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A Poll about SWs in my mod
Moderators: Global Moderators, Red Alert 2 Moderators
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What should i do to SW Foundations
Make IC and GM Bigger
66%
 66%  [ 2 ]
Make CS Smaller
33%
 33%  [ 1 ]
Total Votes : 3

Author Message
MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Sun Oct 18, 2015 10:07 am    Post subject:  A Poll about SWs in my mod Reply with quote  Mark this post and the followings unread

In orginal game Chronosphre is 3x4 but Iron Curtain and Genetic Mutator is 3x3. I thought that i should make their foundation same. But not sure Make IC and GM 3x4 or make Chronosphre 3x3. I wanna learn your thoughts.

Edit: In both case i'll release artworks i'll make.

_________________
CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

Last edited by MustaphaTR on Sun Oct 18, 2015 4:33 pm; edited 2 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Oct 18, 2015 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Where's the pool?
There's no pool.
I'm disappoint Sad

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Oct 18, 2015 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Give it a few months and you'll get past this "dilemma". I did and now I'm fine with 4x3 Chronosphere or 3x3 Iron Curtain.

If you don't, I can't see how you can decrease Chronosphere's size to 3x3 and still make it look good, you'd be better off using the pre-release Iron Curtain artwork which is 4x3.

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mentalomega.com

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Oct 18, 2015 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

If you are not fine with foundations of superweapons,
then you should not be fine with the Tesla Reactor and Allied Power Plant, too.  Laughing

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Oct 18, 2015 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Not that simple.

Allied Barracks 3x2 + Allied Power Plant 2x2

versus

Soviet Barracks 2x2 + Soviet Tesla Reactor 3x2

All fine.

Who cares tho.

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mentalomega.com

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Oct 18, 2015 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
Not that simple.

Allied Barracks 3x2 + Allied Power Plant 2x2

versus

Soviet Barracks 2x2 + Soviet Tesla Reactor 3x2

All fine.


Assuming you're serious, you can't directly compare barracks and power plants when you build 1 or at most 2 of the former and several more the latter. The barracks-to-PP ratio is never 1:1. In addition the Soviets have their Nuclear Plant which complicates things further.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Sun Oct 18, 2015 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not to mention the Battle Labs.... Airforce Command/Radar Tower.

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Sun Oct 18, 2015 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Speeder wrote:
Not that simple.

Allied Barracks 3x2 + Allied Power Plant 2x2

versus

Soviet Barracks 2x2 + Soviet Tesla Reactor 3x2

All fine.


Assuming you're serious, you can't directly compare barracks and power plants when you build 1 or at most 2 of the former and several more the latter. The barracks-to-PP ratio is never 1:1. In addition the Soviets have their Nuclear Plant which complicates things further.


You use whatever's bigger to basecrawl. You look at it in a completely wrong way.

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mentalomega.com

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MustaphaTR
Scorpion Sniper


Joined: 22 Jan 2015
Location: Kastamonu, Turkey

PostPosted: Sun Oct 18, 2015 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Where's the pool?
There's no pool.
I'm disappoint Sad


Here your pool, sorry i don't have time to swim.
https://upload.wikimedia.org/wikipedia/commons/e/e1/Olympic_Swimming_Pool_-_Fast_Lane.JPG

Crimsonum wrote:
In addition the Soviets have their Nuclear Plant which complicates things further.


My mod don't have Nuke Reactors. In fact there is but smaller 2x2 ones as Adv. power Plant and requires radar.

Let's make things clearer. Current foundations in my mod.

                       Allied-Sovet-Yuri
CYard: 4x4 4x4 4x4
Power Plants: 2x2 2x3 2x2
Barrackses:  2x3 2x2 3x2
Refinery: 3x4 3x4-2(Custom Foundation) 1x1(Silo with slave miner free unit)
War factory: All is 3x5
Shipyard: 4x4 4x4 4x4
Radar: 2x3 2x2 2x2
Adv. Power Plant: Upgarde 2x2 Bio Reactor infantry absorb ability considered as their adv pp.
Airfield: 1x1(Radar also have them) 3x3 2x2
Battle Lab: 2x3 3x3 3x2
Secondary SW: 3x4 3x3 3x3
Primary SW: All 3x3
3. tier Economy Buildings: 3x3 3x3 2x2
Robot/Drone Controllers: 2x2 2x2 2x3
Factory Plants: 2x2 2x2 2x3

_________________
CnCD2K Mod: http://www.moddb.com/mods/red-alert-2-yuris-revenge-cncd2k-mod
Changed Dune Mod: http://www.moddb.com/mods/changed-dune
MustaphaTR's D2K Mod: http://www.moddb.com/mods/mustaphatrs-d2k-mod
Generals Alpha: http://www.moddb.com/mods/generals-alpha
Romanov's Vengeange: https://www.moddb.com/mods/romanovs-vengeance

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Oct 19, 2015 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Moved from Public Project Announcements because this is just RA2/YR modding/editing.

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Millennium
Commander


Joined: 09 Mar 2008
Location: Osaka (JP)/Hong Kong/Germany

PostPosted: Thu Oct 22, 2015 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, I think certain sides needing more space for their bases can be a strategic element. You can put a spin on certain sides consistently needing more space for their buildings, while other sides consistently need very little space. I don't think that is necessarily a bad thing.

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