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Japanese faction buildings? [Request/help]
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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Tue Apr 07, 2015 11:59 pm    Post subject:  Japanese faction buildings? [Request/help] Reply with quote  Mark this post and the followings unread

I figured it's time i said it haha.

Well, I'm best at ideas and touching things up and putting things together.  What i'm not good at is starting from the ground and working my way up.

After seeing handfuls of things and thinking a bit about RA3, i decided i may want to tackle making a Japan faction, potentially as a Yuri faction replacement.
The look i'm going for is very ethnic, but still within a post-modern theatre, so it matches the RA2 sci-fi elements.  I have some vague ideas of existing pieces i could use, but there's not enough to create a fully themed faction.

What i definitely want to avoid is making something like that total joke of a faction in RA3.  The intent is to make a distinct feeling faction with it's own strategies and styles.  (with allies having their swift tactics, and sovs having their brute force tactics... yuri has the mind control tactics, might be a challenge to come up with something to make a better 3rd party)

What i've been working on is a basic Secret Labs mod, where i've added additional tech and arsenal: http://www.ppmforums.com/viewtopic.php?p=528907

Anyways, first on my list would be buildings, followed by units and such.

For now it's just some stuff i'd like to slap together, but if enough people are interested i would like to scale it up to a full project.  I intend for this all to be completely open, like an experiment or something.  

Themes i'm looking for:
-japanese ethnic
-somewhat befitting of 3rd faction to stock allies and stock sovs styles
-post-modern, if not completely sci-fi, but not cartoony.
-i want to avoid the gundam look. mechs are stuff are okay if they fit a more realistic theme, like exoskeletons, i st ilwant to avoid though, i like the idea of drone tanks/aircraft better than unnecessary mechs.
(the most i'd ever want to use from RA3, is like the tsunami tank, rocket angel, and battleship)

I wish to work with someone in order for us to make some really good stuff.  I'm not asking for a hand-over completed package, and even minor input into design ideas is helpful.

Edit: if Trans_C wants to work with me, i might consider making the faction a special units faction as opposed to an army faction like the others, using the touhou characters as a collection of hero units or something like that... otherwise will be left as easter eggs lol.
Time for people who like japan and anime and stuff to help make a full mod!? Very Happy

Edit3:
Okay, criteria for japanese buildings, 3 different ways it could go (wanting one of these):

 1) for the ra2+ faction:
    -iconic roofs (shingled)
    -torii where applicable (conyard maybe, tech buildings)
    -foundations with only right angles (walls could be vertical or angled inwards)
    -steely like allies, but not round.
    -white/vermillion colours (steel can be silver if not painted ofc, roofs can be dark or vermillion).
    -buildings like dojo(barracks) would have the walkways around the outside

2) for sci-fi faction:
    -sci-fi looking (goes without saying)
    -iconic roofs (should prob be made of steel)
    -torii where applicable (again, can be steel)
    -right angled foundations aren't necessary except should make sense to the roofs which will consist of rectangles and squares
    -white/vermillion colours (steel can be silver if not painted ofc).

 3) for magic faction: complete traditional architecture
    -iconic roofs
    -right angled foundations
    -external walkways around outside
    -torii where applicable
    -don't need the white/vermillion colour theming.  can be completely dark and even civilian looking.
    -can include extra details that make them seem more supernatural

 4) hybrid:
    -iconic roofs
    -torii where applicable
    -surprise me.


Edit2:
GenesisAria wrote:
I'm still in the market for building shp's if anyone will help me out in creating a japan faction.  Bit of a tall order but:
There are a few possible motifs i'd be after...
1)A very red alert 2 befitting faction with as much flair to japanese as each of the allias and soviets are distinct in their own ways (preferable direction)
2)A sci-fi techy sort of faction that is sorta like ts, (maybe a bit like the 3rd faction in reign of steel or something...) with a clear japanese flair
3)A magic faction, with very traditional like buildings, but with a bit of a magical/spiritual twist to them (to do something out of the ordinary and interesting)
4)A faction that takes a bit of the all of the above into account

obviously colour schemed in primarily white with the red sun (with or without rays), if you wanna get technical, the red is supposed to be vermilion as opposed to pure red like the soviet red. except for in the case of the magical designs, where the buildings would have less colour in them.

what i'm not after:
-feudal era japan
-ww2 era japan (although heavily based on is great)
-colourful gundam-ized japan

GenesisAria wrote:
ps: something like this: http://forums.revora.net/topic/77894-yf-19/ is a perfect asset for a japan faction. even if it's anime-sourced it looks legitimate, and much better than a friggin jet tengu.

GenesisAria wrote:
The simplest way to put it... all needing to fit the template of barracks(dojo), war factory, radar, conyard, navalyard, tech center, power plant, blahblahblah... or slight variation of it:

One way is to have buildings that very much match the pre-existing RA2 buildings.  As much as Allies are different from Soviets, being the limit of how different the japanese buildings can be.  Not round like allies, but more square-like like soviets, except no bricks, and preferably having the curve-trimmed roofs...  The RA2+ route.

