Joined: 13 Feb 2007 Location: C:\Westwood\ TechLevel=12
Posted: Thu Aug 20, 2015 8:03 pm Post subject:
Have you tired making a team with orders to "attack" the buildings you want repaired with OnlyTargetHouseEnemy=no? That is my only gess on how it could be done. _________________
Area guard works (script 11,11) with AI engineers to repair the buildings. But it needs several conditions,
like building should be in condition red, engineers should be in range and reachable. AI self repair might
also affect it. QUICK_EDIT
Area guard works (script 11,11) with AI engineers to repair the buildings. But it needs several conditions,
like building should be in condition red, engineers should be in range and reachable. AI self repair might
also affect it.
So how to change the condition?
Condition example: When AI building attacked by either yourself or AI's Enemy, Engineer will repair it quickly _________________
Quote:
Humans were born for two things: to pray and be productive.
The self repair is already fast in vanilla and better than the engineer method.
Can raise ConditionRed value, make AI engineers have more range and speed. Might have to disable wall
for buildings. Even then it may not be effective as the self repair may make it undamaged (self repair can
be delayed with RepairDelay) or the building might be destroyed before the engineer reaches. And chances
are that the AI trigger might not even fire to produce the team. QUICK_EDIT
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