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A suggestion about Ares
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Mikesari Itten
Vehicle Driver


Joined: 04 Mar 2015
Location: Notso "The Finale" Airship

PostPosted: Wed Mar 04, 2015 12:32 pm    Post subject:  A suggestion about Ares
Subject description: A suggestion about Ares
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Uh...Ares is a very good YR game expansion projects. My mod is using Ares. Recently, I find something. Can AlexB add some Functions?When a warhead have "Temporal=yes", use a code to control the other unit can attck this unit. And Super Weapon that have
"Type=GenericWarhead“, "SW.Deferment =" is useless. I want it can use. Thanks.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Mar 05, 2015 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I think you need to describe in more detail what you want as now its pretty unclear.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Mar 05, 2015 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Not really, it isn't.

GenericWarhead can't be delayed with Deferment (you can use EMPulse instead)

Also having a tag to make Temporal phaseshift not immune the target to ordinary damage - which I'd say does not worth it.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Mikesari Itten
Vehicle Driver


Joined: 04 Mar 2015
Location: Notso "The Finale" Airship

PostPosted: Thu Mar 05, 2015 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

So what is that tag, Graion Dilach?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Mar 05, 2015 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Mikesari Itten
Vehicle Driver


Joined: 04 Mar 2015
Location: Notso "The Finale" Airship

PostPosted: Thu Mar 05, 2015 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, but I mean that Temporal tag.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Mar 05, 2015 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is no tag, and tbh such a tag can't even be added by Ares. TL;DR: engine limits.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Mar 05, 2015 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

From what I can understand he wants temporal targets to be able to fight back?

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Fri May 01, 2015 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't even get the point of a Temporal weapon that does NOT make its' target untargetable and unable to move/fire... sure, you get the glitter/sparkles (which you can do via AE already) and some fancy visual effect on unit death... but wouldn't it be more interesting to make that a customizable warhead property? Like, I don't know:

Code:

[WarheadX]
Transparency=X% ; renders target see-through
InfDeathAnims=WARPAWAY_SML ; this already exists!
VehDeathAnims=WARPAWAY_LRG
PreventDeathWeapon=yes ; NP did this I believe? Would be cool to have anyway!


As you can see, most of Temporal is visual effects if you take away the non-targetable thing. The only non-visual effect is the deathweapon prevention.

Then you can just throw in the regular EMP to replicate a Temporal warhead, or combine the features of a temporal warhead in any way you want and the unit will still be targetable like Mikesari Itten would like.

I personally think things like DeathAnimPriority or DeathAnimAffectsTypes and PreventDeathWeaponPriority or PreventDeathWeaponAffectsType would be cool to have too to exclude certain units from the effects, but that is probably alot of coding for very little gameplay impact...

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Our mission, unfinished, may take a thousand years.  

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri May 01, 2015 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Millennium wrote:
I personally think things like DeathAnimPriority or DeathAnimAffectsTypes and PreventDeathWeaponPriority or PreventDeathWeaponAffectsType would be cool to have too to exclude certain units from the effects, but that is probably alot of coding for very little gameplay impact...


This is definitely unneeded, one should rely upon chained warheads (airburst) and verses instead.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Fri May 01, 2015 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right, I keep forgetting this. It also means that "Warhead=comma-seperated list" request that I wanted to post is pretty unnecessary.

_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

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