Another way could be something sorta like ra3, except without oni horns on everything, and buildings that resemble buildings to the sensibilities at least of TS modding, but at least being able to identify it as japanese by looking at it...  Aka the sci-fi route.

Another way is to have completely traditional buildings, with familiar japanese architecture, although still fitting a at least mostly familiar base arrangement, somehow making them serve as war factories and barracks and powerplants etc, but not needing to look sturdy... Aka the supernatural/magical japan route.

Another way is to somehow stretch these ideas and mix any of the above and make something within the scope as a hybrid.

The only thing i want to avoid is an RA3 remake.

GenesisAria wrote:
Zengar_Zombolt wrote:
Because htat is the only line between RA2's Cartoony and RA3's cartoony. Because what is terribly different between the Zeppelin bombers flying though Modern SAM's or the Robot Reaching up to a Zeppelin Bomber weaving though the Modern SAM's?
err, no.  everything in ra3 was toys.  the tanks were overexaggerated, the transformers were transforming. it's just a big cartoon toybox.  the kirov was the only thing that was pretty much the same.  many people have made this distinction, even in this community, so why is it difficult to differentiate the two now all of the sudden?

GenesisAria wrote:
How about this....For the RA2+ version, the one befitting the rest of RA2....
Think World War 2 Japan. Got that in your head?
Okay, now take that, and put an RA2 amount of "what if" technology on top.
That's what i'm looking for for that version.

GenesisAria wrote:
Millennium wrote:
That is why I'm careful about adding content from pop culture if it has no context with the actual side I'm making beyond being from that country. Gundam can be a TV show in my in-game Japan, okay. But it can't be the basis of the in-game Japan's units.
Hence why if i ever add anything from, say SWGB, i gotta make sure it's not in your face obvious that this is a friggin star wars thing lol.

GenesisAria wrote:
Millennium wrote:
What I do think is fair game though is the general appearance of mecha and cyberpunk themes, because that's a recurring topic in Japanese cultural content, and even being pursued in science now. But to take the contents of any particular show, just because it's of Japanese origin, even if there is no cultural continuity with actual Japan, and then label it Japanese, is bad practice imo. Just like labeling anime nazis as japanese.
Right on the money... Mecha i don't got a huge problem with, as long as they're not over the top, and sensible... No Gundams, no LFO's, no Nightmares, hell i wouldn't even accept those spider tank thingies from GitS

GenesisAria wrote:
Millennium wrote:
As for Russia, yes, I personally find the onion domes ridiculous for a Soviet side, though other modders commonly keep them in.
I don't find them all that ridiculous, yeah it is kinda lazy copypasta, but i hardly even notice it.  But it helps make it very distinct that it's "russian". As would torii and curve-trimmed roofs on buildings that would serve no military purpose, but make it distinct that it's "japanese".

GenesisAria wrote:
Trans_C wrote:
Getting a decent dojo itself is easy...
Below is a dojo converted from Age of Empires III.
Of course it's not sci-fi enough but I think at least it's of Japanese style.
That's awesome, now if i were going the supernatural/magic route with my faction that'd actually work perfectly. Add some ghostly blue glows on the lanterns and ur set!  (it's funny how it's even facing the right direction to take the yuri barracks)  You always got great stuff, it's a shame we're not working together ^^;

I've played AoE3, and yeah going the magic route, i'd probably be where i'd go for a lot of my assets, being one of the few games with a decent amount of japanese architecture.  (the navy in that game is the derpiest thing ever)  I wouldn't really be rendering the stuff though.... i'd be screenshotting and cutting out stuff...  But that's of a goof quality for roofing for example.... That's actually half the reason why i suggested a magic faction as an alternative, cuz it might be easier to achieve than designing a more techy building with the same design concepts.
Going for the RA2+ style faction, a lot of roofs could be cut from AoE3 buildings and used in context.

GenesisAria wrote:
even making a metally looking structure with a foundation that only has right angles, and putting japanese roof on it like a hat would work, as long as it looked nice.  (again, kind of like the floating fortress buidlings in ra3.)

GenesisAria wrote:
Well i'm not sure how well you remember them but i'm talking about these buildings in RA3 when i say "floating fortress buildings"



Anyways, with all of that if anyone wants to give it a shot, pm me or something and we can work out what would be ideal and why.  I look forward to working with whoever to make something great.

Last edited by GenesisAria on Fri May 08, 2015 4:37 am; edited 22 times in total

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Wed Apr 08, 2015 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

have you looked into the Generals Building conversions? I think the USA faction buildings may be close to what you'r pinning for.

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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Wed Apr 08, 2015 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

i've definitely seen a lot of various mods, but none of them are what i'm after, as far as buildings go, there is a decent example here of an attempt at the theme: http://www.ppmsite.com/forum/viewtopic.php?p=527773
except those look a bit more old fashioned, i'm thinking more sci-fi and metallic, but with asian architectural influences, including the roofs...
http://www.moddb.com/mods/easb-hour/images/bases the generals asset chinese buildings are the -idea- i'm after, except with it being more sci-fi and post-modern.

