Posted: Thu Apr 16, 2015 8:06 am Post subject:
Laser Gatling
I had this laser sound, not exactly sure where i found it, but it was sweet, and i chopped it up to use as a gatling loop.
(ps: i have no idea what audio player the site uses, cuz it says missing plugin even tho i got everything, and even tries to hunt down this "x-mplayer2" thing... should just update attachments to use html5.)
----RulesMD.ini----
[UnitX]
...
IsGattling=yes
TurretCount=1
WeaponCount=1
Weapon1=LaserGatling
EliteWeapon1=LaserGatlingE
WeaponStages=1
RateUp=1
RateDown=1
...
VeteranAbilities= ;don't use ROF, it'll make the beam duration not match up with rof
[LaserGatling] ;for elite just duplicate and buff the damage
Damage=15
ROF=7 ;you could make it stupidly high to be smoother, however i don't recommend unless you have no warhead anim
Range=8
Projectile=Invisible
Speed=100
Bright=yes
LaserInnerColor=255,0,50
LaserOuterColor=150,25,50
LaserOuterSpread=150,25,50
LaserDuration=8 ;keep close to ROF to have solid beam without fades
IsLaser=true
IsHousColor=false
Warhead=LaserWH
Report=LaserGatlingAttackLoop
Anim=VTMUZZLE
[LaserWH]
Verses=100%,90%,80%,75%,70%,70%,50%,50%,50%,200%,100%
InfDeath=4 ;lasers are hot
Wood=yes
Fire=yes
AnimList=VTMUZZLE ;because lasers aren't particle cannons; remove/replace with shorter anim if you want to have really high ROF, else it'll spam anims(explosions) like mad.
Bright=true
CLDisableBlue=true
CLDisableGreen=true
CombatLightSize=35%
----SoundMD.ini----
[LaserGatlingAttackLoop]
Sounds= lasstart lasloop lasend
Control= attack loop random all decay ;attack = entry sound, decay = exit sound, default is first and last sounds in list order respectively.
Limit=2
Volume=60
just an idea of how you could implement it. _________________ ????????MyAnimeList my Last.fm QUICK_EDIT
(ps: i have no idea what audio player the site uses, cuz it says missing plugin even tho i got everything, and even tries to hunt down this "x-mplayer2" thing... should just update attachments to use html5.)
... no.
What the current iteration tries is to use the browser's embedded media player plugin - default Windows Media Player (albeit you're missing your browser plugin), tho VLC works better imo - to ensure all formats will play.
Many cases, at HTML5 you need to use fallback duplicates of the same sound encoded to different formats to make sure all HTML5-capable browsers would play something at all (MP3 is propriety, MS doesn't support OGG and whatnot). _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
ehh.. then why not use a regular open flash-based player?
(i installed vlc regrettably, and it didn't even work. using google chrome) i have to inspect element and scroll over to the "./files/lasloop_143.wav" and enter it in the url manually for the browser's player to catch it DX
it's only on this site's player, it's just annoying is all lol. _________________ ????????MyAnimeList my Last.fm QUICK_EDIT
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