Posted: Sun Jan 04, 2015 6:39 am Post subject:
M.A.D Tank limit
I think their should be a limit of 3 M.A.D tanks since that multiple of them deployed at the same time lags the game so much (or at least on my computer) and you can't really defend against them when somebody sends like 20 at a time via chinooks even though you have a line of sam sites. QUICK_EDIT
I guess when someone manages to build 20 of them and gets them in your base, then he deserves to win.
For 20 Mad tanks + 20 helitrans you could build a damn huge ground army of over 50 tanks and artillery.
Lag is indeed a problem, but this is only for a short period and only when they detonate where it is too late for any counter measures anyway. So i think it is acceptable in this case. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Truthfully it is possible to send 20 Chinooks carrying nothing (or some other aircraft) as decoys ahead of just 3-5 Chinooks carrying actual M.A.D. Tanks; 3 M.A.D. Tanks is enough to destroy all 3x3 or larger structures in a base already after all.
Maybe it's better to give Soviet GDI's (no longer buildable) version of the M.A.D. Tank which doesn't self-destruct and has a build-limit of 1 and then making it either more expensive or making it do less damage. _________________ QUICK_EDIT
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