Perhaps semi-befitting of having something like this http://www.ppmsite.com/forum/viewtopic.php?p=527774 in it's arsenal.  A big airship like that would definitely work in a hero-unit style faction heh.

I'm looking for stuff maybe looking more like these sorta, but again with a japanese style and traditional themes.
http://www.moddb.com/mods/ros/images
http://www.ppmsite.com/forum/viewtopic.php?t=31844
http://www.ppmsite.com/forum/viewtopic.php?t=29970

I know there are lots of pre-existing assets, but i'm after something completely different. The closest thing i can think of is the Red Alert 3 floating fortress neutral buildings... except none of them look like anything other than fancy-roofed office buildings and the like.

Hopefully some of these gives more of an idea of what i'm after.  Think of it as: "RA3 Rising Sun As If They Weren't Satirical Cartoony Gundam Faction"

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Apr 08, 2015 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zengar_Zombolt wrote:
have you looked into the Generals Building conversions? I think the USA faction buildings may be close to what you'r pinning for.


If you mean ImP's set - he only finished the ConYard and haven't heard him since. And noone converted the standard Gen US buildings so far.

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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Wed Apr 08, 2015 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah no i'm definitely looking for possible work on original buildings/units.  Something fresh that hasn't been done yet.  I've definitely scanned over a hell of a lot of stuff looking for assets around heh.

I'm both asking for possible just shp/voxel tosses, or perhaps if anyone wishes to join for an extended freeform project.

Anything potentially befittng of a post-modern/sci-fi, non-gundamy, japanesey faction.  Units don't have to be traditionalized at all, but i want the buildings to.

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Zengar_Zombolt
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Joined: 30 Apr 2008

PostPosted: Wed Apr 08, 2015 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Zengar_Zombolt wrote:
have you looked into the Generals Building conversions? I think the USA faction buildings may be close to what you'r pinning for.


If you mean ImP's set - he only finished the ConYard and haven't heard him since. And noone converted the standard Gen US buildings so far.


I have look it up and yes, there are none...I thought MiG eater did it, but he only has china

sorry

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GenesisAria
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Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Thu Apr 09, 2015 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

perhaps i should dig some assets out of star wars galactic battlegrounds (i'll have to find out how to do that) . . . maybe i could find some good bits and pieces to use :O

i intend on using the lunar expansion so that might entail having completely space-alternative assets for all factions. haha . . . that's thinking a little far ahead. (if i did that, having seperate arsenal for space maps, i'd be duplicating a lot of things to have "space versions" of units and weapons etc, like having weapons without fire and so on.

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Atomic_Noodles
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PostPosted: Thu Apr 09, 2015 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

So far nobody has attempted to do so. You'll either have to make one yourself I guess.

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GenesisAria
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Joined: 10 Mar 2015
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PostPosted: Thu Apr 09, 2015 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Well i know that, that's why i'm requesting lol. I'm gonna give it some time and see if anyone is interested in helping me out.

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kenosis
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Location: Moscow State University

PostPosted: Thu Apr 09, 2015 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

We are busy with EASB Hour campaign exclusive assets and the shrine you see is made as easter egg. Since Japan is only one mission in the whole story, it wont have too much attention. Still a lot of Russian things in progress.


And if we really have made such assets we will start our own mod (but we are not interested. Working on one total conversion is already butthurt...... But hey,better to have everything in own hand.



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unknown_men
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PostPosted: Thu Apr 09, 2015 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater can help you, when his D-Day mod released v3.8, had full of japanese arsenal including: buildings, defenses, units, infantry, sidebar, etc..  for you. If you not have the patience, so you should make your own.

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Mig Eater
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PostPosted: Thu Apr 09, 2015 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

D-day's files are not available for public use Confused besides he wants anime/sci-fi Japanese buildings not WW2 wooden hut Japanese buildings...

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Thu Apr 09, 2015 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Adding a sci-fi style Japan to RA2 Universe is weird since most probably they are affiliated to Allies...
And as for all those awesome Tsunami Tanks, Rocket Angels, and Shogun Battleships...Their design, although visually impressive, are in fact little better than those mechas when it comes to realism.
But hey, who cares?! Anyway they look more impressive than those super-realistic type-xx weaponary from real-life JSDF....
Btw, implementing touhou characters is quite difficult. Even our almighty Kenosis can have a hard time coding their weapons to mimick some of their spellcards.

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Darkstorm
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PostPosted: Thu Apr 09, 2015 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well there aren't any public building sets for this that I know of but you could always make the assets yourself. DonutArnold's blender template makes it reasonably doable even if you lack artistic talent.

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lefthand
Grenadier


Joined: 08 Feb 2008

PostPosted: Thu Apr 09, 2015 10:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

A dystopian Asian faction - where Chinese and Japanese elements would be mixed together - would work better.

