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how to create electric bolt effect in 3dmax?
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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Aug 06, 2015 2:51 pm    Post subject:  how to create electric bolt effect in 3dmax? Reply with quote  Mark this post and the followings unread

I need the bolt to complete the whole working anim. Any help will be appreciated.



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Aug 06, 2015 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Nolt
Cyborg Firebomber


Joined: 25 Apr 2012
Location: Chile

PostPosted: Thu Aug 06, 2015 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

So that's how lightning is made... My laziness made me depend on Plasma Studio, a plugin for 3dsmax, which does the same, maybe with some extra control.

Plugin Link.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Aug 06, 2015 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

You could even make it simpler by making an spline turned into an editable poly with a noise modifier and even animate said modifier. Instant electricity.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 06, 2015 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

-create a Line spline with 5 points
-set in the Rendering rollout "Enable in Renderer" and "Enable in Viewport" and give the Line a Radial Thickness of 1 (or bigger/smaller, so it's thick enough to be rendered in your desired size)
-select all points of the Line and set them to "Corner" points
-select only the 3 inner points and apply a Noise modifier with
Fractal checked
Roughness=1
Strength for X,Y,Z as you desire (play with the values)
And set animate Noise

-finally apply a blue/white texture to the line

done

The Noise modifier will make only the 3 inner points move randomly around.
You can place the start and end point to a fixed location, so it looks like an electric arc from one rod to another.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Aug 07, 2015 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
-create a Line spline with 5 points
-set in the Rendering rollout "Enable in Renderer" and "Enable in Viewport" and give the Line a Radial Thickness of 1 (or bigger/smaller, so it's thick enough to be rendered in your desired size)
-select all points of the Line and set them to "Corner" points
-select only the 3 inner points and apply a Noise modifier with
Fractal checked
Roughness=1
Strength for X,Y,Z as you desire (play with the values)
And set animate Noise

-finally apply a blue/white texture to the line

done

The Noise modifier will make only the 3 inner points move randomly around.
You can place the start and end point to a fixed location, so it looks like an electric arc from one rod to another.



Laughing yes...

Model: Victor



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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Aug 07, 2015 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

used plasma studio



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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Aug 07, 2015 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh, nice...
now add light Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Aug 07, 2015 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
used plasma studio

tbh, i'm not that fond of them
a) they go through solid parts of the building
b) they are very chaotic, like just some random floating in midair bolts
thus they don't really fit to the building and stand out like a slapped onto anim.
c) they don't really interact with the building (no start and no end visible, nothing that emits or attracts them)

It should be visible what emits them and they should follow a bit the physics of such bolts.
Take a look at some real tesla coils and how they emit sparks/bolts (see attachment)

as you can see, 80% should be randomly going outwards ending in midair, about 20% should hit the ground or some other target.
Those ending in midair should be thinner than those hitting something.

The inner turbulences are a lot smaller in reality. The amplitude on your bolts is way too high.



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Last edited by Lin Kuei Ominae on Wed Aug 12, 2015 9:58 am; edited 1 time in total

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Aug 07, 2015 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really like to know how you make smoke like that. I'm really lack of particle effect knowledge . :p

[truly i use to try once but i completely not understand how to control it frame number or make it end with loop.]

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Aug 08, 2015 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
I really like to know how you make smoke like that. I'm really lack of particle effect knowledge . :p

[truly i use to try once but i completely not understand how to control it frame number or make it end with loop.]


You don't need to use particle flow. A super spray will do everything. Just some black balls and a omni light. (and you can see the particle settings in the given max file pack)

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Sat Aug 08, 2015 6:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
kenosis wrote:
used plasma studio


what emits them


coils.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Aug 12, 2015 10:00 am    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
Lin Kuei Ominae wrote:
kenosis wrote:
used plasma studio


what emits them


coils.

impossible to see.
See attached pictures above. The sparks are coming from the coils, the do not randomly circle around them like in your case with amplitudes and waves as big as a skyscraper.

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