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New Tilesets Resulting in Occasional Crashes?
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Mon Jul 27, 2015 2:46 pm    Post subject:  New Tilesets Resulting in Occasional Crashes? Reply with quote  Mark this post and the followings unread

I have started to add several new tilesets for my mod, (just some simple 1x1 tiles), and the new tiles work just fine under most circumstances.
However, sometimes a map using these new tiles will cause the game to always crash when loading. And the EIP for this Internal Error is 004800B1.
Is there anyone who knows what cause this?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 27, 2015 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do you added the new tiles?
As a new TileSet to the end of the ini? If you add them in between or to any existing TileSet, you break every map using tiles from following Sets.

Tiles are stored in a map by their index. So if you would add a new tile to TileSet0000, you would break every map using TileSets after this.

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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Tue Jul 28, 2015 12:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
How do you added the new tiles?
As a new TileSet to the end of the ini? If you add them in between or to any existing TileSet, you break every map using tiles from following Sets.

Tiles are stored in a map by their index. So if you would add a new tile to TileSet0000, you would break every map using TileSets after this.

Of course they are added in the end of the ini! If I add them in the middle, all maps using this climate will be fucked.Not occasional crashes.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Jul 28, 2015 2:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Since I've become somewhat of an expert on this lately... perhaps describe in mor edetail what you did/didn't do, with some code dumps?

I suspect you have a misnamed item, like xxxx.tem.ubn or something, and the game doesn't find it.

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HG_SCIPCION
Plasma Trooper


Joined: 07 Jun 2013

PostPosted: Tue Jul 28, 2015 4:05 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm..... your problem is the number of digits for the names of the tiles, max is 9, including the number and vowel (i'm not sure)

EXAMPLE:

XXXXXXX01a.tem (this is a long name, this name work in editor, but the game no work with long names)

you need use small names:

XXXX01a.tem


Wink good luck my friend...

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