Where the Asian Alliance and the European Union would end up dividing up and occupying Russia much like how the Allies did with Germany after WW2. The occupation of the Soviet Union would later result in a Cold War between East Asia and Western Europe.

The Asian Alliance, being mostly left unaffected by the Second Great War, would have a huge resource advantage over the West. Where as they would need to spend considerable amounts of their economy on repairing war worn countries, the AA would be able to use it develop exotic weaponry.

This would explain why the Asian Alliance appears more futuristic. It's style of government would be autocratic like Imperial Japan and North Korea's; citizens would see their leader as a god-like figure. The economy would probably be like Singapore and China's mix of autocratic capitalism.

Asian Alliance structures/units would use a darker grey scale and probably have orange as their faction's color.



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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Thu Apr 09, 2015 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

lefthand wrote:
A dystopian Asian faction - where Chinese and Japanese elements would be mixed together - would work better.


"Oceania is at war with Eastasia...Oceania has always been at war with Eastasia..."
This does make sense. But perhaps needs a little bit more "grimdark" elements imho.
However, if i remember correctly, in the plot of the original RA2, Korea, Japan, and even China sides with Allies, according to how they are colored in the map in the briefing of the missions.

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lefthand
Grenadier


Joined: 08 Feb 2008

PostPosted: Thu Apr 09, 2015 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Trans_C wrote:
However, if i remember correctly, in the plot of the original RA2, Korea, Japan, and even China sides with Allies, according to how they are colored in the map in the briefing of the missions.


I was thinking more like The Man in the High Castle…replacing the occupation of the United States with Russia. Russia – or even the Soviet Union - is such a large country that it would require Europe and Asia to both occupy and pacify a country composed of seven different time zones.  This could be Asia’s pretext of rapid militarization, to meet the challenge of keeping Eastern Russia dominated.

In the RA2 timeline, European imperialism has never ended since it only ended as a result of WW2. This means most of Asia, Africa and Latin America would have still been under the influence of the European powers. Thus, most of the world is “aligned” to the Allies not out of choice but because of imperialism.

That being said, it is possible that the Third Great War is what breaks the European yoke in Asia.

As far as I can remember, none of the RA2 or YR campaigns ever take place in Asia. In conclusion, Asia is pretty much a blank canvas.

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Fri Apr 10, 2015 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

lefthand wrote:

I was thinking more like The Man in the High Castle…replacing the occupation of the United States with Russia. Russia – or even the Soviet Union - is such a large country that it would require Europe and Asia to both occupy and pacify a country composed of seven different time zones.  This could be Asia’s pretext of rapid militarization, to meet the challenge of keeping Eastern Russia dominated.

The Far East of Russia is mostly unpopulated apart from several big cities...
It's better to say that the resource from Eastern Russia and looted Russian technology help this "Empire" grows into a superpower.

lefthand wrote:
In the RA2 timeline, European imperialism has never ended since it only ended as a result of WW2. This means most of Asia, Africa and Latin America would have still been under the influence of the European powers. Thus, most of the world is “aligned” to the Allies not out of choice but because of imperialism.

You forget the RA1...The Soviets invade East Asia and this is how Gradenko becomes Marshall.

lefthand wrote:

As far as I can remember, none of the RA2 or YR campaigns ever take place in Asia. In conclusion, Asia is pretty much a blank canvas.

Not exactly.
The 4th Soviet mission involves Koreans invading Vladivostok.
The 7th Allied mission (or the 6th Soviet one) is a Soviet version of the Pearl Harbor Attack.
Korea in RA2 has a sizable navy(being able to invade Russia) and a capable airforce with their famous Black Eagle...
And in the loading background of these missions, China, Korea(both north and south, which is strange since in RA2 they are NOT unified according to the loading screen of the Korea subfaction), and Japan are clearly colored as Allies.
So unfortunately this is not a black canvas, but canon.

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lefthand
Grenadier


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PostPosted: Fri Apr 10, 2015 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Trans_C wrote:

The Far East of Russia is mostly unpopulated apart from several big cities...
It's better to say that the resource from Eastern Russia and looted Russian technology help this "Empire" grows into a superpower.


Yes, it is mostly unpopulated today in our universe but that doesn't mean it was in the the RA universe or that it wasn't heavily militarized. In the Third Great War, the Soviet Union does invade East Asia according to some of the Soviet loading screens in the single player campaign. Considering the Soviet's allies (Cuba, Libya and Iraq) were no where close to Eastern Asia, it is likely to assume that the USSR had a very sizable force there since it would have been the only country that could reach it.

Trans_C wrote:

The 4th Soviet mission involves Koreans invading Vladivostok.
The 7th Allied mission (or the 6th Soviet one) is a Soviet version of the Pearl Harbor Attack.


