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The pipbrd.shp
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vord
Medic


Joined: 25 Apr 2013
Location: Senippilihp

PostPosted: Thu Mar 12, 2015 4:06 pm    Post subject:  The pipbrd.shp Reply with quote  Mark this post and the followings unread

The pipbrd.shp which is the outline of the health bars normally has 2 frames in it.

If the second frame appears as the shadow of the first frame (1 editable and 1 shadow frame, without any selectable colors), in SHP Builder, uncheck the "Shadows" in Options.


The 1st frame is for units/vehicles, while the 2nd frame is for the infantry.

It could also have 4 frames which is downloadable below (if you don't feel like turning off the Shadows option or ease of editing etc.) being the 3rd and 4th frames the shadows which only serves as a compatibility for the checked Shadow option.


Below are the samples that have been edited from the original WW pipbrd.shp:





About the 2nd frame: The blue outline (health borderline ingame) indicates the limit of the maximum width where the health pip from pips.shp is rendered (correct this if found wrong), while the rightmost side is using the transparency palette or the topmost left in the palette.pal color selection.

In which case, Units and Infantry can have different style of outline:

Ingame:


I have attached below the edited pipbrd.shp and pips.shp used in the ingame pic. Original credits goes to the makers of the GI shp and the Slingshot unit.

Many thanks to sir Krow for clarification.



pips.shp
 Description:

Download
 Filename:  pips.shp
 Filesize:  2.2 KB
 Downloaded:  46 Time(s)


pipbrd.shp
 Description:

Download
 Filename:  pipbrd.shp
 Filesize:  416 Bytes
 Downloaded:  60 Time(s)


_________________
Lin Kuei Ominae wrote:
Why is the picture so blurred? Do you converted it from pcx to jpg to bmp to jpg to tif to jpg to gif to jpg to png?

Last edited by vord on Thu Mar 12, 2015 6:35 pm; edited 2 times in total

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu Mar 12, 2015 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice development!

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Quote:
Humans were born for two things: to pray and be productive.


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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Mar 12, 2015 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the fact that it looks different which is definitely cool, but are you sure about this? The vanilla pipbird already uses 2 frames for the unit and infantry.

But why the shadow frames? I kinda doubt the game even reads the additional frames you've added. But feel free to prove me wrong.

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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vord
Medic


Joined: 25 Apr 2013
Location: Senippilihp

PostPosted: Thu Mar 12, 2015 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks sir Krow, my problem was that I need to uncheck the Shadows in SHP Builder options to make the 2nd frame have an editable palette. Will update post.

_________________
Lin Kuei Ominae wrote:
Why is the picture so blurred? Do you converted it from pcx to jpg to bmp to jpg to tif to jpg to gif to jpg to png?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Mar 14, 2015 6:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Infantry running around with their heads covered by bars? meh.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Mar 14, 2015 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
Infantry running around with their heads covered by bars? meh.
Ignorant arse. You can change that in the rules.

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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