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Few Question
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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Mon Apr 06, 2015 12:12 pm    Post subject:  Few Question Reply with quote  Mark this post and the followings unread

Hello everyone,I need help.

1.I need make deployable medic ra3 sytle,I have heal ring and medic tent shp but I dont know make deploy-undeploy building for infantrys.

2.I try import Scrin Rafinery,I have a problem I have never encountered before,how can I fix that.

20.04.2015

3.I try import TT Mastodon but giving error.How can I fix that ?



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I try import Mastodon but , 3ds max cant import
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quest.jpg
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Last edited by BySc on Mon Apr 20, 2015 8:12 pm; edited 1 time in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Apr 06, 2015 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Infantry can't deploy into buildings only vehicles can do that.

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BaRaka
Medic


Joined: 09 Jun 2014

PostPosted: Mon Apr 06, 2015 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does it have to be building ? why not make it an deployable infantry, like a Desolator or a GI, with an AreaFire weapon that heals other soldiers ?

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Mon Apr 06, 2015 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

use workaround? add a deploy seq to the medic (for example a tent), and add it as a secondary weap? just my wild idea. but i think, i would have many bugs.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Apr 10, 2015 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it's coded like a desolator it should work fine - the biggest issue is the graphics.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Apr 11, 2015 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

One more thing the Primary Weapon has to deal positive damage (as in one that can hurt targets) Giving them the Healing Weapon ala Medic from RA1/TS will make the unit unable to use the funky Deploy Fire Logic of the Desolator (I've tested this out myself)

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BaRaka
Medic


Joined: 09 Jun 2014

PostPosted: Sat Apr 11, 2015 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Negative damage can be dealed by negative Verses, too…

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BySc
Cyborg Artillery


Joined: 07 Jul 2013
Location: Turkey

PostPosted: Mon Apr 20, 2015 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I add one question.Help me pls.

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