Let me correct myself, none of the campaigns ever take place in China, Korea, Japan, Thailand, Vietnam and etc.. Since we never fight in any of these countries, we also never observe any of the architecture or culture there. The only glimpse we have of Asian involvement in RA2 is pretty much a cameo appearance of Korea. That still leaves a lot to the imagination. For all we know, East Asia could have been a technocrat's wet dream blended with an isolationist foreign policy that only paid lip service to helping the Allies.

Trans_C wrote:
And in the loading background of these missions, China, Korea(both north and south, which is strange since in RA2 they are NOT unified according to the loading screen of the Korea subfaction), and Japan are clearly colored as Allies.
So unfortunately this is not a black canvas, but canon.


Alliances can quickly change after a war. When Germany surrendered in WW2, the Allies were split between the East and West.

That being said, this isn't about being 100% literal - the RA universe is clearly not - and more of an excuse to create material for an Asian faction that isn't a clone of CNC General's China or RA3's Empire of the Rising Sun.

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GenesisAria
Cyborg Firebomber


Joined: 10 Mar 2015
Location: Canaderp

PostPosted: Fri Apr 10, 2015 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Well RA is cold-war inspired, and already sci-fi as it is.  Japan was a superpower until their disarm, so if they didn't disarm due to the a-bombs they'd very much be a part of it.  Better than yuri faction anyways LOL.  The shogun is actually a pretty good design when you don't have the naval upgrade.   tsunami tank is befitting of a lot of sci-fi tank designs you find around by artists . . . rocket angel is well, we already got rocketeers and lunary infantry...

traditional stuff is useful too, but yeah want technological things for actual arsenal (and no way i'm putting "concrete" armour on wood/paper houses)... i'm not doing total conversion, i may even find a way to spoof the mind control concept into something similar. i don't intend to mod allies and sovs that much just enough to freshen up their faction's play.

The idea is to make a japan faction that's cool and not cartoony and ridiculous like RA3.  The "mechanized" idea is okay, having it all nanotech and stuff, sure... just not gundams and transformers.


...Making touhou characters impliment weapons, well you just decide on one particular attack and roll with it... Shouldn't bee too incredibly difficult. Don't base it on their bullet spam but more their styles... I already did a good improvement on youmu i think (just need to figure out how to make a delayed fire work to make up for the couple frames before she's invisible). but even something simple as that is enough.  marisa flies like rocketeer on broom and shoots lasers. sakuya as a chrono unit that throws knives (uses a weapon that creates a knife circle animation for buildings?).  cirno flies around and uses weapons that have ice explosions and somehow use the paralize script like squid. tenshi and a big aoe fire sword. hatate with some kind of reveal weapon? okuu with projectile nukes. ichirin with cloudy fist projectiles coming from a really big number lateral.
your implementation of yukari works tho... for actual large-scale spellcards you could make them deploy charge/ammo weapons with huge animations that fill most of the screen with classical up-front display of activation and then do some super-weapon grade aoe or something... all doable (might be laggy tho haha)
I would do it but again i'm no modeller and bad with animations haha.

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Atomic_Noodles
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PostPosted: Fri Apr 10, 2015 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

You could try asking Mooman (though it'll highly likely not succeed) as I remember he posted a screenshot of an Empire Faction remade to work in RA2-Style. War Factory,Barracks,Refinery,ConYard,etc.

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unknown_men
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Joined: 09 Apr 2015
Location: Vi?t Nam

PostPosted: Fri Apr 10, 2015 4:19 am    Post subject: Reply with quote  Mark this post and the followings unread

You may try Eagle Red's Asian Alliance or Sarillim's Coalition War 1.9 mod. They may had asset you need.

P/S: I like Asian Alliance building and Coalition War defense and infantry, you should ask Sarillim for permission IMO.

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GenesisAria
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Joined: 10 Mar 2015
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PostPosted: Fri Apr 10, 2015 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah i'm more after japanese before totally starwarsy sci-fi. i just mean something at least post-modern like the red of red alert 2.  but i'll poke around some more.
Although if i had some of each, i could probably get parts of both and put them together

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BoldRebel
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PostPosted: Fri Apr 10, 2015 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

you can create your own #Tongue

it's either learning 3d using softwares like 3d max,etc or 3d painting(like what does asian's best artist painting realistic things in ps,wow :O)


i'd rather paint it on photoshop
create your own ra2grid then do it on ps

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GenesisAria
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PostPosted: Fri Apr 10, 2015 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

i really dislike the adobe interface... i use gimp usually, only photoshop when i need a specific feature (gimp can do a lot if you actually go through settings and set stuff up, and get plugins).  and i won't be able to create my own entirely... i'll just stare at a blank image for a while and give up lol.  also, i hate 3d modelling lol.  most i can do on my own is fuse things together, or cannibalize assets from other games (though i could do that pretty good).

if no one is interested in designing anything or part of anything, then i'll keep being patient for good stuff, or just do something else.

although i have been pondering using parts or structure designs from SWGB, maybe using the wookie buildings as a base...iono. conveniently the perspective is right, and the lighting means they only need to be mirrored (no damaged images).

