Posted: Fri Aug 14, 2015 2:15 pm Post subject:
CivilianEnemy=yes
Hey,
do you know if we could customize the human controlled side to not auto shoot CivilianEnemy=yes units?
So that only the AI shoots those (PlayerAutoRepel=no doesn't do it).
This would be quite handy for stucked AI's in crowded maps with civilian cars and would allow for the AI to further their base space without taking away too much control over your own forces(while making the AI to look like psychopathic mass murderes or war criminals).
This is problematic, since it would actually make the AI weaker.
Because the AI then ends up destroying civilians while ignoring the real threat like other AIs or human players.
A viable (imo better) solution could be a special AI.ini script, which lists every civilian unit and building as a target. Then simply give each house a team with very few basic low tech units following this script. So the main attack forces still concentrate on the enemy AIs and human players.
You could even set, that this one attack team is only built once in a AI's lifetime and is then recruitable into other teams.
And the best is, you can do this already now, without any new Ares function. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Yeah, I will reduce the auto civilian kill to few several units (already did) and will implement the mentioned script idea! But whee in the aimd.ini I can select a kill list... I couldn't find this up till now only types like infantry
...Could you give me the AI Team Options that let this team be buildable only once?
I'm not that experienced in ai editing myself, so i'm not sure if it's possible at all to make a team being build only once. Though there is a priority setting iirc, which you can set to a very low value. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Well, I have map where two players are in two different sides of map, but in the middle, and in almost whole map (except space for player 1 and 2) is neutral Soviet army. Apocalypses, Tesla Tank etc etc... base defenses, and all have set CivilianEnemy=yes, which means in order to get to your enemy, you have to pass though neutral civilians and destroy them. So AI is doing same, it attacks neutrals first, but attacks player on sight, not ignoring him completely. Just higher priority are civilian enemies.
LKO, but this tag is awesome, it saves us and AI from trouble as you have in TS where Tiberium Fiends or mutants or cyborgs can destroy whole base, especially AI's, as AI is stupid to attack them. Now with this tag set, both of player or AI units attack civilian enemy on sight as it is real enemy. I think that TS beg for this _________________
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum