - see prev post
except(4) - player plays a nonexistant house prolly specified by map but having invalid ParentCountry
except(5) - garbage
except(6) - game can't determinate the color used for outputting a text, are you using Ares's [Side]->ToolTipColor?
except(7) - corrupted TechnoType INI code - ten bucks debug.log would tell you exactly what
except( - get the debug.log and check where did that stuck. EXACTLY THAT.
except(9) - bink video error
except(10) - corrupted cell data
And do us a favour - learn to use debug.logging, would help upon all of us. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
the error that refers to terrain cell, did you make the terrain yourself? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
And do us a favour - learn to use debug.logging, would help upon all of us.
Or even better, test things first deathreaperz!!!
Simply throwing in tons of new code and stuff and then have someone else decipher the crashes is bad modding.
You add something new and then go in the game and check if it works.
corrupted terrain cells, bad hvas, corrupt/wrong houses, bad text colors etc etc
All these are super simple to test and just need you to actually start the game once, right after you implemented them.
The game works,
you add a single new thing,
the game crashes.
You know what's wrong. That new thing.
The game works,
you throw in tons of new things,
the game crashes.
You are fucked up and have to rely on other people to find all your mistakes.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jun 02, 2014 7:35 pm Post subject:
Because he actually contributes to PPM, LKO, that's why I'm helping him. He does not come, tell people how they suck and move on. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Nov 17, 2014 6:56 am Post subject:
I'm at uni atm - but from the offset address, I'd say there's a high chance that one will need a stack dump. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Forgot to stack dumped it... Because of my HDD is almost full
What has that to do with uploading a simple text-file (except.txt)?
You know, the file from where you copied the EIP. The file that the game creates when it crashes and that has by default a stack dump. The file in your RA2 folder on your HDD that is only 5 kByte small. The file that was told you before to always upload (not only the EIP)
I wonder how you can even work if your HDD is so full, you can't even store a 5 kB file. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Nov 17, 2014 12:06 pm Post subject:
Crashdump != stack dump, dummy. Tho in the case of this one, maybe it should have been dumped.
A cell contained a unit(?) which was nonexistant when the game performed a can-be-crushed-by-another check. (?!)
WTF were you doing? _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Nov 17, 2014 4:50 pm Post subject:
I'd check if the map has any buildings/infantry/etc you're missing then. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Dec 16, 2014 9:36 am Post subject:
First one needs a stack dump.
Second: LZO crash. You didn't edited the map in Notepad and accidentally removed a character from IsoMapPack5, did ya? I'd check the map with FinalAlert, or call it corrupted right out of the bat. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Second: LZO crash. You didn't edited the map in Notepad and accidentally removed a character from IsoMapPack5, did ya? I'd check the map with FinalAlert, or call it corrupted right out of the bat.
First one: Country Problem (fixed)
Second one: explained above (fixed)
Thanks GD! _________________
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