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[Material Exhibition]All allied VXl material re production
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A small C4
Civilian


Joined: 01 Nov 2014
Location: PRC<->JPN

PostPosted: Sat Jan 31, 2015 7:10 am    Post subject:  [Material Exhibition]All allied VXl material re production
Subject description: All allied VXl material re production
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I think is good,I spent a long time to make these.Concrete picture here.↓↓↓



32e1c50e7bec54e7c69dd228bd389b504ec26af6.jpg
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All the preview picture
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32e1c50e7bec54e7c69dd228bd389b504ec26af6.jpg



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Jan 31, 2015 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

The download is just pictures of the vxls...

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Sat Jan 31, 2015 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Material Exhibition]
This doesn't make any sense. Media Hut is not for previews.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Jan 31, 2015 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Media Hut is for previews, dumdum.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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B.A.Znd
Rocket Cyborg


Joined: 14 Jun 2013
Location: Crazier's house

PostPosted: Sat Jan 31, 2015 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

but why pack those previews into zip...( ‵o′)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jan 31, 2015 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

preview as jpg with image compression is bad. preview downsized is horrible.
previews from voxelviewer in zip are useless.

Ingame screenshots in original size and in png format are the only useful previews. Wink

I also don't see how these look any different than the original RA2 assets.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Jan 31, 2015 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
*snip*




By that bullshit, I see no difference between Westwood's, Issly's or your WIP Mammoth MKII. You just pulled out such stupid, dude. He practically textured the RA2 assets properly and fixed the quantization artifacts from WW's model-to-voxel software. The VXL Viewer previews are quite useful when it comes to show such an improvement, indeed.

Back to the original post - go less monochrome. It's a great work, but a bit too light and imo needs more contrast as well. Some grey plates could help, the textures became too smooth.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
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Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Feb 01, 2015 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for your kind words GD. It's always a pleasure to see a reply from you.

The shape is exactly the same (as i wrote, no difference to original VXL)
When i read "re production" in title, i expected a new voxel.

Taking screenshots from WWW (no RA2 at hand) to compare original with the downscaled low quality preview jpg.
-texture is brighter (too bright)
-some black holes are fixed (at least they seem to be, which is hard to tell on the low quality preview)
-much less details though due to less complex and way too smooth texture

in my eyes, not an improvement
A good Before/After comparison screenshot would be helpful. At least for those who aren't that familiar with RA2 like Graion Dilach.
For example, I still can't see on VXL viewer screenshots how well the normals turn out ingame. I also can't see there if black holes are fixed due to missing Bounds scaling in VXL viewer.
But then again, i'm not such a pro like GD. He can surely see things that others can't.



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comparison.png



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Feb 01, 2015 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Now that you forced me to compare the VV shots, I am more impressed in the actual work. Yes, it needs more contrast and a tad darker shades, however, all shapes are remade from scratch - with handmade detailing, iow certainly won't messed up autonormals iow black holes are less likely to present.

Oh, the shapes are not exactly the same.  Look at the front of the Destroyer, his hull is taller than WW's. Or look at the comparison. I'm even doubting the amount of details being lower, since the WW voxels were all damn pale (the ones added in YR were different, because they got details which just rendered the voxel into a mess instead).



comp1.png
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left is his, right is Westwood
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comp1.png



_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Feb 02, 2015 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

The shading & detailing is a lot better but they have all been recolured to dark allied blue, without the contrasting light blue parts the voxels look a lot blander IMO.

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