Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 2:50 pm
All times are UTC + 0
How to convert VXL to SHP?
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Thu Sep 03, 2015 12:06 pm    Post subject:  How to convert VXL to SHP? Reply with quote  Mark this post and the followings unread

Pardon me, my experience with graphical assets is very limited, maybe this question has an obvious answer. Is there a handy way of converting a voxel to a SHP, without going the route of first converting it via 3D modelling software and then back to a sprite sheet? (All 3D editing programs are well above my budget).

_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 03, 2015 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

a) use a free 3d program (blender, truespace, gmax, etc...) see modding tools. Since you get the 3d model now from VSE, there shouldn't be much more work necessary in the 3d program. Just set up a camera and light system (we have templates for several programs on ppm) and render the thing
b) voxel viewer and many screenshots
c) create plain colored terrain tile (e.g. clear.tmp with just white color). then go ingame and take screenshots of the unit from the game (best way to make the SHP look like the VXL for things like deploy anims)

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Isaac_The_Madd
AA Infantry


Joined: 16 Jul 2015

PostPosted: Thu Sep 03, 2015 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gmax cannot import  the files from VSE, unless there is a plugin I do not know about.

Back to top
View user's profile Send private message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Thu Sep 03, 2015 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Truespace is also a horrible tool; This coming from someone who used it for a couple years. If you're gonna learn anything, learn how to use Blender. It's free and is up and coming in the industry.

I'd go for LKO's choice c), it's probably the easiest and nicest looking since it's rendered ingame.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu Sep 03, 2015 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unfortunately that's only practical when you you need just 8 facings and the unit has no turret. It's not impossible to get all 32 turret frames as well by turning the chassis invisible, but I imagine it'll be quite a tedious job...

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Sep 03, 2015 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

invisible chassis
TurretSpins=yes
and 32 screenshots later you have all turret frames

On slowest game speed, it is pretty easy to get a screenshot done on each frame. I'm doing this for years for all the ingame preview gifs of my buildings, anims and other stuff

even a walk anim should be easy to do with the right map setup.
e.g.
-make select.shp and health bar invisible and have your testmap with the plain colored ground loaded.
-select the unit (without any visual indicator that it's selected) and press f to make the screen follow constantly the unit centered on screen
-let the unit move around and make screenshots while it moves
-with the unit centered in the screen, a simple batch conversion in Irfanview can crop it out fast, accurate and easy.

Then it's just bringing the frames in the correct order (if you are careful when taking the screenshots, there isn't much work to do) and separate the shadow.
Though you can also convert to SHP and separate the shadow in SHP Builder.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Fri Sep 04, 2015 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, fortunately the unit in question has no turret, but I'll keep this in mind for possible future applications.

As for Blender, I suppose I should learn about it anyway, so I will get it now. Thanks for the assist!

_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Sep 04, 2015 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
TurretSpins=yes
and 32 screenshots later you have all turret frames

On slowest game speed, it is pretty easy to get a screenshot done on each frame. I'm doing this for years for all the ingame preview gifs of my buildings, anims and other stuff.

Haha, which means that you are using Yuri's Revenge for that right?
That tag is designed for Floating Disc only. Yuri's collection agency! Very Happy

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Fri Sep 04, 2015 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

TurretSpins is present in RA2 and it was even in TS already! It just wasn't used before. Smile It is said that it was originally intended for implementing a MRJ, but of course it matches the Floating Disk very well.

_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Fri Sep 04, 2015 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

BTW Having experimented with turretspins on voxels, I can tell you that the normals direction spins with it...

Meaning your voxel has to have the same normal values repeated for all sides for proper lighting, which also means you lose half (or 3/4) the normals space. This also means your turret will only look good as a 2 or 4 feature sided object.

I never tested a multi-section voxel with the other section copies hva rotated, but that's something easy to check.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Tue Sep 08, 2015 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, but... how do I export a model from Voxel Editor that I can open in Blender? Voxel files themselves cannot be opened.

_________________
Mao Zedong wrote:

Our mission, unfinished, may take a thousand years.  

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Sep 08, 2015 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1602s ][ Queries: 11 (0.0106s) ][ Debug on ]