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Art code for MadHQ's Soviet Airpad
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Jun 02, 2009 10:38 pm    Post subject:  Art code for MadHQ's Soviet Airpad
Subject description: Does anyone have it?
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Has anyone tryed making an art code for MadHQ's Soviet Airpad, I really am not very good with art codes and to make matters worse it is facing a different direction then say the allies AF command or his Yuri Airpad.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Tue Jun 02, 2009 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry, yet I think you will have to figure it out, like I did. Try moving things by half for better results.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Wed Jun 03, 2009 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Code:
[NAPAD]
Remapable=yes
Cameo=napadicon
Foundation=2x3
Height=5
Flat=yes
Buildup=NAPADMK
BibShape=NAPADBB
ZShapePointMove=60,30
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
DockingOffset0=-128,0,0 ;-80,80,0
DockingOffset1=128,0,0 ;-80,-208,0
DockingOffset2=-128,256,0 ;208,80,0
DockingOffset3=128,256,0 ;208,-208,0
ActiveAnim=NAPAD_A
ActiveAnimDamaged=NAPAD_AD
ActiveAnimTwo=NAPAD_B
ActiveAnimTwoDamaged=NAPAD_BD
ActiveAnimZAdjust=0
ActiveAnimYSort=362
;ActiveAnimTwoZAdjust=0
;ActiveAnimTwoYSort=362
ActiveAnimTwoZAdjust=-80
ActiveAnimTwoYSort=543
ActiveAnimPowered=yes
ActiveAnimTwoPowered=yes
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6

[NAPADBB]
Layer=ground

[NAPAD_A]
Normalized=yes
LoopStart=0
LoopEnd=7
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
Shadow=yes
DemandLoad=true

[NAPAD_AD]
Normalized=yes
LoopStart=0
LoopEnd=7
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
Shadow=yes
DemandLoad=true

[NAPAD_B]
Normalized=yes
LoopStart=0
LoopEnd=19
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
Shadow=yes
DemandLoad=true

[NAPAD_BD]
Normalized=yes
LoopStart=0
LoopEnd=19
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
Shadow=yes
DemandLoad=true

I think I copied these codes from a mod, dont remeber

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Jun 03, 2009 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Thx, ill try em out. I suck at art codes.

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Aeturnalis
Medic


Joined: 31 Aug 2015
Location: Lansing, MI, USA

PostPosted: Thu Oct 01, 2015 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

i know this is an old thread, but this isn't working for me...

i have the SHPs in the game (ecache98.mix), and the art code is added to artmd.ini...

the airpad structure and bib shows up, but not the radar dish... has anyone successfully used this code and could point me in the right direction as to what i'm doing wrong?

is there an animation type list inside of artmd.ini that i'm missing?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Oct 01, 2015 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you added
NAPAD_A
NAPAD_AD
NAPAD_B
NAPAD_BD
to the [Animations] list in rules.ini?

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Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Aeturnalis
Medic


Joined: 31 Aug 2015
Location: Lansing, MI, USA

PostPosted: Fri Oct 02, 2015 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

no sir, i was looking for an animation list inside artmd.ini hopefully that solves it, i will check in the morning.  thanks for the help Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Oct 02, 2015 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

There is no animations list in art.ini. There is only the [Animations] list in rules.ini and if you don't add the new animations there, you won't see them ingame.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Aeturnalis
Medic


Joined: 31 Aug 2015
Location: Lansing, MI, USA

PostPosted: Fri Oct 02, 2015 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

yep, that seemed to be the problem... worked quite well, thanks for the help Smile

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