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Questions about newly added Team
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Jynx
Medic


Joined: 25 Apr 2013

PostPosted: Tue Feb 17, 2015 1:26 pm    Post subject:  Questions about newly added Team Reply with quote  Mark this post and the followings unread

I used Cranium's guide to adding a new team with Ares:

http://www.ppmsite.com/forum/viewtopic.php?t=27581

And it shows up, the computer can play as them without causing any crashes. After spending a while searching through the Ares Documentation I had some questions I'm hoping to get some help with.

First, when a match starts, the new team always starts off with a Conscript mixed in with it's own starting units.

Second, adding new colors to choose from. I got as far as knowing it involves "uimd.ini" before getting confused.

And third regards EVA's. The Documentation pages on it weren't making any sense to me. I understand you can add a whole new batch of voices for new teams, but for the life of me I can't understand how to set it up.

I tried starting small by making a new Paratrooper Superweapon for the team and using the tag "EVA.Ready=" to change the voice that played with a preexisting one and had no luck. Would anyone mind explaining EVA's a bit clearer?

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AlexB
Commander


Joined: 31 May 2010
Location: Germany

PostPosted: Tue Feb 17, 2015 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

To add a ninth color, edit uimd.ini :
Code:
[Colors]
Count=9 ; that's one more than the game's default 8
Slot9.DisplayColor=0,255,0 ; that's the RGB color shown in the dropdown list
Slot9.ColorScheme=<TODO> ; put the color name from rulesmd's [Colors] here
Slot9.Tooltip=NOSTR:My ninth color ; the color name for the status bar


To add a new EVA event (that's a thing like EVA_LowPower), you have to add the new name to the list in evamd.ini and then add a section where you define the names of the wav files to play for each EVA type. You can then use you new event like EVA.Ready=EVA_MyNewParadropReady.

To add a new voice, that is a new EVA announcer like Eva, Sofia or that Yuri guy, you'll find an example in the documentation. There's not really much more to it than creating a [EVATypes] section in evamd.ini with 0=<Name>, and then adding values to each of the EVA events to point to the new announcer's wav files.

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Jynx
Medic


Joined: 25 Apr 2013

PostPosted: Wed Feb 18, 2015 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

AlexB wrote:
To add a ninth color, edit uimd.ini :
Code:
[Colors]
Count=9 ; that's one more than the game's default 8
Slot9.DisplayColor=0,255,0 ; that's the RGB color shown in the dropdown list
Slot9.ColorScheme=<TODO> ; put the color name from rulesmd's [Colors] here
Slot9.Tooltip=NOSTR:My ninth color ; the color name for the status bar


To add a new EVA event (that's a thing like EVA_LowPower), you have to add the new name to the list in evamd.ini and then add a section where you define the names of the wav files to play for each EVA type. You can then use you new event like EVA.Ready=EVA_MyNewParadropReady.

To add a new voice, that is a new EVA announcer like Eva, Sofia or that Yuri guy, you'll find an example in the documentation. There's not really much more to it than creating a [EVATypes] section in evamd.ini with 0=<Name>, and then adding values to each of the EVA events to point to the new announcer's wav files.


Thank you, I'm not sure why I wasn't grasping having to add a section myself. The colors show up fine.

For EVA's does this look right?
In evamd.ini
Code:

[EVATypes]
0=NewTeamVoice ; Whatever I want to call the new team voice?


Then in the DialogList:
Code:

xxx=EVA_NewEventName

[EVA_NewEventName]
Text=Whatever the the voice says
Russian=Wav file of sound
Allied=Wav file of sound
Yuri=Wav file of sound
NewTeamVoice=Wav file of sound
Type=QUEUE
Priority=NORMAL


Then in RulesMD I can attach the "EVA.Ready=EVA_NewEventName" tag to have the sound play?

And for the new team, there's a tag in Country Statistics called "EVA.Tag=" would I put "NewTeamVoice" there once I add it to all the other EVA Events? Sorry I need so much help. Hate having to ask all this. Thanks for the help.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Feb 18, 2015 9:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, yes and yes. You said exactly what you need to do. There's only one thing you said wrong - EVA.Tag goes to the side's entry, not the country.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Jynx
Medic


Joined: 25 Apr 2013

PostPosted: Wed Feb 18, 2015 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for the confirmation, everything is working fine. You don't happen to know why a conscript is showing up with my new teams starting units do you?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Feb 18, 2015 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remove your new country from the Conscript's Owner=.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Jynx
Medic


Joined: 25 Apr 2013

PostPosted: Wed Feb 18, 2015 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not even sure how it got onto the conscripts list. Thanks again.

If I could bother you for one more thing. When I tested my new team EVA for their paratrooper superweapon I used a pre-existing sound. The allied "Nuclear Silo Detected" one, and it played as soon as the paratroopers were ready to use. I made a new sound "NTPARA", converted it, and put it on the  Audiobag just like all the other sounds. But nothing played this time. Is there a list I have to add the sound itself to? Or do EVA sounds need to be converted to something different than Unit Sounds?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Feb 18, 2015 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA sounds don't go into audio.bag, they stay loose. They always did, see localmd->evamd for the example.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Jynx
Medic


Joined: 25 Apr 2013

PostPosted: Wed Feb 18, 2015 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good to know. Thanks for all the advice. Working perfectly now.

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