Posted: Sat Aug 08, 2015 2:02 pm Post subject:
What defines the playcing of the bib shape?
Hey hey,
As above: what defines the placing of a bib shape in artmd and how to alter it?
-is it ZShapePointMove
-or do I have to change the shp of the structure i am attaching the bib to?
Thanks!
Edit: I want to connect a shp building with a xxbb.shp in the right way.
Edit:For now I changed the canvas size to shift the bib in place. Last edited by Ich-Henker on Sun Aug 09, 2015 9:01 am; edited 1 time in total QUICK_EDIT
ImpassableRows is because anytime you have a bib, the engine assumes it's flat. Has nothing to do with placement, just where you can't drive on it.
My AMRADR is a flipped GAAIRC, so the bib and landing spots are on the left, hence I don't even use that tag.
Easiest way to ensure bib is where you want it, is keep the image the same size as the building. You CAN remove the unnecessary parts if you like, but if the bib faces down-left, you might have to draw a complete building as the bib, or else there could be cropping of underlying layers to the right. I'm still not exactly sure what the logic is, but I solved it by making full image bibs. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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