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Yuri Ore Silo
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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Tue Jul 28, 2015 8:45 am    Post subject:  Yuri Ore Silo Reply with quote  Mark this post and the followings unread

Not really matches Yuri's stye. I took walls from Battle Lab. No shadow and Cameo included. Damage frames are included.



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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Jul 28, 2015 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

The perspective looks kinda off... might be just me though.
And it does not look Yuri-ish at all.

Other than that, we have way too few silo graphics to go with Ares' new Silo logic, so thank you for providing one.

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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Tue Jul 28, 2015 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it, feels a little as if it were from age of empires, why don't you try making the shadow by hand though? a building of that size won't have a big shadow, so I think that one made that way won't look bad.

If the building doesn't have a buildup, and it doesn't fit yuri, why didn't you said it's neutral? The silo fits perfectly the neutral side imo.

ygsilo 3 has holes arounds it, just in case.

Good job overall (y).

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Jul 28, 2015 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good idea, with that style and the assets provided, it would make a great neutral structure! I wonder if there is a way to put silos with initial ore on a map that you can capture and slowly deplete as you spend money.

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