I've done a harvester with a turret and a laser weapon. It harvests fine, but doesn't fire by itself. when harvesting or driving to or away from a tiberium field. If you want it to attack something, you'll need to tell it by giving it a attack order. QUICK_EDIT
Yes, but this can be a good thing. Since the doesn't fire automaticly, it won't AUTOMATICLY fire at an enemy harvester say if you went to harvest in their field. If it did so, it would attract attention. But when you hear "Our Harvester is Under Attack" you just zoom over to your harvy and tell him to retalliate. They can be deadly with weapons, since they have such powerful armor, so make the weapon a little weak. _________________ Over and out,
~FinalMoon QUICK_EDIT
It is possible to have and to even make it better than its RA2 counterpart
Simply give it a weapon + turret watever u want and give it a guard range (usually same range as weapons)
and to solve the problem that FinalMoon is talking about give it
HasStupidGuardMode=True
this will me it will only fire when fired upon
there are some other tags you could give it im sure to make it act alot better than what ive simply described but i cant think of them offhand
just mess around with it, and if your really stuck for help ill look into it for u
I like the idea however it wouldnt fit Retro.
Nice work Smiff, I'd forgotten about those little tags. But I think it's important to make sure FS and anyone else understands thoroughly what you just said:
Quote:
Simply give it a weapon + turret watever u want and give it a guard range (usually same range as weapons)
Do this to make the harvester have a weapon, and fire every time it comes in counter with another enemy.
Quote:
HasStupidGuardMode=True
Do this to make the harvester only fire when it is fired upon.
Again, nice work Smiff. (and I might just use this in my mod, cuz it would fit!)
Just to keep the question-train going, is it possible to make a subterranean or chrono (using the "K trick") harvester? If so, how, if not, why? _________________ Over and out,
~FinalMoon QUICK_EDIT
my TS Terror drone uses this logic, so that in the future when your trying ot deploy it into a mine it wont constantly try and wonder off and find its own targets _________________ QUICK_EDIT
and hey I was wondering if those tags will allow me to do a Sensor Unit thingy, what I mean it has weapons that have a Report=KLAX1, no damage and TargetLines in unit stats, but I had one problem when it's 'targetting' or 'tracing' an enemy unit, when it's 'weapon' get into out of the range my Sensor Unit tends to chase after the enemy unit, any way to fix this?? QUICK_EDIT
The only way to would be to increase the sensor unit's weapon range... but then it's scan radius would be too big. So i don't think there's a solution for this. But i have an idea: combine the deployable sensor array with your sensor unit. Leave the Deployed sensor array (the building) the way it is, just add your sensor weapon (with the same range as the sensorarray). Now it will not only reveal stealth and subterranean units but will also make a warning sound when normal units enter it's scanning area QUICK_EDIT
yes that's what i mean the scan weapon he's talking about should be the same as the cloakradiusincells value. so the sensorarray logic will track cloaked and subt units, and the scan weapon will warn for normal units. QUICK_EDIT
The only problem is that, I dont want it to deploy, I juz want the unit itself, ah oh well I too could not find a way to do that, thanx anyway... QUICK_EDIT
No, I think he wants a unit that will have a weapon with no damage but the klaxxon sound, so basicly it'll warn when any unit is near. (in range) _________________ Over and out,
~FinalMoon QUICK_EDIT
Yes to the subterranean one, just give it the same movementzone, locomotor etc as the sub APC but it seems to be a bit glitchy for some reason for me, if i remember right from last time i tried it the harvesters just sat outside the refinery not doing anything but only from time to time, most of the time they harvested fine QUICK_EDIT
oh lol.. everythin is getting messed up Ok here is what I wanna do
-Make a 'Early Warning' kinda Unit with TargetLines=yes
-With the KLAX1 as it's Report= for the weapon
-But I dont want the unit to chase it's target
-Want the unit juz to sit where he is(never chase target), and do the warning thingy...
Everything works fine and all that but I had a problem, while the my 'Early Warning' unit is 'tracking' it's target, when it's 'weapon' got out of range it tends to chase the enemy unit it's 'tracking'
Any ideas? Get me me SMIFF I hope you do... QUICK_EDIT
no firestorm it's impossible to prevent your scan unit from chasing it's target. unless you make it have DeployToFire=yes but you don't want that... QUICK_EDIT
you could however give an infantry unit this weapon. add cyborg=yes to prevent the infantry unit from following it's target. however it will still track it's target with the red line. I'm sure you've seen this before.. with rocket infantry for example. QUICK_EDIT
You mean NoMovingfire=yes?? it might only work if the ROF is really high( means low number) other wise it fill stop to fire, move, stop to fire etc QUICK_EDIT
I know that this is a very old topic but I have one qeustion.
When I add the weapons to the Harvester by adding
; Harvester
..
primary=..
Secondary=...
When I start C&C TS and build an ore ref. you get a free harvester.
The harvester can shoot but can´t harvest any more. How do I solve this?? QUICK_EDIT
Joined: 08 Dec 2004 Location: in the 41st century SE, thinking up a new chapter of my novel
Posted: Thu Dec 16, 2004 8:30 am Post subject:
Maybe you have two harvesters, a normal one, that you get at whatever techlevel, and with every refinery, and one with a weapon, which can be restricted to, say, level 6 or up. I assume that the armed harvester can harvest if it is not a free unit. I have tried this with three harvesters (Basic, GDI Hover, and Nod Armed Harvesters), but not built either of the latter two. When I tried building the second, I got an internal error. _________________ *suddenly appears behind superior officer*
"Wing Commander Matthew Skywalker reporting for duty, sir." QUICK_EDIT
Well in TSTW the only harv that CABAL has is a harv with a laser weapon... and it works very well (only sometimes it starts shooting at other harvs on it's tiberium field) QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum