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A problem to solve
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Apr 13, 2015 2:34 am    Post subject:  A problem to solve Reply with quote  Mark this post and the followings unread

Hello guys, i got a trouble while coding, while i'm doing coding as WD Staffs and coding V12 launcher, we got a problem that the missile is not properly exploded, but the missile is going to the underground. Here is the code:

Code:
[V12]
UIName=Name:V12
Name=V12 Launcher   ;Missy Launfherr
Image=V12
Category=LRFS
Prerequisite=NAWEAP,NARADR   ;THIS IS NOT FAIR :(
Primary=V12Launcher
CanPassiveAquire=no
Spawns=V12M
SpawnsNumber=2
SpawnRegenRate=400
SpawnReloadRate=0
NoSpawnAlt=yes
Strength=500
Armor=light
TechLevel=8
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=Russians
RequiredHouses=Russians
FactoryOwners=Russians
Cost=1100
Soylent=550
Points=40
ROT=5
AllowedToStartInMultiplayer=yes
Crusher=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSparks=yes
Weight=3.5
VeteranAbilities=SIGHT,ROF
EliteAbilities=FASTER,STRONGER
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
Bunkerable=no

[V12Launcher]
Damage=1
ROF=150
Range=12
MinimumRange=5
Spawner=yes
Projectile=InvisibleHigh
Speed=10
Burst=2
Warhead=Special

[V12M]
UIName=Name:V12M
Name=V12 Missile   ;Missy Missyle
Image=V12MISSILE
FireAngle=1
Strength=100
Category=AFV
Prerequisite=NARADR
Armor=heavy
Spawned=yes
MissileSpawn=yes
TechLevel=11
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Speed=25
Owner=Russians
Cost=10
Points=5
ROT=20
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10
DamageParticleSystems=SmallGreySSys
AuxSound1=MissileAttack
ImmuneToPsionics=yes
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes
ImmuneToRadiation=yes
;ARES TAGS
Missile=yes
Missile.Custom=yes
Missile.PauseFrames=20
Missile.TiltFrames=60
Missile.PitchInitial=0
Missile.PitchFinal=0.5
Missile.TurnRate=0.075
Missile.RaiseRate=1
Missile.Acceleration=0.6
Missile.Altitude=768
Missile.Damage=500
Missile.EliteDamage=500
Missile.BodyLength=256
Missile.LazyCurve=yes
Missile.Warhead=V3WHE
Missile.EliteWarhead=V3WHE
Missile.TakeOffAnim=V3TAKOFF
Missile.TrailerAnim=V3TRAIL
Missile.TrailerSeparation=3

The missile art code is just a copy paste from V3ROCKET's art code.

We can't figured it out where the problem was. Thanks



wdproblem1.png
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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Apr 13, 2015 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only missing piece I see is that you lack Ammo=1 from the original V3ROCKET entry.

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Mon Apr 13, 2015 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

m7 wrote:
The only missing piece I see is that you lack Ammo=1 from the original V3ROCKET entry.

Thanks for your comment, m7. I missed Ammo=1 and did a mistake on Category, it should be AirPower rather than AFV. But it doesn't solve the problem at all

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Apr 13, 2015 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Missile= isn't a tag, but I still don't think that's the issue. Have you tried moving this missile to another unit, or tried changing the spawner weapon on the launching vehicle?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Apr 13, 2015 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks like a bug debug.log would tell during INI parsing to me tbh.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Wed Apr 15, 2015 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
That looks like a bug debug.log would tell during INI parsing to me tbh.

Nothing suspicious in debug.log

But thank God, it's solved. WW messed up the warhead name. They did V3EWH rather than V3WHE :3 . Thanks guys for helping!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Apr 15, 2015 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea, blame Westwood for missing a warhead and not noticing it from debug.log. Pretty certain debug.log do tell HEY U DUMDUM U MISS ZE WARHEAD.

TBH I did expected this being the issue the whole time. But ah well, some people never change nor learn to comprehend.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Apr 15, 2015 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

WW didn't mess up anything, theirs is correct all along (V3EWH) while you had it wrong.  Rolling Eyes

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