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Problem with LaserFences
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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Thu Dec 18, 2014 11:07 pm    Post subject:  Problem with LaserFences Reply with quote  Mark this post and the followings unread

I had it going before but than I lest and came back to having to set it up and it crashes Sad It doesn't crash when I place the first post, it's when I place the post that adds the sections.

The first Ini building listed is the section the second is the post itself if you need to see that

Thanks!! for any help

Running Ares 8.0



Laserpencesection ini:

[Nod LaserFence]
UIName=Name:NTWALL
Name=Nod Wall
BuildCat=Combat
Strength=800
Prerequisite=GAPILE
Armor=concrete
TechLevel=-1
Adjacent=8
Wall=yes
Sight=1
Selectable=no
Insignificant=yes
Nominal=yes
Owner=French
AIBasePlanningSide=0
Cost=100
Points=5
Repairable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0
BaseNormal=no
GuardRange=18
Image=laserpart2
RequiredHouses=French
LaserFence=yes

Laserpencepost ini:

[Wallpart11]
UIName=Name:NA3
Name=Test1
BuildCat=Combat
Strength=500
Armor=steel
TechLevel=5
Adjacent=12
ROT=10
Sight=12
DetectDisguise=no
Owner=British
AIBasePlanningSide=1
Cost=500
BaseNormal=no
Points=30
Power=0
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS6LG
MaxDebris=2
MinDebris=1
Powered=yes
TurretAnimY=10
TurretAnimZAdjust=-20
ThreatPosed=30
IsBaseDefense=no
HasStupidGuardMode=false
ImmuneToPsionics=no
AntiInfantryValue=25
AntiArmorValue=10
Image=laserpost2
Selectable=no
RequiredHouses=British
LaserFencePost=yes
Powered=yes
IsBaseNormal=no
GuardRange=18

Prerequisite=Kamuix Radar

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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Thu Dec 18, 2014 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Code:

Prerequisite=Kamuix Radar


Are you sure that you have building ID that have this?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 19, 2014 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

[Nod LaserFence]
[Kamuix Radar]
Space in IDs, very bad decision.

RequiredHouses=British on the post while the section has RequiredHouses=French? illogical

Kamuix wrote:
[Nod LaserFence]
Wall=yes

If Ares hasn't changed the logic completely compared to TS, then this tells the game to use the special wall logic that searches in art.ini for the ToOverlay key to convert this into an Overlay.
Highly incompatible with special laserfence logic that wants to keep it as a BuildingType.

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Kamuix
Rocket Infantry


Joined: 02 Nov 2012
Location: Canada

PostPosted: Fri Dec 19, 2014 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks! It was the "wall=yes" afterall

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