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Scorched Earth MOD by G-E
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deathreaperz
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Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri Jun 19, 2015 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another Terrain Expansion! :p

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G-E
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Joined: 09 Feb 2015

PostPosted: Sun Jun 21, 2015 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

You know what's missing from the urban theater? More graffiti!



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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Sun Jun 21, 2015 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

More terrain expansion!

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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jun 21, 2015 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The bridge destruction/repair logic is coded to use specific tiles, so it's not possible to add new ones to the game. They will work if you make bridges indestructible tho, which will mean the graffiti will be hidden under the bridge :/

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jun 21, 2015 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I didn't realize that, but I don't have a problem making them impossible to repair in some situations.

If you have the repair huts at each end of a bridge, and one pillar section in the middle, would it still allow you to repair up to the pillar? Or not at all?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jun 21, 2015 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

On a roll... #Tongue



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deathreaperz
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Joined: 20 May 2013
Location: Indonesia

PostPosted: Sun Jun 21, 2015 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

YEAH!

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 22, 2015 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
would it still allow you to repair up to the pillar?

I haven't tested it but I doubt it will, feel free to prove otherwise.

The alternative damaged versions of the bridges are also tied into the damage/repair code (its a bad hack of the randomised tile logic) so they wont work either.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Jun 22, 2015 10:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I recall there was a map I made a long time ago (using the original pieces) where the bridge repair never seemed to work, but I never followed up. When I'm done, I'll set out to make a bunch of maps, renewing my interest in mapping Smile

I'm adding these concrete sections to my FCLIFF tileset, and I will add the grass bottomed ones to my hybrid grass-concrete HCLIFF tileset. My all grass cliff set CLIFFD is almost complete, but I have a bunch of specialty pieces I want to make still.

You also inspired me to look into shorter cliffs, which would require transition pieces as well...

The neverending stoooooooorrrrryyyyyyy...

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Jun 22, 2015 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Taking a break from my new terrain to make unused rubble replacement tiles...

I give you swimming pools!



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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jun 23, 2015 2:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Taking a break from all 2D work with another civilian... 70's Porsche 911 Targa Smile



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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Tue Jun 23, 2015 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

quite impresive but the graffiti looks like it was made since a hour so maybe some effects to make it a bit realistic

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jun 23, 2015 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Good idea and it ended up solid. My only complain is the back fenders became too wide, giving it a 934 back.

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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Tue Jun 23, 2015 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah right and i think the anti-comunist graffiti is i realistic i mean who don't love communism(exept if you're american that fears that the goverment is going to take your car XD)

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jun 23, 2015 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Algerian Major wrote:
yeah right and i think the anti-comunist graffiti is i realistic i mean who don't love communism(exept if you're american that fears that the goverment is going to take your car XD)

You know the whole premise of RA2 is a Soviet invasion of America, so I figured we need some anti-communist AND pro-communist graffiti...

You see there's a subtle red one with a hammer/sickle and star? I also have a few more overt ones, for the propaganda war Smile

There will be some funny ones too don't worry Wink

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jun 23, 2015 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Good idea and it ended up solid. My only complain is the back fenders became too wide, giving it a 934 back.


The challenge was unless I used colour to simulate arches, I had to make 1-width arches in front, and 2-width in the back to get the right look, and it blended into the back much nicer this way. I felt the wraparound rear window was a bit too much, so I broke it up more like the newer models. I guess it's more accurate to say: this is a cross between a 930 and 996 Smile

Here's the final...



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Algerian Major
Rocket Infantry


Joined: 07 Mar 2015
Location: Drinking Vodka with Lenin, Stalin and Putin

PostPosted: Tue Jun 23, 2015 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

really nice car keep up the good work

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jun 23, 2015 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Posted in media hut... although I'll probably continue to tweak, and at the scale they will be in game, I doubt you'd notice any flaws Smile

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jun 23, 2015 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

So rather than spam individual voxels, because I plan to make more, I decided to make a contact sheet of them. This then pointed out some of them were scaled up to 15% off of what I needed, and I spent a little time correcting that, this includes enlarging some of the voxels like the ElDorado and Convoy truck.

I'm pretty happy with scale now...



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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Wed Jun 24, 2015 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now if only the top left truck had the dozer's blade, that would be the Ore Truck I've always wanted to see in RA2 #Tongue

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jun 24, 2015 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh snap!



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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Fri Jun 26, 2015 4:11 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Great!

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jun 30, 2015 6:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I've been too busy to really work on anything, so I've absently been updating my voxels, little touchups and such...

I've been thinking, I should probably make a voxel drawing tutorial, you guys generally appreciate my works afterall Smile



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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Tue Jun 30, 2015 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Montage!