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BoldRebel
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PostPosted: Fri Apr 10, 2015 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

GenesisAria wrote:
i really dislike the adobe interface... i use gimp usually, only photoshop when i need a specific feature.  and i won't be able to create my own entirely... i'll just stare at a blank image for a while and give up lol.  also, i hate 3d modelling lol.  most i can do on my own is fuse things together, or cannibalize assets from other games (though i could do that pretty good).

if no one is interested in designing anything or part of anything, then i'll keep being patient for good stuff, or just do something else.

although i have been pondering using parts or structure designs from SWGB, maybe using the wookie buildings as a base...iono.



yep 3d modeling is damn thing Very Happy

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GenesisAria
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PostPosted: Fri Apr 10, 2015 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

prob with SWGB buildings, is they're not distinct PP,BAR,WF,etc in appearance... there's a lot of stuff that just looks like general buildings for... things.  i could probably convert ra2 cities into coruscant if i really wanted to haha.  there was a couple nice superweaponey looking buildings tho.

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Atomic_Noodles
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PostPosted: Fri Apr 10, 2015 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Another solution... remake the game with 16-bit style Graphics similar to Dune (Dos Version) , Make the game entirely all cute and simple (Think Risk of Rain or Cave Story)

That way you can remake everything with just pixel art (except the voxels maybe)

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BoldRebel
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PostPosted: Fri Apr 10, 2015 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

does anyone wants to port WCIII models xD

trying to be the first one #Tongue

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Holy_Master
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PostPosted: Fri Apr 10, 2015 12:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Japan fictional army without Mecha and Transformer unit will never feel Japan anymore what wrong with both fictional machine while allied have shrink beam and Space-Time control base weapon where far to fictional than Mecha and Transform able jet. IMO Ra3 Empire design choice is right direction which reflect their culture in cartoony way not just asian faction with random high-tech weapon base on western ideal.

only i don't like is EA too focus on this faction and stole all scene from other classic faction. specialize made Yuriko as game mascot over Tanya.

for me only thing that made Ra3 look cartoony is their graphic and art style.

but still Yuriko design is off for this game Psychic/Esper Girl alone feel Japanese enough but school girl... Really?

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Atomic_Noodles
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PostPosted: Fri Apr 10, 2015 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

the whole 60s pin up art for allies and communist movement art for soviets as art did seem like it was trying to make them feel a lot more campy

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BoldRebel
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PostPosted: Fri Apr 10, 2015 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

so even if without having scifi looks for japan
then why not create a technology which is exclusive for them,cheap and fast reduction of units (war fact) since they are top in developing robot program/circuit and machines

can beat allied even from their high technology

create a dozen of warfact and industrial plant then dozen rhino tanks excels creation of grizzly,prism and mirage tank Very Happy

many things are not carried from asia
if there is, then it will rule the game Very Happy
chinese got tech
japan too,koreans too
malaysia got terrorist Very Happy
thailand and vietnam got best superstars
russia is eurasia Very Happy

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GenesisAria
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PostPosted: Fri Apr 10, 2015 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

japanese weren't really the blob kind though, they were the ones who struck hard with disadvantage and prevailed.

and i didn't sya no mechs, i mean no damn gundams.  titan and wolverine are cool mecks.  gundam and transformers are dumb mechs.  well, they're for their world only, not anywhere else.

i was wanting to go for ethnicizing the buildings, getting japanese looking structures that also seem armoured enough to not be wooden paper-walled tatami-floored houses, so that they fit in with the sturdy look of the ally and sob buildings.... and then i'd work on whether i wanted to go super sci-fi tech or more conventional...

i had thought of changing the dominator into a convergence wave or something tochnobabbley like that, removing the mind control rings and changing the effect to be more wormholey as opposed to a mind control thing... that's if i were to go right down sci-fi alley.. i woudln't even need to change much of that haha.

i could very well grab stuff like that really sexy looking titan someone made, maybe recolour it white and give it a red sun... iono, things to think about.

if i'm gonna do this i wanna do it well, not slap together "mario" stuff as the community calls it.

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BoldRebel
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PostPosted: Fri Apr 10, 2015 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

well sorry for misunderstanding

japan got nuclear tech but their are weak when it comes to war(exception china)

why? coz america got a deal with them not to develop war weapons
they fear that they will lost their fame in the world
also america has hidden dirty history,including the stolen technology of submarines from japan, the enigma which has been invented by germans, which is why people at current time believed that powerful naval weapons and powerful encrypting device are from america

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BoldRebel
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PostPosted: Fri Apr 10, 2015 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

well still unsure if they are weak in war, have you any proof? what if they were hiding things from public, coz america wants to steal the spotlight again

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BoldRebel
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PostPosted: Fri Apr 10, 2015 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

eagle got an asian mod called "Eagle red" great mod but the models (seen in 2.0 ver) is poor, just need some editing and it will be great

it has both china and japan
has no korea

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GenesisAria
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PostPosted: Fri Apr 10, 2015 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

uhm... in ww2, it took everything the usa had just to hold japan back lolol.  if it not for the a-bombs japan would have won.  they were giving the usa a major beating, even without the yamato that they luckally managed to have bombed before it got action.  so no japan wasn't weak.  they're only "weak" now because they chose to disarm and follow the path of peace. (a very wise decision)

alternate universe = alternate timelines. time machines = alternate alternate timelines, and justified. realism not necessary. (the existence of time machines is already unrealistic, even if the other fancy toys like chrono can be scientifically hypothesized/theorized. it's just not possible within special relativity and quantum mechanics.)

