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Corrupted rules file
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Dalamar_TheDark
Rocket Cyborg


Joined: 03 Dec 2004
Location: Ohio

PostPosted: Sat Dec 11, 2004 11:12 pm    Post subject:  Corrupted rules file Reply with quote  Mark this post and the followings unread

I'm not sure why, but my mod doesn't work. could some brave soul try to fix my worthless mod? Question



rules.ini
 Description:

Download
 Filename:  rules.ini
 Filesize:  183.36 KB
 Downloaded:  183 Time(s)


art.ini
 Description:

Download
 Filename:  art.ini
 Filesize:  68.78 KB
 Downloaded:  87 Time(s)


Readme to install.txt
 Description:

Download
 Filename:  Readme to install.txt
 Filesize:  3.42 KB
 Downloaded:  99 Time(s)


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Dalamar_TheDark
Rocket Cyborg


Joined: 03 Dec 2004
Location: Ohio

PostPosted: Sun Dec 12, 2004 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I almost forgot to mention that the problem may lie in the mobile helipad or war factory. I can't tell for sure because the file seems to be corrupted.

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Sun Dec 12, 2004 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

why would we fix a worthless mod?

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Formerly active PPM modder (maps, voxels, sprites) and Webmaster of C&C Central in the early 2000's on the Origin/Revora network.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Dec 12, 2004 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Meh... don't be rude. Help him... what is a worthless mod today can become an ownage mod later.

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Dalamar_TheDark
Rocket Cyborg


Joined: 03 Dec 2004
Location: Ohio

PostPosted: Sun Dec 12, 2004 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's worthless because all it does is crash your computer. I'd say that's a pretty lame mod.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Dec 20, 2004 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

You said the problem may lie in the mobile helipad or war factory...
So delete it and see if it works...

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Dalamar_TheDark
Rocket Cyborg


Joined: 03 Dec 2004
Location: Ohio

PostPosted: Mon Dec 20, 2004 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I appreciate the advice, but this mod will be absorbed into Bloody Sunday.
   I looked further and this is what I found out:
*Ecache10, Expand11, and Rules.ini works fine.
*The problem lies in Art.ini. I think it may be from where I followed a tutorial to enable the missile silo animation.

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Tue Dec 21, 2004 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

if your talking about the tut i think you are, then that just uses the anim as an active anim, so it open and closes continually.

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Dalamar_TheDark
Rocket Cyborg


Joined: 03 Dec 2004
Location: Ohio

PostPosted: Tue Dec 21, 2004 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, that's the one. It realy effed up my computer.  #Mad

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