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Jun 30, 2015 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Something is bugging me:
What is the idea behind the Tesla Orb? How does it work? It does not seem soviet idea to me. :/

Edit:

It just seems like something from Star Trek. Borg or something like that.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Jun 30, 2015 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

love the pools
now make some bikini or naked chicks with it Very Happy

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how did we end up here ?

this place is horrible ...

smells like balls ...


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jun 30, 2015 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pilllbox: similar to a Kirov, they are like mini-blimps with a cage and tesla generator, just remote controlled... slow, not very strong, but very zappy Smile

They are absolutely hilarious to park 20 above someone's de-powered base and set to guard Smile

Exley: I agree we need more bikini babes strutting around, but they don't really belong in the tileset...

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Jun 30, 2015 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is a bikini civilian already #Tongue I don't think, given YR's scale/resolution, you can do much more than color variations of her.

I agree with PB that the tesla orb just doesn't seem Soviet. It seems too hi-tech and alien-ish - even if your explanation is fine within Soviet technology, the unit just doesn't convey the feeling.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jun 30, 2015 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps, but when I came up with the idea I laughted, and you see RA2 has at it's core a bit of humour...  not to be confused with outright silliness Smile

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Jun 30, 2015 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeh but how do you explain orb's hovering or flying #Tongue
even if its rolling you still need some sort of power source/generator to zap and use power for its movement

bit unrealistic

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jun 30, 2015 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

UNREALISTIC! DAMMIT... I will have to rethink everything.

How do I explain mind control over half a screen away?



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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Tue Jun 30, 2015 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

add a rotor below it #Tongue
so it can hover or some shit Very Happy

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jul 01, 2015 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

It uses helium or something.... non-conductive, floaty...

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Wed Jul 01, 2015 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't you make a mini blimp and suspend the orb from below it? Then maybe add some solar panels to the top of the blimp and an antenna to convey the idea of remote control...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jul 01, 2015 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

It flies by using internal electromagnets to repel against the earth's magnetic field.

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PillBox20
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Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Jul 01, 2015 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Let's leave the fish in the ocean.  Laughing
I wanted a simple explanation and I got one.
No need for theories in a game world, right?

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed Jul 01, 2015 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

or use Marty's McFly hoverboard Very Happy

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Wed Jul 01, 2015 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I had considered giving it antennas like sputnik, but I thought a flock of spheres floating towards you was more fun, especially with DistributedFire Smile

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Wed Jul 01, 2015 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe smaller spheres below that spin creating your magnetic field ? #Tongue

rough idea:


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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jul 04, 2015 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok so concrete cliff decorations are done, or at least I think that's enough hah... should allow me to break up the monotony of a multi-level urban map nicely.

Now to finish my alternative overpass/bridge pieces, then back to the grass cliffs.



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sat Jul 04, 2015 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, oh lol  Laughing nice cliffs
Smile

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jul 19, 2015 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

European style intersection bypasses?



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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Sun Jul 19, 2015 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is that a Banksy on the bottom left cliff?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sun Jul 19, 2015 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't remember if it was him or just the same style, I did use one of Banksy's on one of the bridge pillars (top of the page), the maid sweeping behind the curtain Smile

I've got the grass slope pieces done, so I can make grassy hills finally. I made some small changes to the road medians and crosswalks, as well as made a new dashed line divider to make one-directional highways. I will make grass versions of the curve pieces, and I'd like to make longer sweeping curve versions as well, but those will take quite a bit of work even at 45 degree sections.

I've also been thinking about making a faux bridge that's 2-height for river crossings, with transition pieces up to a cliff, and back down to ground level. This would also set things up for a 2-height cliff set later.

I'm working my way around

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Jul 20, 2015 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Coming along nicely...



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jul 20, 2015 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

The grassy ramps blend in a little too much with the flat tiles IMO but this is an interesting projet. The slopes look good. The swimming pools are goregous. BTW it would be cool to make swimming pool tiles that could be pieced together by the mapper.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Jul 20, 2015 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I didn't want the grass hills to be too strong with the lighting, then it looks too much like actual tiles, and considering the map lighting emphasis on levels by default, I really doubt it's too subtle.

Now here's something no one else has done, and the possibilities are endless... platforms Smile



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RatsInTheWalls
Rocket Infantry


Joined: 14 Jul 2014
Location: Where the fields are green

PostPosted: Mon Jul 20, 2015 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, that's a great idea man.

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Mon Jul 20, 2015 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it'll look beter if it has same color with normal pavement instead of darker color.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Jul 20, 2015 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Since it's only 2-height, it doesn't have to be a hollywood style backyard, it can be used like a pier or something. I plan to make several versions, and several sizes don't worry Smile



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