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Zengar_Zombolt
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PostPosted: Fri Apr 10, 2015 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I still find it funny that you peg Gundam as the Goofy mecha, as a decent chunk of the Gundam Multiverse is kinda serious, despite the sillier aspects here and there. If you want to talk about goofy robots, it would not take too much to google up "Super Robots" like Mazinger Z and Gurren Lagann.

And pointing out the MechWarrior Knock offs from Tib Sun as great mech designs is kinda funny as well. With Uncompensated Asymmetrical cannon, and Walking coffins, maybe you should take a closser look at the machines you want for your mod.

What kind of Mech designs do you want and try to act like your specific. It sounds like you want a Western 80-90 era Mech Design like in the vein of 40k or the afformentioned Mechwarrior. I do think somone made a set of MW mechs for TS...

Or something like this? Dirty enough...

I post because I care about all Giant legged fictional war machines of various levels of badassery.

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GenesisAria
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PostPosted: Fri Apr 10, 2015 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

the mecha in say, eurka seven had class and were sensible. the ones in rinne no lagrange looked nice. the ones i code geass were non-offensive.  but the gundam style is a bunch of refrigerator boxes stacked up in the shape of a human... and given hokey colours.

i didn't say i necessarily wanted them, i said they were more passable because they weren't just outright cartoony.

i don't like emcha, they're silly and impractical, but ones that at least look like they fit into a regular sci-fi universe, where it looks like some kind of war machine, but mech-afied, then at least it's not totally silly (eg. star wars mechs, we just kinda accepted they were there. we didn't imagine them dancing around and holding guns in their hands and melee fighting for no reason if they could just be a bunker-buster carrying fighter or nuke-resistant tank or something...).  traditional mech ideas are tanks with legs, not giant kung-fu fighting robots.

it's like you're saying all mecha are the same. different mecha are liked for different reasons. the plot of gundam may be serious, and they take the mecha themselves seriously but it's still eccentric.

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Holy_Master
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PostPosted: Fri Apr 10, 2015 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

But you know give GDI Titan for japan didn't make them feel japan anyway, When prefer to Japanese mech i'm sure most people imagine to "Gundam" First I mean Complete humanoid sharp Mecha. Even so I didn't consider King Oni as Gundam type Mecha anyway for me Steel Ronin seem for fit for their faction.

But I understand even me don't want to put Gundam type Mecha to my own mod. But for me it more like visual reason than realism way since for me complete humanoid type robot will never look different from Oversize Infantry unit.

If you don't want to give them humanoid mecha then don't give them Mecha but give them Robot instead.


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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Fri Apr 10, 2015 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

So, something like a VOTOM would be in your range of Liking then? And I would not use E7 and CG as a measure of realistic design, especially with the Lancelot and Gurren throwing particle accelerated blast and weaponized Radiation : )

And Again, I will point out that avoiding boxyness is what made RA3 Soviets : P RL weapons do get boxy But it does seem you are going in a naturalist look.

And no I'm not saying all mecha are the same, I said I like them : D

And since I'm being a bother, how about those TS Mechs I mentioned above?
http://www.ppmsite.com/forum/viewtopic.php?t=13549
http://www.ppmsite.com/forum/viewtopic.php?t=16227
Converting from TS to RA2 should not be as much of a problem? just remember to credit : P

And what did you think of that Assault Cannon mech I posted? Something like that?

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GenesisAria
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PostPosted: Fri Apr 10, 2015 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

only ignorant people think japan = gundam... gundam is only the most "vocal" one.... they got tons of more "realistic" mecha in loads of other series and games and stuff. the blocky cartoony mecha were a fad way back because of mobile suit gundam.  most of japans real life semi-functioning mechs and exo-suits look nothing like gundams, but more like something you'd see in mechwarrior... hence the ts-look.

now everyone's talking about mechs. i believe i did said i didn't really want mechs... only if you had something really good that'd make me want it regardless. i don't wanna talk about mechs, i wanna talk about japanese themed faction buildings lol.

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Holy_Master
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PostPosted: Fri Apr 10, 2015 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I prefer to make their building design around robot if you want it look in realism way just look at car factory maybe you can have an idea.

but my best design solution is put random thing inside the building until it work out. Laughing

For their Base color i have 2 choice for them
- Dark Brown = Feel more like WW2 base from their soldier uniform this color give you low tech atmosphere even you paint it on high tech hardware,their unit and building appearance should base on sharp/blocky architectural.

- White = Base from their Flag color but also give high tech atmosphere their architectural should base on , their unit and building appearance should base on round/curve architectural.

but however all is just my own opinion.

Machine Design
- Robotic Heavily
- Small looking machine [they away love to make their small vehicle isn't it?]

and you know when I speak about Gundam i didn't mean Gundam but i mean All "Real Robot" not Super Robot or Battletech. I'm also big fan of mecha anime I know they have design alot of Mecha but it can't help if you speak about japanese robot with foreign people who not so familiar with anime first thing will come in their mind is Gundam because it so popular and become symbol of Japanese mecha.

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BoldRebel
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PostPosted: Sat Apr 11, 2015 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
But you know give GDI Titan for japan didn't make them feel japan anyway, When prefer to Japanese mech i'm sure most people imagine to "Gundam" First I mean Complete humanoid sharp Mecha. Even so I didn't consider King Oni as Gundam type Mecha anyway for me Steel Ronin seem for fit for their faction.

But I understand even me don't want to put Gundam type Mecha to my own mod. But for me it more like visual reason than realism way since for me complete humanoid type robot will never look different from Oversize Infantry unit.

If you don't want to give them humanoid mecha then don't give them Mecha but give them Robot instead.



well even atleast making it looks like zakus or kampfers, that still looks better and more japanese, note that they are very simple,anyway i like your design in your mod,specially the mech named avatar

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BoldRebel
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PostPosted: Sat Apr 11, 2015 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

GenesisAria wrote:
uhm... in ww2, it took everything the usa had just to hold japan back lolol.  if it not for the a-bombs japan would have won.  they were giving the usa a major beating, even without the yamato that they luckally managed to have bombed before it got action.  so no japan wasn't weak.  they're only "weak" now because they chose to disarm and follow the path of peace. (a very wise decision)

alternate universe = alternate timelines. time machines = alternate alternate timelines, and justified. realism not necessary. (the existence of time machines is already unrealistic, even if the other fancy toys like chrono can be scientifically hypothesized/theorized. it's just not possible within special relativity and quantum mechanics.)


haha so in the end,america did not won,einstein did because of uranium amplification

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BoldRebel
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PostPosted: Sat Apr 11, 2015 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

they doesnt need to be a gundam, but at least a simpler one, like those zakus or kampfers, where design is simple, and yet those overfashionable gundam like strike freedom or those titan or anything from tiberian series or does looks starwars are so very plain, they are not needed, they just doesnt blend in the battlefield and japanese theme


overfashionable gundam is not
simpler zakus/kampfer yes
those c&c mechs designed in two legs,c&cdev team including concept designer,they are too lazy that they've got no talent at all
and revisions/fanmade looks more better

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BoldRebel
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PostPosted: Sat Apr 11, 2015 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread


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GenesisAria
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PostPosted: Sat Apr 11, 2015 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

japan building colour themes would have to be white/steel and vermilion.  where sovs would be red and yellow/gold
allies would ideally be nato blue for paint, and green for armour . . . though that sounds like a major hassle, so leaving allies as blue-steel and blue is fine...

the major trouble is keeping japan and sovs from having the same colour schemes.  pink is representative of japan, but not befitting of military stuff haha.

so preferably make things like torii and accents be vermilion ... hmm.. that's actually difficult haha.  because usually red->remappable so how do you have remappable red AND vermilion red?

well if they become a hero unit faction i could make them completely non-remappable as well.  because untits like the touhou units won't have any remaps on them.

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Atomic_Noodles
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PostPosted: Sat Apr 11, 2015 5:02 am    Post subject: Reply with quote  Mark this post and the followings unread

GenesisAria wrote:
only ignorant people think japan = gundam... gundam is only the most "vocal" one.... they got tons of more "realistic" mecha in loads of other series and games and stuff. the blocky cartoony mecha were a fad way back because of mobile suit gundam.  most of japans real life semi-functioning mechs and exo-suits look nothing like gundams, but more like something you'd see in mechwarrior... hence the ts-look.

now everyone's talking about mechs. i believe i did said i didn't really want mechs... only if you had something really good that'd make me want it regardless. i don't wanna talk about mechs, i wanna talk about japanese themed faction buildings lol.


The Mecha in TS are more or less subtle nods to Star Wars as well though. The Banshee is to the Airspeeder & the Mammoth Mk 2 is to the AT-AT.

If I redid the Empire in RA2 i'd probably reserve mecha to the higher tier stages though or put them in as Sub-Faction Uniques.

And well that's why the Soviets used the more realistic Dark Olive Green they use in RL in RA3 though. The Empire obviously had a more futuristic theme with Japanese Architecture fitted all over their structures as well.

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GenesisAria
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PostPosted: Sat Apr 11, 2015 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

the banshee was a cylon raider ;P

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